Rohana by AoiMizune

16 Votes

Rohana

By: AoiMizune
Last Updated: Sep 23, 2018
Quick Share

Rohana

Grand Preserver

Hold!

I am Rohana, Grand Preserver of the Velari and
your War Council Advisor.

You must be the Executor in command.


"One of the three grand preservers who helped create the Arkships, a contingency in case protoss society suffered a catastrophe they could not overcome. Waiting for the time for when her mastery with the Khala would be of use, she and her sisters agreed to be buried in each arkships with a cadre of warriors.
In the middle of her waiting slumber, she was brought into the Nexus to guide its Heroes in their darkest times."





Hero Summary

- A "Copy Mage" who specializes in copying allied heroes' basic abilities and supporting allies with powerful albeit niche utility spells. Can talent to also copy active talents, trait and enemy abilities.

Damage: 2+ / 10

Survivability: 5+- / 10

Utility: 10 / 10

Complexity: 9 / 10



Pros:
    High Risk - High Reward Support
    Highly Versatile, capable of being a Mage, Support, Healer and Lock Down
    Supplements Telegraphed Abilities
    Global Mobility for Allies (Especially useful for solo laners and xp soakers without global mobility)
    Lots of Utility Behind Talents
    VERY FUN TALENTS! (Seriously, check them out!)
Cons:
    High Risk - High Reward Support
    No mount, + movement speed nor dashes unless talented
    Has tons of Active Talents, Piano Rohana
    Heavily Reliant on Team Composition
    Talent Reliant, Late Game Hero

- Excels against Lunara, Guldan, Leoric and Johanna.
- Works well with Chromie, Deckard Cain, Malfurion and Alextrasza.
- Struggles against Zeratul, Tracer, Diablo and Yrel

Combat Trait

1
One within the Khala (D)

Cooldown: 7 seconds
Range: Global

Activate to mark a target hero, gaining the ability to copy one of their basic abilities.

By default, this ability copies their Q ability. Reactivating this ability on the same target swaps the copied ability to their next basic ability.

/////The Basic Ability copied by your trait occupy your (E) Ability Slot./////

If the copied ability is used, this trait goes on cooldown.


more info:

Spoiler: Click to view


"The Khala was created in our Darkest moment. Only its light was able to bind our people to give us unity. We are born into it. And when we die, our spirits become one with it. It is worth fighting for.
2
Search Memories (1)

Activate this ability to swap between the Basic Abilities of the hero marked by your trait.


Q > W > E

Primary Abilities

1
Grand Sacrifice (Q)

Cooldown: 14 seconds after channel is broken.
Mana: 15 per second.
Cast Range: 5
Max Channel Range: 10

Channel on the target allied hero to create a Link between it and Rohanna, granting it invulnerability. However, in exchange, all damage and crowd control the target ally takes is instead redirected and dealt to Rohana.

The Channel is broken when Rohanna is affected by hard CC or the affected ally moves too far away.


"Yet it is my fate to bear it. A fate forseen by the same minds that constructed this vessel. I trust in their wisdom Hierarch. I will serve my purpose, much as you must serve yours."
2
Legendary Weapon (W)

Cooldown: 14 seconds
Mana Cost: 40
Range: 6

Warp an Arbiter to the target location. The Arbiter creates a cloaking field in a 5 radius around it that conceals AoE indicators of Allied Basic Abilities from the enemies. Lasts 14 seconds.


more info:

Spoiler: Click to view


"The legendary arbiter vessels have been reconstructed due to our great need. They can be deployed at your discretion."
3
Projected Wisdom (E)

/////The Basic Ability copied by your trait occupy this ability slot./////

When activated, create an illusion of the owner of your copied ability that will cast the ability from infront of Rohana.

The Illusion is Invulnerable and will only last as long as the casting or channeling animation. Rohana cannot act while an Illusion is in the battlefield.


more info:

Spoiler: Click to view


"My sisters and I are unique. Trained from birth to master every intracy of the Khala. I have experienced its true depth, plunged the infinite spectrum of emotion and memory. It is because of this gift, we were selected to enter stasis so that we may guide you in our dire hour."

Heroic Abilities

1
Preserved Legend (R1)

Cooldown: 60 seconds

Whenever an allied hero dies near Rohana, she automatically copies their heroic ability, granting her the ability to use it for 8 seconds after its death.

/////The deceased allied hero's Heroic Ability occupy this ability slot./////

When activated, create an illusion of the owner of your copied heroic ability that will cast the ability infront of Rohana.

