- Damage changed from 112.32 (+4%) to 117.52 (+4%)
Spike Burst(W)
- Damage changed from 110.24 (+4%) to 115.44 (+4%)
"Similar to Gall, a few months of data have given us a good idea about which of Cho’s Talents are under and over performing. We have made some balance changes and Talent swaps to help these issues."
Fuel for the Flame
Seared Flesh
I AM Hurrying!
Surge of Stamina
Frenzied Fists
The Will of Gall
"A few months of data have given us a good idea about which of Gall’s talents are under and over performing. We have made some balance changes and talent swaps to help these issues."
Twisting Nether(R)
- Slow changed from 40.00% to 50.00%
- Damage changed from 355.68 (+4%) to 431.60 (+5%)
Hurry Up, Oaf!(Mount)
Shove(Mount)
- Cooldown increased from 15 to 40 seconds
Eye of Kilrogg(1)
- Charges increased from 0 to 4
Runic Persistence
Siphoning Runes
Spurred Onward
Shove
- Tier decreased from 6 to 1
- Cooldown increased from 15 to 40 seconds
Edge of Madness
Double Trouble
Speed of Twilight
- Movement Speed changed from 30.00 to 20.00
- Duration changed from 2 to 5
Shadowflare
Psychotic Break
Xplodium Charge(E)
- Energy decreased from 70 to 60
- Cooldown increased from 0 to 1 seconds
Clockwerk Steam Fists
Goblin Fusion
General.display_name(General.keybind)
- Basic Attack Damage increased from 76.96 to 81.12
"The derogatory moniker 'wizard' is often given to mages with rebellious attitudes or an obsession with power. Li-Ming displays a little of both and she's hardly ashamed of it. After all, who are they to judge a wielder of limitless arcane magic?"
Critical Mass(Combat Trait)
Magic Missiles(Q)
Arcane Orb(W)
Teleport(E)
Disintegrate(R)
Wave Of Force(R)
Disintegrate(R)
1
(?)
4
(?)
7
(?)
10
(?)
13
(?)
16
(?)
20
(?)
Wisp(E)
- Energy decreased from 50 to 30
- Cooldown decreased from 45 to 30 seconds
Innervate(Combat Trait)
"Nova is a crowd favorite, and always at the top of our most played list. When we sat down to talk about what we wanted to do for her, we quickly realized that a slight Talent shuffle was not going to be possible. We wanted to keep her playstyle as similar to live as possible while also addressing some of our core concerns with her, which were: she can be very frustrating to play against for newer players, she isn’t viable in competitive play, and her Talent pick rates were not great. This new direction for Nova addresses the first two issues by lowering her overall burst potential, while increasing her damage output overall. The most noticeable way we did this was through lowering both her Snipe cooldown and damage. For the third concern, we decided to do an overarching sweep of her Talents, removing the ones that weren’t working, and created some new ones that should offer interesting choices that promote Nova’s roaming and ganking nature. We realize that this is a slight departure from her long history of burst damage, but feel it is a better direction for her in the long run. We are watching her very carefully in order to react quickly and tune accordingly."
Ghost Protocol(1)
Snipe(Q)
- Energy decreased from 65 to 60
- Cooldown decreased from 10 to 8 seconds
- StormSnipeDamageAmount changed from 348.40 (+4%) to 278.72 (+4%)
Pinning Shot(W)
- Charges increased from 0 to 1
- Cooldown increased from 0 to 1 seconds
Tactical Espionage
Longshot
Remote Delivery
Rapid Projection
Holo Stability
Snipe Master
Double Tap
Psionic Efficiency
Lethal Decoy
Ghost Protocol
Conjurer's Pursuit
Psi-Op Rangefinder
Ambush Snipe
Tazer Rounds
Remote Delivery
Gathering Power
Envenom
Lethal Decoy
Headshot
Spell Shield
Railgun
Double Fake
Overdrive
Bolt of the Storm
Advanced Cloaking
Covert Ops
One in the Chamber
Explosive Round
- Tier increased from 3 to 5
Perfect Shot
Precision Barrage
"The Talent system is incredibly complex, and we continue to learn more about its nuances every day. As our philosophies grow and change, we attempt to utilize them in our Hero updates. Rehgar’s changes were driven by this, and will help us learn even more in the future. Here’s a very brief explanation: Rehgar was usually brought to teams as a main support, which meant players were heavily incentivized to pick every healing option available to him. We tried to rectify this by placing healing Talents against each other on the same Talent tier. Of course, this removes some of his healing power as players cannot stack each Talent, so we also increased his base power to compensate. Our hope is that these changes will allow Rehgar players to be a more aggressive while supporting their team, which was always his design intent. "
Totemic Projection(E)
Ancestral Healing(R)
- Cooldown increased from 70 to 80 seconds
Chain Heal(Q)
- Energy decreased from 70 to 65
- RehgarChainHealPrimaryHealRechargeVitalRate changed from 308.88 (+4%) to 386.88 (+4%)
- RehgarChainHealSecondaryHealRechargeVitalRate changed from 153.92 (+4%) to 193.44 (+4%)
Lightning Shield(W)
Ghost Wolf(Combat Trait)
Earthbind Totem(E)
- Energy decreased from 60 to 50
Healing Totem(Talent)
Electric Charge
Wolf Run
Totemic Projection
Earthliving Enchant
Hunger of the Wolf
Rising Storm
Empowering Charge
Chain Reaction
Shadow Wolf
Healing Surge
Reactive Spark
Feral Lunge
Spell Shield
Blood for Blood
Lightning Bond
Spiritwalker's Grace
Stormcaller
Healing Totem
Blood and Thunder
Earth Shield
Tidal Waves
Earthgrasp Totem
Gladiator's War Shout
"Overall, we are really happy with Sonya, but her burst potential was a bit higher than we were comfortable with."
Seismic Slam(W)
- Primary Damage changed from 199.68 (+4%) to 183.04 (+4%)
- Splash Damage changed from 49.92 (+4%) to 45.76 (+4%)
"Being able to cast Shadow Assault more frequently and stick to his target better should help make Zeratul a lot more lethal when he chooses to give up the massive amount of utility that Void Prison brings."
Cleave(Q)
- Damage changed from 196.56 (+4%) to 208.00 (+4%)
Shadow Assault(R)
- Energy decreased from 100 to 50
- Cooldown decreased from 100 to 45 seconds
- Duration changed from 6 to 4
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