Thanos by Slombeeper

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Thanos

By: Slombeeper
Last Updated: Sep 2, 2018
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Thanos

The Destroyer

A melee Assassin that brings a lot of utility and can be devastating if left ignored.


Thanos excels against teams that lack silence effects and CC, allowing him to make full use of his stones and complete their quests. Thanos is better in the late game when he has aquired some stones. Depending on the situation, Thanos can choose which quest to focus on to get the desired stone for its powers. Because Thanos's high health and damage; he is pretty immobile and does not have any ranged attacks (until heroics) which makes kiting and poke especially powerful.

His heroics have two focuses; burst damage or sustained damage. Focus Power has a relatively short cooldown and can be used to further enhance Thanos's damage together with Mind Stone for example. Universal Wipe is a great option for finishing off a team trying to flee or to deal massive damage before a fight but it also damages allies and yourself so be careful.

Stats:
Maximum bonus health as passive: 50%
Health: 2165 (Max: 3247)
Health regen: 5.64 (Max: 11.28)
Attack Damage: 216


One Stone: +7% health
Two Stones: +14% health
Three Stones: +21% health
Four Stones: +28% health
Five Stones: +35% health
Six Stones: +50% health,

Strengths:
-Damage
-Utility
-Survivability

Weakness:
-Ranged Damage
-Poke
-CC
-Early Game

The Stones' roles (summary):
Time Stone: Gain utility for counterplay and faster respawn.
Space Stone: Gain global mobility and mana sustain.
Soul Stone: Increased health regen and healing recieved, trade kills.
Reality Stone: Create confusion and paranoia to disrupt the enemy.
Power Stone: Gain damage, armor, increase all stones' powers.
Mind Stone: Cooldown reduction and armor.

Combat Trait

1
Infinity Stones
Thanos's abilities are weak, he must complete quests to increase his power through the infinity stones. Each completed quest grants a stone with a powerful effect. For each stone Thanos has, he gains 7% additional maximum health, stacking up to 6 times. Upon gathering all infinity stones, gain 8% additional maximum health. Dying causes Thanos to lose one random stone he has collected.

Time Stone
Quest: Hit enemy heroes with 40 basic attacks.
Reward: Activate to reverse time in an area after 3 seconds, causing all heroes to be returned to their position they were and setting all heroes' health to the same it was when this ability was cast. Ability cooldowns are not affected by this. Passive: Reduce your respawn time by 25%.

Space Stone
Quest: Successfully channel Recruit 8 times.
Reward: Activate to open a vortex to anywhere on the battlefield, you and your allies can enter it. 2 seconds after entering the vortex, you are teleported to its exit. Passive: Increase your mana generation by 50%.

Soul Stone
Quest: Kill 50 minions.
Reward: If an ally hero is killed by an enemy hero, the enemy is marked for 2 seconds. Activate this ability when near that enemy to instantly kill them. Passive: Increase all non-heroic healing recieved by 50% and your health regeneration by 100%.

Reality Stone
Quest: Collect 15 regeneration globes.
Reward: Activate on a boss or mercenary camp to make it appear captured and travel down a lane. The boss or mercenary illusion has 1 health but deals damage. Self-cast to summon an illusion of Thanos. Passive: When Thanos Hearthstones or self-casts Reality Stone, he creates an illusion of him that continues to do whatever he was doing for 20 seconds. Illusion deals 50% less damage and has 30% less health. Only 1 illusion may be active.

Power Stone
Quest: Kill 4 enemy heroes.
Reward: Activate to increase the passive effects of all gems by 50% for 10 seconds and cause every third basic attack to deal 150% of its damage in an area. Passive: Deal 20% bonus damage and gain 10 armor.

Mind Stone
Quest: Hit 20 enemy heroes with abilities.
Reward: Activate to grant all allies heroes 25 armor for 3 seconds. Passive: Each nearby enemy hero reduces the cooldown of all basic abilities by 12%. Up to 4 times.

Primary Abilities

1
Gauntlet Smack
Mana: 50
Cooldown: 10 seconds
After 0.5 seconds, deal 270 damage to an enemy and stun them for 0.75 seconds.
2
Embrace Death
Mana: 70
Cooldown: 18 seconds
Heal yourself for 20% of your maximum health. Enemy hero deaths resets this ability's cooldown.
3
Titan Leap
Mana: 45
Cooldown: 8 seconds
Leap a short distance and slow enemies in an area by 30% for 1 second.