Casting the heroic ability puts her ability to copy the heroic ability of a nearby dead allied hero on cooldown.


more info:

Spoiler: Click to view

(Passive): When all allied heroes are alive, the cooldown of One within the Khala(D) is reduced to 5.



"As a Preserver, I have always experienced history as a living, breathing, now. As those who experienced it in the moment did."
2
Gaze of Abyss (R2)

Mana: 40
Cooldown: 30 seconds

Activate to reveal the all enemy heroes in the battlefield and reduce their armor by 15, causing them to take 15% more damage for 5 seconds. However, at the same time, allied heroes also suffer from the same effects for the duration.


(Passive): One within the Khala(D) can now target enemy heroes. Requires Vision.

(Passive): Grand Sacrifice(Q) gains 40% more cast range and 20% more max channel range.



"Through the Khala, our every thought and emotions are made as one. I feel his thought and emotion swirling like a vortex throughout. Just he can see into me I can see into him. We can use this to our advantage Hierarch, I know it.

Special Mount

1
Dimensional Recall (Z)

Cooldown: 65 seconds
Range: Global

Activate to create a warping Animation on the target Allied Hero.

After 6 seconds, the hero is warped to Rohana's location in the battlefield. Any heroic damage the target hero takes breaks the warp, putting it on a 10 second cooldown.


For the first 4 seconds of the warp, the target Allied Hero gains an active ability that allows them to cancel the warp, putting Dimensional Recall(Z) on a 10 second cooldown. After the first 4 seconds, the warp can no longer be broken and a warping animation appears on Rohana for 2 seconds until the target allied hero is warped to Rohana's current location.


- Heroes are dismounted upon successfully warping in.

LEVEL 0 STATS





HP: 2,000 (+4%) [ > Tychus][ = Ragnaros]
HP REGEN: 4.17 (+4%)

ARMOR: 0

ATTACK DAMAGE: 120 (+4%)
ATTACK RANGE: 5.5
ATTACKS PER SECOND: 1
DAMAGE PER SECOND: 120 [Gazlowe = 118.8][ETC = 123.8]

DIFFICULTY: Hard
CLASS: Specialist
PUBLISHED: October 04, 2017





TALENT TREE





Level 1



HARMONY IN KHALA (Passive)
- (Quest): Gather regeneration globes to increase the Health Regeneration of all Allied Heroes by 0.2 up to 12 per second.
- (Reward): After gathering 15 globes, All Allied heroes will now always benefit from any regeneration globe collected by Allied Heroes from anywhere in the battlefield.
- (Reward): After gathering 60 globes, All Allied Heroes' mana pool and mana regeneration is now combined as one and shared globally.


MULTIVERSE LINK (Passive)
- For every Allied Starcraft Player, all Allied heroes deal 2.5% more damage to minions and structures.
- For every Allied Warcraft Player, all Allied Heroes' healing fountain cooldown is reduced by 5 seconds.
- For every Allied Diablo Player, all Allied Heroes deal 3.5% more damage to monsters and mercenaries.
- For every Allied Overwatch Player, Allied Regeneration Globes remain Allied 1 second longer.
- For every Allied Classic Player, all Allied Heroes gain 2.5% more mounted movement speed.


PRESERVER'S PURPOSE (Q)
- Reduce the mana cost of Grand Sacrifice(Q) by 5.
- (Quest): Absorb 10,000 heroic damage through Grand Sacrifice(Q).
- (Reward): Reduce the cooldown of Grand Sacrifice(Q) by 5 seconds.


SHADOW RECALL (Z)
- When an allied hero is warped to Rohana, it gains Evasion for 4 seconds.
- Additionally, Takedowns will now reduce the cooldown of Dimensional Recall(Z) by 15 seconds.



Level 4



CLOAKING MODULE (W)
- While the Arbiter is alive, it can be ordered to move to a target direction once, gaining invisibility for the duration of its travel.

- Travel Distance: 5
- Movement Speed: 75

- (Passive): Allied Heroes within the Arbiter's Cloaking Field will no longer appear on the enemies' minimap and are immune to reveal debuffs. (Does not make stealth unbreakable. They are just immune to revelations.)


DRAWN TO THE KHALA (Passive)
- Allied Heroes within 6.5 range around Rohana gain 20% movement speed when moving towards her. This amount is reduced depending on the angle they are facing from Rohana.

- If 0

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Meemaster | July 19, 2018 7:44pm
i would love this! :D
1
[-]
Challenge (8) | October 11, 2017 3:22am
Glad to see you're still refining and tuning it.

The Q still largely seems out of place, and it would be nice to have some sort of way rohana can deal damage on her own without the reliance of teammates.

