Jaraxxus by Slombeeper

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Jaraxxus

By: Slombeeper
Last Updated: Jun 8, 2018
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Jaraxxus

Eredar Lord of the Burning Legion

A Summoner that can overwhelm enemies when dealing high damage.

Combat Trait

1
Invasion
Everytime Jaraxxus deals 216 damage with his basic attacks or basic abilities, he gains a stack of Invasion. Stacks of Invasion is used to summon units. Can store up to 12 stacks at a time. Summoning units takes 0.5 seconds and causes a meteor to impact the target area dealing 108 damage.

Passive: Jaraxxus gains 100% more Invasion from dealing damage to enemy heroes.

Primary Abilities

1
Legion Lightning
Cooldown: 8 seconds
Fire lightning that follows your mouse cursor dealing 273 damage over 1.75 seconds.
2
Curse of the Nether
Cooldown: 12 seconds
Deal 51 damage per second around Jaraxxus and apply a Curse to enemies hit by his basic attack for 8 seconds. Lasts 5 seconds.

Curse slows enemies movement speed by 15% and causes them to take 34 damage every second. Jaraxxus is healed for 200% of the damage dealt by Curse.
3
Fel Fireball
Cooldown: 6 seconds
Shoot a fireball that impacts an area, dealing 130 damage. Enemies hit take an additional 98 damage over 4 seconds.

Secondary Abilities

1
Imp
Invasion Cost: 2
Cooldown: 3 seconds


Summon an Imp that attacks nearby enemies for 51 damage per second. Lasts 6 seconds.
2
Infernal
Invasion Cost: 6
Cooldown: 5 seconds


Summon an Infernal that deals 23 damage per second around it and attacks for 78 damage per second. Lasts 10 seconds.
3
Doomguard
Ivasion Cost: 10
Cooldown: 8 seconds


Summon a Doomguard that attacks with a cleave attack for 98 damage per second. Lasts 12 seconds.
4
Mistress of Pain
Invasion Cost: 12
Cooldown: 20 seconds


Summon a Mistress of Pain through a portal instead of a meteor anywhere at an allied hero. The mistress attacks for 124 damage per second and mark one nearby enemy hero every 6 seconds with Mistress' Kiss that causes them to take 178 damage if they use an ability within 3 seconds. Mistress of Pain lasts 10 seconds.

Heroic Abilities

1
Infernal Erruption
Cooldown: 120 seconds
Summon a volcano that shoots a fireball at the 3 nearest enemies, prioritizing heroes, dealing 318 damage and summoning an Infernal that lasts until killed.
2
Nether Portal
Cooldown: 100 seconds
Summon a portal that instantly spawns the most costly unit you can currently summon, without losing stacks, every 3 seconds. A unit cannot be summoned if they are on cooldown or if you don't have enough Invasion stacks for that unit. If the portal summons a unit, it is set on its cooldown. Drains 2 Invasion per second while active. Portal cannot summon Mistress of Pain. Lasts 16 seconds.

Nether Portal Explained

I thought it might be confusing so I added this senction to clarify how his heroic Nether Portal works.

Example 1:
Let's say you have 12 stacks of Invasion, all units are off cooldown and ready to be used. The nether portal will summon a doomguard and put it on cooldown, without Invasion cost. After 3 seconds the portal has drained 6 Invasion stacks and you have 6 stacks left which allows the portal to summon an Infernal and put it on cooldown. After 3 additional seconds the portal has drained all your Invasion stacks (total of 6 seconds). The portal will NOT summon an Imp because you don't have enough Invasion stacks. At this time the portal will not summon anything until you gain more stacks of Invasion. If you were to collect 5 stacks an Imp would be summoned. If you before the next spawn gain 6 stacks of Invasion an Infernal would be spawned because it costs more than an Imp.

Example 2:
Say you manage to keep your Invasion level above 10 at all times during Nether Portal. It would summon a Doomguard, then an Infernal, then an Imp, then a Doomguard then an Infernal, then an Imp etc. It would go in a loop because the Infernal and Doomguard will come of cooldown and repeat the cycle because they cost the most Invasion. While if you were always on 6 Invasion stacks it would summon an Infernal, then an Imp, then an Infernal, then an Imp, repeat.

Hope you understand.

Summarized the Portal:
-Drains 2 Invasion per second.
-Does not spend Invasion when summoning units but puts it on cooldown.
-Summons the highest cost unit you can afford if you were to summon it normally. It has to be available and not on cooldown.
-Summons units every 3 seconds if possible
-Needs at least 2 Invasion to summon anything, in this case only an Imp could be summoned.
-Does not summon Mistress of Pain.

Example of use
The portal could be used to split push because you could deploy it in a lane and the fight heroes to gain a lot of Invasion to summon a powerful wave of units to seige.

You could also use it to stall an objective or disrupt a fight when the units attack and block skill shots.
.

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