Maelstrom by Marrossi

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Maelstrom

By: Marrossi
Last Updated: Dec 23, 2018
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Maelstrom

The storm lord

Long ago, a canny demon made a pact with captured Air Elementals. In return for release, the Elementals granted this demon virtual immunity to the thunderbolts of the skies. In the fullness of time, the demon gained the ability to channel said electricity, and discharge it in devastating bolts of destruction. This led to creation of Lightning demons. They have since used their powers to terrorize the Sanctuary. The most powerful of those have risen to become the storm lords. Now Maelstrom, the storm lord has found his way to the worlds of Nexus.

Maelstrom is a ranged bruiser who focuses on sustained damage and disruption. His trait gives him both selfsustain and ability to stun his opponents.

Stats:
Health: 2240
Mana: 500
Health regen: 4.9
Attack damage: 105
Attack speed: 1.02

Combat Trait

1
Lightning charge
Autoattacking enemies applies stacks of Lightning charge to them. Maelstrom gains shield equal to 1.25 his maximum health for each stack applied. This is doubled against enemy heroes. Shield lasts for 5 seconds and gets refreshed with new stacks. When enemy gets 4 Lightning charge stacks they are stuned for 0.3 seconds. Shield gained from trait is capped at 20% of Maelstrom's maximum health.

Primary Abilities

1
Thunderbolt (Q)
Mana: 50
Cooldown: 7 seconds

Skillshot
Launch ball of lightning in the targeted direction, deals 150 to first enemy it hits and applies 2 stacks of Lightning charge. Also deals 50 damage in a small area and applies 1 stack of Lightning charge.
2
Demonic fog (W)
Mana: 80
Cooldown: 15 seconds

AoE
Cover an area in thick fog. Enemies in the area are blinded and slowed by 20%. Mist lasts 3 seconds and deals 10 damage every 0.2 second. If enemy gets 4 stacks of Lightning charge in the fog other enemies in the area take 30 damage and get 1 stack of Lightning charge.
3
Ride the lightning (E)
Mana: 60
Cooldown: 14 seconds

Maelstrom becomes surrounded in lightnings, gains 50% more movement speed and can pass trough other heroes and units. This effect lasts 2 seconds. Enemies he passes trough take 90 damage gain 2 stacks of Lightning charge.

Secondary Abilities

1
Death from above
Mana: 65
Cooldown: 18 seconds

Leap to target location, dealing 60 damage to enemies on landing.

Passive: Gain 10% more movement speed.
2
Hellforged armor
Mana: 55
Cooldown: 11 seconds

Gain 10 armor and the duration of incoming Stuns, Roots, Slows, and Blinds is reduced by 50%.
Lasts 5 seconds.

Passive: Gain 10 armor.
3
Overcharged
Cooldown: 30 seconds

Gain 100 mana and 10% increased spell power.

Passive: Deal 55 damage and apply stack of Lightning charge to nearby enemies every second.

Heroic Abilities

1
Frost wind (R1)
Mana: 100
Cooldown: 90 seconds

Wide skillshot
Unleashes wave of cold in the targeted direction dealing 205 damage and rooting enemies for 1 second then slowing them by 50% for 2 seconds.
2
Thunder storm (R2)
Mana: 95
Cooldown: 70 seconds

Chanelled ability
Six lightning strikes hit enemies in a tageted area every 0,6 second dealing 61 damage and applying 1 stack of Lightning charge. Prioritizes heroes and one enemy can only be hit by 3 lightning strikes at once.

Talent tree

Level 1
Clouds gather: Quest: Apply four stacks of Lightning charge to enemy heroes under the effect of DEMONIC FOG (W).
Reward: After applying stacks 20 times cooldown of DEMONIC FOG (W) is reduced by 0.5 second when enemy hero gets four stacks of Lightning charge when affected by DEMONIC FOG (W).
Static discharge: Every 6 seconds, gain 50 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 50% also deals 15 damage and apply stack of Lightning charge back to the enemy.
Stores up 4 charges.
Thunderblast: THUNDERBOLT (Q)Applying the fourth stack of Lightning charge to enemies hit with THUNDERBOLT (Q) or within 1 second after being hit increase the damage of next THUNDERBOLT (Q) by 30% and reduce it's cooldown by 2 seconds.
Reap the whirlwind: Quest: Gather regeneration globes.
Reward: Every regenration globe gathered garnts 10 maximum health up to 200.
Reward: After gathering 20 regeneration globes gain additional 50 maximum health.

Level 4
Wild ride: RIDE THE LIGHTNING (E) now grants Unstoppable.
Poisoned fog: DEMONIC FOG (W) applies poison which deals 100 damage over 4 seconds.
Lightning feedback: The fourth stack of Lightning charge gives 2.5% maximum health as shield.
Festering vapours: DEMONIC FOG (W) heals allies in the area for 2% of their maximum health every second.

Level 7
DEATH FROM ABOVE: Active ability (Describtion in abilities section)
HELLFORGED ARMOR: Active ability (Describtion in abilities section)
OVERCHARGED: Active ability (Describtion in abilities section)


Level 10
FROST WIND (R1): Heroic ability (Describtion in abilities section)
THUNDER STORM (R2): Heroic ability (Describtion in abilities section)

Level 13
Disruptive lightning: Each stack of Lightning charge decrease target's spell power by 2% for 3 seconds.
Electric shock: 4 stacks of Lightning charge now stun enemies for 0.5 second and reduce their movement speed by 10% for 2 seconds.
Fog of war: DEMONIC FOG (W) grants 10 armor to allies in the area.
Absorb magic: Gain 10 Spell armor while shield from Lightning charge is active. Maelstrom is healed for half of the damage this prevents.

Level 16
Electric burns: 4 stacks of Lightning charge now reduce enemy armor by 15% for 2.5 seconds.
Thick fog: DEMONIC FOG (W) now reduces vision of enemies in it's area to 2. Also increase it's duration by 1 second and it's area by 20%.
Lightning and the thunder: Applying four stacks of Lightning charge increase the damage of next THUNDERBOLT (Q) by 15% up to 45%.

Level 20
ARCTIC WIND:Reduce cooldown of the FROST WIND (R1) by 10 seconds and both it's root and slow duration is increased by 1 second.
Fury of the storm lord: Increase attack speed by 10% and autoattacks now slow enemies hit by 20% for 3 seconds. Enemies that get stunned by Lightning charge retain 2 stacks.
DARK Storm: THUNDER STORM (R2) now has 8 lightning strikes and applying four stacks of Lightning charge reduces THUNDER STORM (R2) cooldown by 2 seconds.
Ball lightning: THUNDERBOLT (Q) gains second charge and it's damage is increased by 10% and it's AoE is 20% bigger.
Short circuit: Maelstrom can activate his trait to grant nearby allied heroes 2 charges of Static discharge. He gains shield from stacks of Lightning charge applied by this. Has 60 seconds cooldown.

Creator's notes

This concept is part of CDC#6-Hellscape CDC#6-Hellscape
Updated the talent tree.

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