Malygos by Zhanrock

13 Votes

Malygos

By: Zhanrock
Last Updated: Nov 12, 2019
Quick Share

Malygos

The Spell-Weaver

Hey there, thanks for checking this out. Would love feedback on this!
Edit: Thank you for 2,000 views! Edit to fix the picture at the top!

Malygos, the Aspect of Magic and leader of the blue dragonflight, began a terrible war to purge the world of "rogue" magic users, including the Kirin Tor of Dalaran. Realizing the situation had grown out of hand, Alexstrasza rallied the remaining dragonflights in the Wyrmrest Accord to combat Malygos' genocidal crusade. After much conflict around the Nexus, heroes entered Malygos' inner sanctum with the aid of the red dragonflight and defeated him, ending the war and depriving magic of its appointed guardian at a crucial turning point. Though he was defeated in his Nexus, he returns to the Nexus to wreak havoc on those who use and abuse magic, siphoning the power of the realms to further his own strength...

Tanky, Slow, Formshifting Mage. Uses energy in place of mana, Siphons Nexus energy to empower the use of Aspect form, Transforming into an area denying dragon for as long as his power holds.

Health: 1750 (+4% per level)
Health Regen: 3.95 (+4% per level)
Energy Cap: 500 (+10 per level, see quest for further gains)
Attack Speed: 1.10
Damage: 82 (Ranged) / 140 (Melee) (+4% per level)

Combat Trait

1
Aspect Form
Energy: 100
Cooldown:10s


Malygos unleashes his stored energy and after 0.5 seconds, transforms into a dragon, gaining 500 Health and 20 armor, reducing damage taken by 20%.

While Aspect Form is active, Malygos spends stored energy with empowered abilities. Basic Attacks in aspect form become melee, dealing 140 damage in a short range in front of him (this cleaves), slowing targets by 15%. This can stack to a maximum of 30%, and basic attacks against non-structures recently struck by basic attacks award 5 energy, doubled versus Heroes. Additionally, the duration of incoming Stuns, Roots, Slows, and Silences is reduced by 50%.

Lasts until cancelled, or until Malygos drops below 50 energy.

Primary Abilities

1
(Q) Power Spark
Cooldown:20s

Summons a Power Spark with 220hp at Malygos' feet that moves slowly toward a target location, granting vision as it remains there. If struck by any of Malygos' abilities, the spark explodes in a Static Field, damaging non-structure enemies for 40 damage once every .75 seconds over 3 seconds. Heroes take an additional 15% more damage from Static Fields.



Generates 2.5 Energy per Non-structure damage, Doubled versus Heroic enemies.
2
(W) Nether Tempest
Cooldown:10s

After a short .35s delay, a ring (Matches explosion radius of Blast, Kael Q sized. Meph W width of detonation area) around the target area explodes for 200 damage, and detonates any targets marked by Arcane Blast for an additional 75 damage, slowing them by 40%.

Generates 20 Energy per Non-structure hit, Doubled versus Heroic enemies.
3
(E) Arcane Blast
Charge Cooldown:6s

Malygos unleashes a burst of arcane energy after .25s, Striking out at a targeted location (Moonfire sized) that damages the first enemy hit for 125 damage, and exploding in a small radius around the target for 75 damage. Explosion damage does not damage the primary target of the strike, but targets hit by the explosion are marked, Generating an additional 5 energy if struck by any of Malygos' other abilities. Holds 3 charges. Charges share cooldown with Arcane Barrage.

Generates 5 Energy per Non-structure hit, Doubled versus Heroic enemies.

Secondary Abilities

1
(Q+) Wing Tunnel
Cooldown:6s


Malygos flaps his wings forwards, and then immediately backwards, creating a wind tunnel that slightly pulls enemies in an arc in front of him towards the center, while enemies caught in the tunnel itself are pulled back towards him, Dealing 100 damage and slowing them by 40% decaying over 2 seconds. (auriel Q sized, with double the length and half the width in the center sweep. Heroes more than halfway away of the maximum range of Wing Tunnel are only pulled slightly in his direction. <50% are pulled towards melee range, but can continue to run in the opposite direction as it isn't a stun. ) Wing Tunnel also causes any sparks in the direction of the center sweep to start moving towards him slowly.

