Vol'jin by direhuman

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Vol'jin

By: direhuman
Last Updated: Aug 28, 2021
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Vol'jin

Chieftain of the Darkspear

Combat Trait

1
Darkspear Never Die
Upon dying, Vol'jin drops an Urn that can be picked up and moved by allied Heroes. Activating this trait causes Vol'jin to revive at the Urn's location instead of the Hall of Storms at the end of his death timer.

Can be toggled on or off.

Passive: Basic Abilities increase Vol'jin's Health Regeneration by 50% for 4 seconds.

Primary Abilities

1
Loa Heal
Mana: 50
Cooldown: 10 seconds


Heal an ally for 150 Health, then all other nearby allies for 75 Health.

Stores up to 2 charges.
2
Serpent Ward
Mana: 85
Cooldown: 12 seconds


Drop a Serpent Ward with 275 Health that deals 55 damage to nearby enemies every second. Lasts 10 seconds.

Deals 100% additional damage to Stunned, Slowed, and Rooted targets.
3
Grasping Souls
Mana: 60
Cooldown: 8 seconds


Send out a wave of souls that deals 85 damage to enemies in its path, slowing their Attack and Movement Speed by 25% for 3 seconds.

Heroic Abilities

1
Voodoo Totem
Mana: 100
Cooldown: 90 seconds


Throw a Voodoo Totem that lands after 1.5 seconds, Polymorphing nearby enemies for 2 seconds. Polymorphed enemies are Silenced, Slowed by 25%, and are unable to attack.
2
Bwonsamdi's Gaze
Mana: 80
Cooldown: 80 seconds


Heal an allied Hero for 900 Health over 4 seconds. If the Hero dies during this time, 50% of the remaining healing is dealt as damage to all nearby enemies.

Level 1 Talents

Fresh Mojo


  • ? Quest: Gather 20 Regen Globes.
  • ? Reward: After gathering 10 Globes, the healing provided by Regen Globes is increased by 30%.
  • ? Reward: After gathering 20 Globes, activate Fresh Mojo to instantly transform an enemy Minion into a Regen Globe. 30 second cooldown.

Worldly Serpent


  • Passive: Increase the cast range and damage radius of Serpent Ward by 25%, and the bonus damage it deals to disabled targets by 50%.
  • Passive: Increase the Health of Serpent Ward by 50.

Dragging Souls


  • Passive: Increase the Movement Speed Slow of Grasping Souls from 25% to 40%.
.

Level 4 Talents

Healing Tide


  • Passive: The healing and radius of Loa Heal's secondary healing is increased by 25%.

Return of the Dead


  • Passive: Grasping Souls returns to its cast location at the end of its wave, dealing an additional 85 damage and Slowing enemies for an additional 1 second.

Frog Kiss


  • Cooldown: 30 seconds
  • Active: Activate to remove all Stuns, Slows, Roots, and Silences from target ally, as well as any damage over time effects. Cannot be cast on yourself.

.

Level 7 Talents

Twin Snakes


  • Passive: Serpent Ward gains a second charge, but its cooldown is increased by 4 seconds.
  • Passive: Increase the Health of Serpent Ward by 50.

Fire Nova


  • Active: Reactivate Serpent Ward once during its duration to instantly deal 150 damage to enemies near Vol'jin and the Ward, revealing them for 4 seconds.
  • Passive: Increase the Health of Serpent Ward by 50.

Totem Golem


  • Passive: Serpent Ward slowly moves in the target direction for its duration, and it deals an additional 50% damage.
  • Passive: Increase the Health of Serpent Ward by 50.
.

Level 13 Talents

Fire Dance


  • Passive: Vol'jin gains 30% additional Attack and Movement Speed while in Serpent Ward's radius.
  • Passive: Increase the Health of Serpent Ward by 50.

Inescapable Grasp


  • Passive: Grasping Souls Roots and Blinds the first enemy Hero hit for 1.5 seconds.

Da Voodoo Shuffle


  • Active: Every 30 seconds, reduce the duration of the next Stun, Slow, or Root applied to Vol'jin by 50%. Can be toggled to allow or prevent this talent from triggering automatically.
  • Passive: Passively reduce the duration of Stuns, Slows, and Roots against Vol'jin by 20%.

    .

Level 16 Talents

Gonk's Courage


  • Passive: Increases the healing to Loa Heal's primary target by 10% for each enemy Hero in its healing radius.

Hir'eek's Feeding


  • Passive: Enemies hit by Grasping Souls receive 50% less healing for the duration of its Slow.

Dambala's Protection


  • Passive: Serpent Ward's damage pulses also Shield all nearby allied Heroes for 50, stacking up to 150 and lasting 3 seconds.
  • Passive: Increase the Health of Serpent Ward by 50.

    .

Level 20 Talents

Double Trouble


  • Prerequisite: Voodoo Totem
  • Passive: Enemies affected by Voodoo Totem are Polymorphed a second time after 3 seconds.

Death's Bargain


  • Prerequisite: Bwonsamdi's Gaze
  • Passive: Reduce the cooldown of Bwonsamdi's Gaze by 20 seconds.

    If the healing of Bwonsamdi's Gaze successfully completes, the target is healed for an additional 500. If the target dies during the duration, the triggered damage is increased by 500.

Big Bad Voodoo


  • Cooldown: 45 seconds
  • Active: Activate to Protect all nearby allies (but not Vol'jin) from all damage for 2 seconds.
.

Eastern Kingdoms Vol'jin

"Between Zul'Aman and Zul'Gurub lies the lesser-known troll city, Zul'Blyat."



.

And that's all!

.
Thank you so much for checking out my third Hero concept! I'm very proud of how Vol'jin came out in the end, and I think his abilities are very tactical and flavorful (especially his Trait).

If you'd like to give me any suggestions, comments, or endless adoring praise, then definitely leave a comment below and an upvote above!

Plus, if you're looking for another great Healer or a more complicated Support, be sure to check out and leave an upvote for my Prophet Velen and Thalyssra concepts too.


Update 8/28/21


This will most likely be my last update, as I am finalizing all Hero Concepts and moving on to other games. Vol'jin has had a couple of updates to make him more unique and to add in a bit more troll flavor.

I hope you enjoyed my Heroes of the Storm characters, and feel free to vote above. I'll see you in the next game.

Other Builds:

Prophet Velen, Voice of the Naaru
Thalyssra, Nightborne Revolutionary
Orion Kimble, Hearthstone Legend

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VolJinss | April 25, 2020 11:48pm
Hello bro its good but i have ideas
Big Bad VooDoo For Bownsmadi gaze
Healing Spirit For Loa Heal
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