Lord Godfrey by Who_You_Expect

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Lord Godfrey

By: Who_You_Expect
Last Updated: May 24, 2017
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Lord Godfrey

Former Gilnean Lord

Lord Vincent Godfrey is a Ranged Assassin, focused on basic attack enhancements and heavy damage over time, while also having a minor amount of sustain.

Rough Level 0 Stats

Health - 1550
Health Regeneration - 3.23/s

Basic Attack Damage - 65
Attack Speed - 2

Combat Trait

1
[D] - Dark Renewal
Passive; Pretty useful
Lord Godfrey's Damage over Time(DoT) effects give Godfrey 100% of the damage they do back as health.

Primary Abilities

1
[Q] - Cursed Bullets
Active; Your kit revolves around this really
Enhance your basic attacks for the next 8 seconds. Basic attacks during this time deal an additional 10% of their damage every second for 6 seconds. This effect stacks up to 10 times per enemy. Duration starts after you first attack an enemy with this active. DoT effect does not prevent someone from reentering stealth.

Cooldown - 8 seconds, starting after the ability wears off.
Cost - 40 Mana.
(General inspiration taken from another Godfrey concept found here)
2
[W] - Pistol Barrage
Active; Unique-ish ideas
Fire 6 bullets in a cone, two at a time. Your [1] key will change which way they are fired. They are fired over 0.75 seconds. Each bullet on impact deals 240 damage. If [Q] - Cursed Bullets is currently active, each bullet will inflict a DoT effect on impact for 40 damage per second for 6 seconds, stacking up to three times. DoT effect does not prevent enemies from reentering stealth.

Range - 5.5(Basic Attack Range).
Cone Size - 60°
Cooldown - 10 seconds.
Cost - 25 Mana.
3
[E] - Unholy Blast
Active; Burst Damage
Enhance your next basic attack to detonate all DoT effects from Godfrey on the target for 75% of their damage instantly, along with an additional 100 damage. All DoT effects detonated this way still heal Godfrey for 75% of the damage they would have dealt. If used during [Q] - Cursed Bullets, it will only consume 50% of the Cursed Bullet stacks, but acts as if it consumed 100% of them. This bullet is considered an ability for the purposes of Blinds & such.

Cooldown - 12 seconds.
Cost - 30 Mana.
4
[1] - Pistol Barrage Direction
Active; Directional Change
Change the way [W] - Pistol Barrage fires; Out-In(Edges to Center), or In-Out(Center to Edges).

Heroic Abilities

1
[R] - Dark Empowerment
Active; Here We Go
Can only be activated while Cursed Bullets is active. Instantly refresh [Q] - Cursed Bullets' duration, and enhance it, for the 8 seconds it now lasts; Stacks are applied two at a time, and attacking an enemy creates a small explosion, which deals 40 damage and applies the stacks around the target of the basic attack. [W] - Pistol Barrage's DoT effect is increased by 100%, and [E] - Unholy Blast has its cooldown reduced by 1 second for every Cursed Bullet stack on the target.

Cooldown - 90 seconds, starting after the ability wears off.
Cost - 100 Mana.
2
[R] - Bullet Time
Active; go away and stop stunning me
Fire four bullets over 2 seconds at a target nearby enemy hero. Each bullet knocks the target back a fair distance, and applies a DoT effect. For every bullet that hits them, the damage of each DoT effect applied by this ability is increased by 25%, including the first shot. Each DoT effect deals 125 damage over 8 seconds to the target, without factoring in damage increases.

Knockback Distance - 1(in-game units)[Per bullet].
Range - 4.
Cooldown - 80 seconds.
Cost - 100 Mana.

Talents

Level 1|Tier 1
(!)Cursed Affliction - Quest: Apply stacks of Cursed Bullets to enhance it.
Quest: Apply 200 stacks of Cursed Bullets. Every Cursed Bullet that hits an enemy while Cursed Bullets is active reduces the cooldown of the ability by 0.2 seconds.
Reward: Cursed Bullets' cooldown is permanently reduced by 4 seconds.

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Level 4|Tier 2
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Level 7|Tier 3
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Level 10|Tier 4
Dark Empowerment - Massively enhance your Basic Abilities during a Cursed Bullets cast.
See 'Dark Empowerment' under Heroic Abilities above.


Bullet Time - Knock a target back and inflict a massive DoT effect.
See 'Bullet Time' under Heroic Abilities above.



Level 13|Tier 5
Giant Feller - Cursed Bullets do a percent of the target's maximum health.
Every Cursed Bullets stack on a target deals 0.2% of their maximum health per second. This damage is added to [E] - Unholy Blast detonations(damage reduction factored in).


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Twin Barrage - Pistol Barrage casts again in the opposite way.
Pistol Barrage automatically fires a second time, firing in the opposite way that the initial cast did.


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Level 16|Tier 6
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Rising Curse - Cursed Bullets do more damage with more stacks.
Cursed Bullets stacks deal an additional 1% of your basic attack damage for every Cursed Bullets stack on the target.


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Cursed Blast - Unholy Blast now deals additional damage.
Unholy Blast now deals 125% of the damage Cursed Bullets would have dealt instantly.



Level 20|Tier 7
Bulletpocalypse - Dark Empowerment lasts longer, cooldown reduced.
Dark Empowerment now sets the Cursed Bullets duration it enhances to 16 seconds. Additionally, its cooldown is reduced by 30 seconds.


Your Journey Ends in Agony - Full casts of Bullet Time are more effective.
The fourth bullet of Bullet Time deals an additional 400 damage instantly, and knocks the target back an additional 2 units.


Mortal Reminder - Cursed Bullets reduces healing received.
Cursed Bullets stacks now reduce healing the target receives by 5% each.


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Changelog

4/8/2017
Uploaded.
Talent Tree Incomplete.

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