Costs 40 energy.
2
(W+) Nether Breath
Cooldown:8s

Malygos takes a deep breath over .5 seconds before becoming unstoppable and immobile, Unleashing stored energy in a lightning breath to a cone in front of him. Deals 225-450 damage per every .75 seconds, gaining 112.5 damage per second spent channeling until maxing out after 2 seconds. This damage slows enemies by 15% every time they are hit by the breath, decaying over 2 seconds, but stacking 3 times up to 45%. Lasts until cancelled or Malygos runs below 50 energy. (This should do some -% damage to structures.)

Costs 50 energy + 50 per .75 seconds to channel.
3
(E+) Arcane Barrage
Charge Cooldown:3s


Malygos unleashes a burst of 3 projectiles dealing 114 each towards a central point in mirrored arcs (central missile is straight), converging at the end of the arc together for an extra burst of 150 damage if at least 2 missiles hit an enemy hero.
Holds 3 charges, charges have a 1 second cooldown between use and share charges with Arcane Blast.
Costs 20 energy.

Heroic Abilities

1
(R1) Surge of Power
Cooldown:100s


Malygos levitates off the ground for .75s, drawing power in before channeling a beam of pure energy onto the target of his choice.

Inside of Aspect Form, the beam does 154.25 damage, and pulses in an area around the target once every .65 seconds for 85 damage, Generating 10 energy per hero hit by each area pulse. Lasts 4 seconds from lifting off.
Costs 150 energy, +25 per second channeled. Malygos will not leave Aspect Form until the channel is complete.

Outside, in Humanoid Form, the beam lasts for 3 seconds after lifting off, and gains a global range, but pulses only once a second for 154.25 damage.
Generates 100 energy, +25 per hero hit by the pulses, and Malygos's next Aspect Form is free and instant within 10 seconds if Surge of Power kills an enemy hero.
2
(R2) Arcane Vortex
Cooldown:70s


Malygos summons a pair of arcane winds at a target location that Slow or briefly stun enemy heroes caught in the Vortex.

Inside of Aspect Form, Malygos lifts off the ground for a moment, diving towards the winds before becoming untargetable(This may not be necessary), channeling for up to 3.6 seconds. Malygos sparks the winds into a frenzy, forcing them to rotate every 1.2s, and sparks the two walls of lightning around in a circle, doing 220 damage and stunning enemies hit for .5 seconds with each wall.
Costs 100 energy, +25 per second channeled. Malygos will not leave Aspect Form until the channel is complete.

Outside, in Humanoid Form, the wind walls will deal 110 damage, slowing enemies hit by the walls by 40% for 2 seconds and generating 20 Energy for each enemy hit, doubled versus heroes.
Generates 20 energy each time a wall hits an enemy, up to 80. and Malygos's next Aspect Form is free and instant within 10 seconds if a hero dies within 1.5 seconds of being struck by Arcane Vortex.

Special Mount

1
(Z) Flap
(((THIS IS A COSMETIC SKIN OPTION ONLY)))
Summons Malygos' wings inside his human form to float, moving across the battlefield as if mounted.
Malygos cannot use this inside of Aspect form.

Primary Quest

Leylines



Malygos uses Energy siphoned from his abilities, spending it in Aspect form.
He starts with 0, and a cap of 500, gaining 10 per level. Energy is stored on death.


-For every 200 energy spent that damages a hero, Malygos' maximum energy increases by 40, up to 400 bonus.
-Each Regeneration Globe gathered will grant 20 maximum energy, up to 200.
-Gathering 10 Regeneration Globes will allow Regeneration Globes to grant Malygos 15 energy each time it heals him.
-Gathering 20 Regeneration Globes will grant an additional 200 maximum energy.
-Kill an Enemy hero to gain 60 Maximum Energy, up to 300.


