Symmetra by Challenge

5 Votes

Symmetra

By: Challenge
Last Updated: Oct 4, 2017
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Symmetra

Vishkar Architect

Symmetra is a Ranged Overwatch Support, a non healer who excels at defense

Difficulty: Medium

Symmetra ia designed to function slightly different than she does in overwatch but with the same theme of a builder. The reason being is because her kit doesnt transition over to a moba as well as other heroes. The biggest example of this is Teleporter. I've seen many a concepts where teleporter is made as a heroic ability and it just doesnt work. In the late game deaths less happen about 6x less frequently than in overwatch (death timers are 10 seconds long at all stages of the game). You could argue that it allows teammates to hearth and rejoin the battlefield faster, but typically that is reserved for the early game/mid game, in which the former would get 0 value from because its not available pre 10.

Ive re-purposed it slightly and its an additional ability on the 1 key, so it gets value at all stages of the game, including the early game. It would be especially strong on maps like braxxis holdout or battlefield of eternity where lane sustain and presence is essiential; In addition to creating 2 new thematic heroics.



STATISTICS
1511 Health
4 attacks per second
33 Damage
Attack Range 3.5

For comparison Morales is
1590 Health
1 attacks per second
92 Damage
Attack Range 5.5

Additional Notes:
-Symmetra can attack while moving and locks onto targets, similiar to Tracer, Lucio, and D.Va

Combat Trait

1
D-Shield Generator

15 Second Cooldown

Build a shield generator, which generates allied heroes a shield that absorbs 31 damage a second, up to 310.

Shield generator has 50 health.

-Radius of effectiveness as shown


Primary Abilities

1
Q-Energy Ball

4 second cooldown
Skillshot
Unlimited Range


After a short delay, fire a slow moving ball of photon energy that deals 215 damage to non structural enemies it passes through.

Energy ball will continue to travel until it collides with a structure or wall

2
W-Sentry Turret

5 second cooldown
6 charges

Build a sentry turret that activates after 1 second. Sentry turrets attack the nearest enemy hero slowing their movement speed by 15% and dealing 25 damage a second. Last until destroyed

Maximum of 6 turrets


-Has the health of one basic attack, targeted similiar to Hammer's Spiders Mines, immune to aoe
-Can only hit heroes

3
E-Photon Barrier

12 second cooldown
Vector Targeting
Unlimited Range


Project a moving barrier, which grants allies 50 armor while inside of it.

Photon Barrier will continue to travel until it collides with a structure or wall

-Moves the slightly faster than normal walking speed
-Size of D.Vas defense matrix

Secondary Abilities

1
1-Teleporter

90 second cooldown

Construct a teleporter at your location that activates after 3 seconds. You and ally heroes can enter the teleporter to travel to and from the halls of storm for 15 seconds.

Teleporter has 150 health.

-Can be killed before it fully activates

Heroic Abilities

1
R1-Hard Light Tower

70 second cooldown

Build a Hard Light Tower at your loctaion that activates after 3 seconds, which will target enemies and deal 135 damage a second. Prefers non heroic targets first. Last until destroyed or a new Hard Light Tower is constructed

Hard Light tower had 2200 health

-Is literally a structure and is affected by all abilities that do and dont specifically affect structures in additional ways, such as Sylvannas's trait Black Arrow

2
R2- Hard Light Wall

70 Second Cooldown
Targeted AoE


Create a large, impassable, circular wall that blocks vision for 4


-Circular leoric entomb

-Enemies inside the wall cannot see outside and vice versa

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1
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Vidoria | September 23, 2017 9:13pm
No offense. But I think the shield generator and energy ball should have their roles switched. I see the energy ball being more or less a kind of auto-attack kind of ability. Like I said, no offense, it just seemed a bit awkward to me. Other than that, though, very good.
1
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Vic1ouS (1) | July 3, 2017 11:59am
Like the R2 heroic, not sure about the R1 though, feels lame to summon an AoE tower for some reason (espeically if one of the basic abilities is same but 1 target only)

Perhaps something like:

Passive = gain additional charges of W
Active = activate to invoke energy field that blocks skillshots, or maybe emit of waves greater energy that travel from one sentry to another, could make them cause blind opponents, imobilize briefly, push them back, slow them, reduce their damage output). Or even maybe cause lightning fields around ally heroes making them spark nearby opponents with some additional charges

The possibilities are endless lol, just make sure it fits the hero/hero-model or at least be well synergized with the other abilities there are though
1
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Challenge (8) | July 3, 2017 11:51pm
Ya i think i agree. The way to see symmetra is basically a more realistic, future version of the green lantern super hero where you use light to basically create things in reality, and since shes an architect the first thing that came to mind was building a structure.

Probally would consider something that doesnt directly manipulate hero mobility, like a knockback, roots, or stuns. I dont think thats really her character. Blinds, and maybe debilitating effects like power reductions seems more her speed. I will think of somthing
1
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cpt.haxray (1) | June 24, 2017 1:06pm
Hard Light Tower is way too strong of a heroic as it is right now. otherwise the basic idea is there.
1
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Challenge (8) | June 24, 2017 4:53pm
Any suggestions on second ult or suggestions on the first?

the idea of the tower was to be compariable to nazeeboos garg

Garg does more aoe damage and is better for more things like taking merc camps, or offensively seiging and also more mobile

Tower last longer and has more health+ST damage but any non hero in range will be focused first so heroes with summons would be strong against it (most non meta heros actually, azmodan/zagara/xul)

its stats are also lower than normal t2 towers but the perk of not having ammo

Basically just a good defense application tool with some uses offesnively if you build around it, is the way i envisioned it
1
[-]
Challenge (8) | June 23, 2017 12:02pm
feedback and suggestions on a second heroic is welcomed
1
[-]
Vic1ouS (1) | November 6, 2017 5:30am
How about = play more with the Prisms (that's her own thing isn't it ?)

Photon Prism disperses each projectile fired at it and it becomes dispersed into 3 of the kind on the opposite side of the prism, so for example Jaina's frostbolt becomes 3 frostbolts and travel further, Energy Ball becomes 3 on the other side [or IDK, disperse the Photon Barrier into 3 lol]

Or play with the vision further = Holo Generator, each ally hero that enters a holo-generator gains (holographic) form of Symmetra for X seconds, i.e. opponents can't know who the real hero is cause they might all look like Symmetra to the opponent.. Perhaps when Symmetra enters the holo-generator gains extra stat (maybe ability reflection for few hits, maybe ALL ALLIES gain that bonus while the effect lasts, IDK)

Maybe even some futuristic runestones that portray/teleport abilities such as runestones in this concept I've had earlier: https://www.heroesfire.com/hots/concept/deckard-cain-7548 , or maybe even use the Trait there and empower it to make it a heroic (channeling beam that doesn't deal damage but blinds everyone facing toward it's source)

Or maybe a beacon Phasing grounds that after few seconds of standing in it instantly refreshes a heroic of an ally (maybe up to 2 or 3 charges per beacon, maybe to make it more balanced make Symmetra actually Channel that thing), or if feeling weak/vulnerable perhaps passively add another charge of the Teleporter that temporarily can be used only by Symmetra to escape dire situations

Things like that, IDK, I mean I like the prism idea overall mostly but could see all the others work.. Up to you, after all just throwing some ideas at you lol

Sorry for the late reply, totally forgot :P
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