Secondary Abilities

1
Time Stone
Cooldown: 90 seconds
Activate to reverse time in an area after 3 seconds, causing all heroes to be returned to their position they were and setting all heroes' health to the same it was when this ability was cast. Ability cooldowns are not affected by this. If a hero dies while affected by Time Stone, they grant no experience and are resurrected when the effect ends.
2
Space Stone
Cooldown: 50 seconds
Activate to open a vortex to anywhere on the battlefield for 2.5 seconds, you and your allies can enter it. After 2 seconds of entering the vortex, you are teleported to its exit.
3
Soul Stone
Cooldown: 140 seconds
If an ally hero is killed by an enemy hero, the enemy is marked for 2 seconds. Activate this ability when near that enemy to instantly kill them.
4
Reality Stone
Cooldown: 60 seconds
Activate on a boss or mercenary camp to make it appear captured and travel down a lane. The boss or mercenary illusion has 1 health but deals damage. Self-cast to summon an illusion of Thanos.
5
Power Stone
Cooldown: 40 seconds
Increase the passive effect of all gems by 50% for 10 seconds and cause every third basic attack to deal 150% of its damage in an area:

-Reduce your respawn time by 38%.
-Increase mana generation by 75%.
-Increase all non-heroic healing recieved by 75% and your health regeneration by 150%.
-When Thanos Hearthstones or self-casts Reality Stone, he creates an illusion of him that continues to do whatever he was doing for 30 seconds. Illusion deals 25% less damage and has 15% less health. Only 1 illusion may be active.
-Deal 30% bonus damage and gain 15 armor.
-Each nearby enemy hero reduces the cooldown of all basic abilities by 18%. Up to 4 times.
6
Mind Stone
Cooldown: 60 seconds
Grant 25 armor to all allied heroes for 3 seconds

Heroic Abilities

1
Focus Energy
Mana: 100
Cooldown: 90 seconds
Become unstoppable and channel a short beam after 0.5 seconds dealing 1060 damage over 3 seconds that knocks enemies back. Deals 5% more damage for each Infinity Stone collected.
2
Universal Wipe
Mana: 120
Cooldown: 120 seconds
Channel for 2 seconds, then kill all minions and deal 40% of the maximum health of heroes and mercenaries on the enemy's side of the map. Also damages allies.

Can only be used if Thanos has all the infinity stones

Talents

Level 20:
-Eternal Will-Power: Reduce the cooldown of Focus Energy by 30 seconds and increase its width by 15%.
-New World: Universal Wipe's channeling cannot be interrupted and it deals 50% of enemy heroes' maximum health as damage.
-Cheat Death: Activate to instantly respawn.
-Destiny Arrives: Quest: Collect all Infinity Stones. Reward: No longer lose infinity stones on death, deal 10% more damage and reduce the cooldown of all stones by 20%.

Cosmetics

Dance Emote :


Taunt (At 1:47) :


Notes:

Thanos's infinity stone he is currently using glows in its color.

Inifinity Stone quest completion is shown for all players when he completes them.

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spyro2002 (6) | May 3, 2018 3:47pm
Dude, and I thought me and my Ford concept was ambitious. This is just fabulous! I adore the trait mechanic and it feels so accurate to the movie. Just marvelous (no pun intended). Only one thing really is that his basic abilities feel kind of bland (and I don't understand what recruit does or how it works ) still I'm willing to forgive it Because the trait alone has astounded me!

Just keep in mind that if you make talents don't add activatables cause you've already covered all of the active buttons with stones lol :D
1
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Slombeeper (2) | May 3, 2018 9:28pm
Wow thanks. I wanted his kit to be around his trait so that's why his basic abilities are simple. Recruit is basically a channel to kill a single mercenary unit. When used on a hero it makes them deal less damage but gain armor (to make them not as threatening).

So yes. Thanks for your opinions too!
1
[-]
spyro2002 (6) | May 3, 2018 9:38pm
OK great thanks, but I don't know if giving someone armor will be considered a good thing even if they deal less damage. I'm might be wrong but that's the way it feels to me.
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