Just wondering, how could heroics such as Maltheal's Tormented Souls work with your R1? would it create a "memory" of Maltheal that walks around channeling tormented souls for the entire duration of the ult? Would that also apply to murky's March of the Murlocs?

What about summons? Lets say if you are Azmodan and copy Demonic Invasion, do the summons remain forever until killed?
1
[-]
AoiMizune | October 11, 2017 5:06pm
Tormented Souls:
- Heroics centered around the hero is centered around the Illusion. The Illusion will not move and will channel inplace.
March of the Murloc would act as it would.
- The summons run around after cast.
- In case of the Lvl 20 upgrade, Rohana and the Illusion will channel the heroic indefinitely until stopped or broken, either by the death of the illusion or one of them being CCed.
Summoned Heroics
- The Heroics copied is a complete copy paste, which means, the summons will last for exactly the same duration the originals would.

The problem with giving her damage however is how she can swap around many of her allies abilities. She can get damage, healing and utility whichever she needs, which she can swap around on a 12 second or less cooldown. This makes her potentially extremely cooldown efficient in the cases of long cooldown abilities and basically have anything she want at any given time. As long as her team has an AoE Mage, she will clear a lane fast without the lack of possessing a healing ability, making her potentially an efficient solo laner and 2nd healer who can deal Mage Level burst and Tank level CC/Peeling. This flexibility is weakened by creating a down time in between whichever she can do and whatever she has baseline are niches that are: Q(Potentially Very Strong but Risky and Channeled), W(Comp Dependent unless buffed with talents) and Z(Potentially very strong utility but at a cost of Rohana's own Mobility).

That was my thought process when I was laying down what will offset the power of the extreme flexible utility her Trait/E provides.
2
[-]
Slombeeper (2) | October 5, 2017 9:36am
I really love the idea! Would be awesome in game.
0
[-]
Challenge (8) | October 5, 2017 1:37am
You cant have any hero in the game copy an ability without copying the model because animations are tied to the model. So unless they decided to turn around and make animations 250 brand new animations just for Rohanna, thats not going to happen.

Then theres the synergy aspect. Heroes like probius or maltheal 100% rely on other ability synergies to function which also means its pretty impractical from a gameplay PoV.

The other part is that having to be tied to an ally 100% of the time to do anything would not be fun, at all. Auriel is the closest version of this concept but even she can still be effective on her own and make plays (E into walls, Q is good wave clear/siege, etc).
1
[-]
AoiMizune | October 5, 2017 3:39am
The Hallucinations are exactly a copy of the model of the copied hero. I guess I will have to call it an Illusion/Copy instead of Hallucination.
The Hallucination/Illusion casts the ability not Rohana.

Her Ability to copy abilities has Global Range so she doesn't have the need to be tied to allies.

You have a point on the synergy aspect but I think it is fine for her as she has weaker abilities herself.

- Her trait is tied to her E. This basically means her Trait is 1/2 of her 3rd ability and not an ability itself.
- Her Q is her only good skill but requires a Channel and has a short cast range.
- Her W is very niche, mostlikely talent reliant.
- Her E is potentially strong, but again, consumes 2 ability slots.
- Her Heroic Copy cannot move so even if she copies Malthael's Heroic, it will only create an illusion that will sit inplace and takes 100% more damage. Additionally, it requires the owner of the heroic to be dead, meaning synergy is not a factor.
- Her 2nd Heroic has a weaker activated effect but provides more passive buffs.
0
[-]
Challenge (8) | October 5, 2017 12:33pm
Ohhhhh OK I understand now. That makes a lot more sense. If thats the case I suppose that could be interesting but still be funky with certain abilities like ChoGalls runebomb or mobility spells. Like if you copy falstads barrel roll, does nothing happen at all since its just an illusion moving? Or does Rohanna gain any benefit at all?


Aside from that, her R2 Is very weak in its current form, and adding a bunch of passive buffs is a band-aid to the issue (Like the old Divine Storm passives/Twilight Dream.) In your case it adds extreme passives to mitigate the issue which isnt very healthly opposed to just making the ult stronger.

Her Q also seems very out of place. Rohanna doesnt really have a baseline way to mitigate or regenerate the health loss and thats also a pretty support focused ability.

Aside from those 2 I like the trait/E and R1 Now that you've explained it better

For her Z I think 8 Seconds is a bit long, especially since you're just swapping places would could be pretty strong for adjusting lane rotations early game but the channel needs to be shorter in the late game if you want to say help an out of position ally. I think 2 seconds is fair since it is still canceled out by heroic damage
Load more comments (1 more replies) →
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved