Terestian Illhoof (WIP) by Cooler39140

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Terestian Illhoof (WIP)

By: Cooler39140
Last Updated: Nov 7, 2016
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Terestian Illhoof (WIP)

Karazhan Satyr

Hello everyone! Here's Cooler39140 - a kind-of veteran "League of Legends" character creator. I decided to venture beyond my actual limits, entering the depths of HotS champion creating. Today we'll be focusing about Iron Juggernaut, the Guardian of Orgrimmar invented by Siegecrafter Blackfuse, both of which can be killed in Siege of Orgrimmar raid instance. Just don't think I'll showcase Gnar!

Combat Trait

1
Icky Imp
Terestian cannot do basic attacks and cannot take damage besides the damage Icky Imps are redirecting. Instead, he controls two Icky Imps. They can do basic attacks, each one dealing 60% of Terestian's Atack Damage and applying effects like Fury of the Storm. They can be damaged, each one redirecting 60% of the damage dealt back to Terestian . Imps also have infinite health and can pick up Regeneration Globes to heal Illhoof.

Primary Abilities

1
Firebolt
Active: Icky Imps release a firebolt in front of themsleves. The bolt has 450 range and deals 196 (+4% per level) damage to the first enemy in contact.


(6 CD, 30 mana)
2
Shadow Volley
Active: Illhoof releases three bolts in a 90 degree cone shape, each bolt being seperated by 30 degree. Each bolt deals 123 (+4% per level) damage to each enemy in range of the bolt (450 range), slowing them by 30% for 1,75 seconds.


(8 CD, 40 mana)
3
Steal Life
Active: Illhoof targets an enemy in 600 range. After a 0.75 second channel, Illhoof deals 201 (+4% per level) damage to that enemy and heals himself for 75% of the damage dealt.


(10 CD, 50 mana)

Secondary Abilities

1
Command Kil'rek
Active: While you control Kil'rek, you can use this ability to change his target for attacking. Kil'rek will attack the target constantly until it dies or you recast this ability to choose Kil'rek's new target.
2
Dark Pact
Active: Illhoof slays one of his Icky Imps. Imps slain this way will respawn after you die.


(120 CD)

Heroic Abilities

1
Many Imps!
Active: Illhoof summons two additional Icky Imps up to his sleeve. Imps summoned this way last 15 seconds. While Illhoof controls four Imps, each deals 30% of his Attack Damage, and each redirects 30% of taken damage back to him.


(75 CD, 80 mana)
2
Summon Kil'rek
Active: Terestian summon his trusty companion Kil'rek to aid him in battle. Kil'rek lasts for 20 seconds, deals 80% of your Attack Damage and has 1327 (+2,5% per level) HP.

While Kil'rek is near your Icky Imps, their Firebolts deal 50% more damage.


(80 CD, 75 mana)

Section #1

Level 1


[W]Shadow Bolts - Increases the range of each bolt by 20%.
[Passive] Regeneration Master
[D]Angry Imps - Increases your Imps' AA damage by 70% of your AA damage (to 35% if you control four Icky Imps).

Level 4


[Q]Wrecked Bolts - Quest: Hitting enemy heroes with Firebolt pernamently increases its damage by 1,5%, up to 30%.
[Q]Tissue Bolts - Firebolts now can collect Regeneartion Globes and can heal Illhoof for 25% of their damage dealt.
[D]Bull Imps - Your Imps have Block effect.

Level 7


[E]Life Steal - Increases the received healing to 100% of the damage dealt.
[E]Soulborn Command - During the channeling, you can recast this ability again to teleport one of your Icky Imps to the target.
[W]Wide Shadow - Shadow Volley now also shoots two additional bolts. Increases the cone width to 120 degree and decreased bolts' seperation to 24 degree.

Level 10


[R]Many Imps!
[R]Summon Kil'rek

Level 13


[W]Sucking Bolts - Increases the slow provided by Shadow Volley to 60%.
[W]Touch of Nether - Increases damage of Shadow Volley by 1,5% of targets' maximum Health.
[Q]Immolate - Enemies hit by Firebolt take additional 50% damage over 4 seconds.
[E]Banish Life - Steal Life slows enemies by 20% during channel time and stuns the targeted enemy for a second after dealing damage.

Level 16


[Q]Personal Firebolt - Now you also cast a Firebolt by yourself. Yours deals 20% more damage.
[Q]Fel Flame - Firebolt causes the enemies hit to be Vureable, increasing the damage they'll take by 25% for 2 seconds.
[E]Reaper of Souls - Casting Steal Life also casts additional ones on all targets in 600 range. The additional ones deal 10% damage and heal you for 5% of the damage dealt. They also cannot stun if you've chosen "Banish Life" talent.
[D]Impatient Imps - Icky Imps' basic attacks reduce the cooldown of your abilities by 0.5 seconds.

Level 20


[R]Praise Imps! - Summoned Icky Imps now last 30 seconds and can also cast Shadow Volley. Their Shadow Vooley deals 25% of damage.
[R]Bound to Kil'rek - Increases Kil'rek's Health by 30% and now also casts Firebolt when Icky Imps cast it. Kil'rek's Firebolt deals 50% more damage.
[D]Chilling Blood - Your Icky Imps passively have Nexus Blades effect.
[Active]Dark Pact

Section #2

Terestian Illhoof is definitelly an interesing specialist. His Icky Imps make him so unique they can be sometimes a double-edged sword. They will usually be stickes to you, sothere's a lot more risk that you'll die faster. But then, it requires some wombo combo from enemies to make you suffer 20% damage than normal, so Icky Imps usually sevre as some sort of your shield. You might have a litle trouble with clearing camps, because if both imps wil clear camps, they both will hurt you. BUT, you have some talents to make them stronger vs mercs, like Bull Imps or Angry Imps.

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GeorgeGaming (3) | November 30, 2016 10:34am
dude that is both so strong and weak. Aoe like Fel Flame and Arcane Orb will shred you, but burst melee will have a lot of trouble.
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