Complete all Objectives (2000 energy consumed damaging heroes, Kill 5, Gather 20) will reward him with an additional 200 maximum energy.

Talents

Level 1


(Q!)Power Conduit: Each Static Field hit that damages an enemy reduces the cooldown of Power Spark by .355s per enemy hit.
-Hit 200 enemies to reduce the cooldown of Power Spark by 5 seconds. Hit 400 to gain a second charge of Power Spark. Destroy 20 sparks with your abilities to gain 20% bonus damage on Static Field.
Passive: Extends the range of Wing Tunnel by 20%

(W!)Nether Resonance:Quest: Slow enemy heroes 10 times with Nether Tempest & Nether Breath. Each Slow of 40% or more on heroes by Nether Tempest and Nether Breath increases the damage of either Nether Tempest by 5, or Nether Breath by 10, up to 50 and 100.
Completing both grants 10 more energy generation on Nether Tempest, and 10/s less consumed by Breath. Does not affect Leylines calculation.
Passive: Extends the range of Nether Breath by 10%

(E!)Master of the Arcane: Arcane Blast leaves a second mark on each target hit in the explosion radius.
-Each additional hero hit by Arcane Blast and Every Multi-hit Barrage increases the damage of Blast by 4, up to 80. Barrage gains 3.3 per missile, stacking indefinitely. Dying resets stack bonuses on Arcane Barrage. Upon reaching 80 damage of blast, The cooldown is reduced by 2 seconds, and range is increased by 15%.

Scalebane Tutor: Passive: Ranged auto attack damage is increased by 15%, and can now Generate 5 Energy per auto attack. Aspect Form gains 20 basic attack damage, 5% additional slow per stack, and an additional 5 energy per auto attack, doubled versus heroes.

(D!) Taste of the Nether: Passive: Remove the cost on Aspect Form. While inside, Aspect Form drains 5 energy per second increasing by 1 every second, and grants 1% Ability Power, increasing by 1% per second while in form. Ability Power bonuses persist for 5 seconds after leaving form.
-Reaching 25% Ability Power from Taste of the Nether causes future uses of Aspect Form to start at 10/s with 15% ability power. Reaching 40% grants 15% faster Cooldown recovery rate in either form. Reaching 55% grants an additional 15% cooldown reduction, and lowers the cooldown of (W) by 3 seconds, (D) by 5 seconds, and increases energy gains by 50%.
/!\ New / Feedback Requested /!\
(Price of Power?)

Level 4


Isolationist: Aspect form gains an additional 2% maximum health per level, and Malygos is granted 20% movespeed if he is Further than 20 units from a visible enemy team unit.

The Last of His Kind: Malygos gains 200 bonus health inside of aspect form. This bonus is doubled if he is the last hero alive on the team. Permanently gain 50 maximum health per teammate death, up to 200. These bonuses do not scale with level.

RECKLESS MORTALS!: Being Stunned, Rooted, or Silenced grants Malygos a spellshield, reducing the next incoming Ability damage by 50%, and causes his cooldowns to regenerate 20% faster for 2 seconds. Spellshield can only occur once every 15 seconds.

Level 7


(Q?)Power Hungry: Active ability: Gives Malygos the ability to consume a Power Spark within (3.5) his range, removing the ability for it to generate a Static Field, but granting him 25% ability power for 8 seconds. This ability can stack twice, but the duration will not be refreshed after surpassing 25% ability power.
Passive: Lowers the cooldown on Power Spark by 5 seconds, and increases the speed Wing Tunnel brings in Power Sparks by 50%.

(W!)Grasp the Ungraspable: Nether Breath can now be moved in the direction of the cursor and will follow movement slowly. Malygos remains stationary while channeling.
-Passive: If Malygos has finished one of his Leylines quests, Nether Vortex & Breath gain 10% damage & Nether Vortex grants 10 more energy gained.

