Reduced the amount of bandwidth required to transfer gameplay information between the client and server.
Reduced the size of replay files.
New Hero: Whitemane
As the High Inquisitor of the Scarlet Crusade, Sally Whitemane zealously leads her champions in a never-ending war against the undead. Under her guiding Light, all who have been touched by the plague of death will be purged by her cleansing flame... no matter how much they protest.
Trait
Zeal
Whitemane's Healing abilities apply Zeal for 8 seconds.
Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes.
Basic Abilities
Desperate Plea (Q)
Mana: 30
No cooldown
Heal an allied Hero for 145 and gain Desperation for 4 seconds.
Desperation increases Desperate Plea's Mana cost by 60 and stacks up to 3 times.
Inquisition (W)
Channel on an enemy Hero for up to 3 seconds, dealing 53 damage every 0.5 seconds and slowing them by 30%
Searing Lash (E)
After 0.5 seconds, smite enemies in a straight line for 82 damage.
If the first strike hits an enemy Hero, a second strike will occur after a short delay.
Heroic Abilities
Scarlet Aegis (R)
Cooldown: 60 seconds
Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.
Divine Reckoning (R)
Cooldown: 100 seconds
After a 1 second delay, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies in the area.
- Basic Attack Range has been increased from 5.5 to 7
Abilities
Sand Blast(Q)
- No longer gains bonus damage when hitting enemy Heroes
- Range has been decreased from 17 to 15
- Scaling damage increased from 2 to 4%
- Echo scaling damage increased from 2 to 4%
- Cast time decreased from 1 to .8 seconds
- Mana cost decreased from 20 to 15
Past and Future Me(Sand Blast Quest)
Echo unlock requirements reduced from 60 to 50 Sand Blast hits
Dragon's Breath(W)
- Mana cost reduced from 70 to 50
- Range decreased from 17 to 15
- Dragon's Breath's ground splat is now visible to enemies .5 seconds after cast
- Damage reduced from 480 to 360
- Cooldown reduced from 12 to 9 seconds
Trait Addition: Bronze Talons
Hitting an enemy Hero with a Basic Ability increases the damage of Chromie's next Basic Attack by 100%
Talents
Mounting Sand
- Additional Functionality: Now also increases the damage of Sand Blast's Echo by 40%
Timewalker's Pursuit(Talent)
- Adjusted Functionality: No longer grants Mana Regeneration per Regen Globe gathered. Now grants 1 extra Mana Regeneration on quest complete.
Bronze Talons
- Removed
Draconic Barrage
Mobius Loop
- New functionality: If an enemy Hero is hit by Dragon's Breath, lower the cooldown by 2 seconds and refund the Mana cost
Chrono Sickness
- Slow amount reduced from 50 to 35%
Time Out(Talent)
- Duration reduced from 7 to 5 seconds
Fast Forward
- Range requirement reduced from 75 to 70%
Quantum Overdrive(Talent)
- Ability Power bonus increased from 20 to 25%
Developer Comment: We're making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon's Breath shortly after it has been cast. In exchange, Chromie's Sand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto-attacks for hitting enemy Heroes with her abilities. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. We're rewarding them for getting into more dangerous positions with the possibility of increased damage output. This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We like Chromie's unique place in our game as a long-range, artillery mage that requires enemies to pay attention to their positioning but over time we found that she simply had too much range and burst for players to feel like they had an engaging experience when playing against her. While we've had a blast with these changes, we'll continue to keep an eye on her going forward and are prepared to make additional tweaks as needed.
- Moved from Level 13
- Bonus damage reduced from 150 to 100%
Poppin' Pustules
- No longer has a Quest component
- New functionality: Detonating a Weighted Pustule within 1.5 seconds of it expiring increases its damage by 100% and applies its damage and slow in an area
- Explosion radius reduced from 4.5 to 3.75
Biotic Armor
- Physical Armor reduced from 50 to 15
- Now works on all targets that have Healing Pathogen
- Additional Functionality: Now also grants 50 Physical Armor for 2.5 seconds to targets who have Healing Pathogen when Bio-Kill Switch is detonated
Vigorous Reuptake
- No longer has a Quest component
- New functionality: Bio-Kill Switch's healing is increased by 25% if 3 or more targets have Healing Pathogen on them when Bio-Kill Switch is detonated
Within My Reach
- Removed
The Long Pitch
- Bonus range reduced from 100 to 50%
- Additional functionality: Detonating 2 or more Weighted Pustules with a single cast of Bio-Kill Switch causes the cooldowns of non-Heroic abilities to recharge 100% faster for 3 seconds.
Growing Infestation
- Moved from Level 1
- No longer increases the cooldown of Lurking Arm
- New functionality: Now reduces Lurking Arm's channel duration to 4 seconds
It Hungers
- Moved from Level 7
- New functionality: Increase the range of Lurking Arm by 20%. If Lurking Arm hits enemy Heroes 15 times, reset its cooldown and refund its Mana cost
Push Comes To Shove
- Speed bonus removed
- Additional functionality: After colliding with terrain, enemy Heroes are slowed by 50% for 4 seconds
Top Off
- Moved from Level 4
- Bonus healing reduced from 50% to 30%
- Adjusted Functionality: Increased healing is now applied to all targets that have Healing Pathogen
Developer Comment: In the same vein as our earlier changes to Kael'thas, we felt that Stukov could use some love in the talent diversity department. We've made a number of functionality changes that should open up new builds and play styles, particularly in his earlier talent tiers.
Fixed a number of typo and tooltip errors across several aspects of the game.
Fixed an issue causing some abilities to repeatedly automatically cast if right-click was held.
Fixed an issue that prevented players from responding to whispers from other players with the "Only allow friends to send me messages" option enabled.
Quick Cast: Fixed an issue causing some vector targeted abilities to behave as if quick cast was always enabled.
Quick Cast: 'On Release' commands are now immediately fired when the hotkey for another ability is pressed. This should prevent some 'lost keypress' issues when firing abilities in rapid succession.
Sound
Increased the volume of Alarak's announcer pack.
Art
Diablo: Fixed an issue with the geometry of Diablo's tail.
Battlegrounds
Alterac Pass: Fixed an issue that could cause the Cavalry's aura effect to fail to display on low settings.
Heroes, Abilities, and Talents
Abathur: Fixed an issue causing Abathur's Monstosity to fail to gain damage when nearby enemy Minions are slain.
Chromie: Fixed an issue that could cause Chromie's next attack after landing a Sand Blast hit to fail to gain the Bronze Talons effect if she was attacking from maximum range.
Hanzo: The Target Practice quest tracker will now differentiate between targets that have been hit 3 times and those who haven't been hit at all.
Jaina: Fixed an issue that allowed the Water Elemental's attacks to progress the Frostbite quest progress against unchilled targets.
Leoric: Fixed an issue causing the visual effect seen on Heroes affected by Ominous Wraith to fail to appear.
Lt.Morales: Healing Beam will no longer heal units affected by Time Stop.
Medivh: Medivh the Black's raven has been updated to match the theme of the skin.
Medivh: Medivh can now be selected while in Raven Form when attempting to view his target info panel.
Medivh: Portal Mastery portals can now be affected by cooldown reduction.
Stukov: Fixed an issue that could prevent Virulent Reaction from rooting targets if the Poppin Pustules talent was chosen.
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