(E!)Arcane Empowerment: Arcane Blast grants an additional stack of Marked on explosion radius, Arcane Barrage now also applies Marked.
-Detonate 20 Marked debuffs to give Marked a bonus of 95 damage to the target when detonated.

Nethertalons:Passive: Once every 20 seconds inside of Aspect Form, Malygos will gain an additional 100 spell damage on his next auto attack against heroes, and teleport a short distance in their direction when in range. Successful auto attack damage strikes reduce this cooldown by 1 second per instance.

Level 10


(R1) Surge of Power -- Malygos levitates off the ground for .75s, drawing power in before channeling a beam of pure energy onto the target of his choice.
(R2) Arcane Vortex -- Malygos summons a pair of arcane winds at a target location that Slow or briefly stun enemy heroes caught in the Vortex.

Level 13


Lessons of the Nether: Active ability:Malygos shifts into the void for .5 seconds, placing himself in stasis. 45s Cooldown.

Thick Scales: Passive: Malygos gains 10 Physical armor at the cost of 10 Spell armor. Each auto attack against him generates 2 energy.

Enchanted Scales: Passive: Malygos gains 10 Spell armor at the cost of 10 Physical armor. Each instance of ability damage against him generates 2 energy.

Level 16


(Q)Unlimited Power: Static Field energy gains are doubled, and explosions of Power Sparks launch a Power spark in the direction of the nearest enemy hero if the Static Field damaged a hero.
Passive: Wing Tunnel gains an additional 20% range in the center area.

(W)Break the Unbreakable: Targets slowed recently slowed by Nether Breath have their spell armor reduced by 5 per .65s for 2 seconds when the slow stacks. This stacks up to 15, refreshed when new stacks are applied, increasing the damage they take from abilities by 15%.

(E)Arcane Synthesis: Arcane Blast energy gains are doubled, and Arcane barrage loops back in a helix from the convergence point after repeating a cast of it.

I AM THE SPELL-WEAVER! Active ability: Malygos empowers his talons with arcane energy, increasing his attack proportionally to the energy consumed, from 25% to 80% of his current energy bar. Will always leave at least 20% of Malygos' maximum energy bar when used. Lasts 8s, 30s cooldown.
Passive: Malygos gains 5% attack speed every time his auto attack slow is reapplied to a target, up to 15%.


Level 20


(R1) Surge Needle: Surge of Power's costs and damage are increased by 20%, and killing a target with Surge of Power summons a Surge Needle above their corpse, which Malygos can collect within 20 seconds to reduce the cooldown of Surge of Power proportional to the mana the target had on their corpse when they died.

(R2) Eye of the Storm: Malygos channels additional energy from the Eye of Eternity, increasing Arcane Vortex's size, damage, and speed by 30% while he is near the vortex.

(W)Last Breath: Active ability: If Nether Breath is channeled with more than 1,000 energy, Last Breath can be triggered to allow Nether Breath to be channeled while moving with both a -15% movement speed penalty and an additional +25 energy per second channeled that triggers a burst of damage when the energy runs out equal to the energy spent, but Malygos cannot cancel the breath or stop until his energy is depleted. 45s cooldown.

(E)Rule of Threes: Arcane Barrage fires all charges at once with additional casts adding on either side of the first, directed at the convergence point. Extra strikes launch 1 second after the first in the nearest position on either side, simultaneously if more than one charge is present.

(Q/Passive)Nexus War Veteran: Auto attacks steal a percentage of life from their victims, 2% in Aspect Form, 4% outside of it. Auto attacks inside aspect form can extend the duration of Static Fields by .5s per auto attack.

Thank you!



Thanks for checking out my concept, I always love hearing feedback or input on design. If you'd like to see more, check out my Pharah concept too! More to come in the future.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Zhanrock (1) | January 9, 2019 4:05am
Is the Color coding useful to you guys? let me know.
2
[-]
Marrossi (1) | January 2, 2019 3:41am
Impressive work. I really like the trait( it gives him both dragon form and magic control so it fits the lore) and his playstyle looks fun. My only concer is that unlike other mages he doesn´s run out fo mana so that is big adventage. On the other hand he seems to be high skill cap hero (2 forms with different abilities + lots of active abilities) so that may compensate for his power.
1
[-]
Zhanrock (1) | January 2, 2019 5:53pm
Thank you!
while the decision to have him use energy instead of mana was a bit of a no brainer in some ways (aspect of all magic...) , the balance issues made me pause a little bit- But I think the energy solution is as elegant as I could come up with-- while it is true that he wouldn't run OoM like other mages might, I thought that if he was wimpy enough inside humanform (slightly stronger than say baby D.va) with no movement increasers or CC, his punishment for expending his dragon power is being reduced back to a form that is primarily used for regaining energy. especially when his biggest damage option(s) do require close proximity to the enemy team or targets, running out of energy means you have to be careful, as you aren't protected by your thick scales and health pool it gives anymore.

and yes, the intent was making him easy to play, hard to master. anyone can line up a dragonbreath, but pulling the entire team and a hidden spark into one after improving your own damage or catching them in a vortex or putting explosive marks on them before doing so, would take more work. The power only persists as long as you execute properly, or your opponents fail by underestimating your ability to destroy them in groups by not spreading.
What did you think of the final level 1 talent?
1
[-]
Marrossi (1) | January 5, 2019 1:44am
For all of the level 1 talents I would say that IMO infinite quests can snowball hard (Blizz started to remove them with recent reworks) plus having baseline quest and mandatory level 1 quest could make a hero to feast or famine. As for the Taste of the Nether itself I think it is a good quest only that the cooldown reduction at 55% is too much.
Load more comments (1 more replies) →
2
[-]
matrix123mko (8) | December 7, 2018 10:25am
Looks epic, unique and interesting. However, how do you want his human form too look like? Before the Sundering he used to assume high elf form(which is interesting, because there were no high elves then). Then, after Deathwing killed a part of his family(including Sindragosa) he fell to insanity and he started to prefer other form. He favored some insect form.

From Day of the Dragon:
The faceless wizard turned to see a bit of the ice on one wall pull away - and transform into something nearly akin to a man. Yet the legs were too thin, bent at too awkward an angle, and the body resembled more that of an insect. The head, too, had only a cursory resemblance to that of a human, for although there were eyes, nose, and mouth, they looked as if some artisan had started on a snow sculpture, then abandoned the idea as fruitless once the first marks of the features had been traced.
A shimmering cloak encircled the bizarre figure, one that had no hood, but a collar that rose into great spikes at the back.


Some more details are mentioned shortly afterwards:
The stick-thin legs worked well on the snow and ice, the claws at the ends digging deep. Krasus was reminded of the poles men in the cold climes used to push themselves along on their skis.
And even more:
Malygos' form suddenly expanded in all directions, and his skin took on a reptilian cast. The coloring of that skin changed, too, from an icy white to a dark and frosty silver-blue. His limbs thickened and his visage grew longer, more draconic. Malygos did not complete the transformation, though, stopping at a point that left him resembling a horrific parody of dragon and insect, a creature of nightmare.

There is no any image of how he looks like in this form, but I have some unfinished concept art that I can show you. I think this form would be interesting to see, because it is a nice reference to older Warcraft books and because this would make him look distinct from Kael'thas and any future elf mage and Blizzard admitted that they like when heroes aren't too similar.
1
[-]
Zhanrock (1) | December 8, 2018 12:51pm
I'd like blizzard to show us what they think his human form would be like for that exact reason; we have no idea what he looks like, besides the vagueness of his high elf form in the Yogg brain room--
Either way I thought the idea would be nice to have a CC resistant slow mage to combat some of the more annoying strategies involving the abundance of them.

Something vaguely elflike, bearded possibly to match his dragonform, would be neat, but I'm interested to see what their wonderful art team would do with a blank slate like that.
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved