Artanis the Duo Role Protoss by Netgearghost

Artanis the Duo Role Protoss

By: Netgearghost
Last Updated: Oct 24, 2015
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Build 1 of 2

Artanis

Build: Artanis the High health Assassin

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Artanis with this build

Threat
Low
High
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Threat Hero Notes
1
Abathur He is not a threat on his own but is a nuisance with his little symbiote.
2
Malfurion Malfurion is only dangerous early on in the game and late, as most never get his silence (its hard to use any way) hes not much of a threat.
2
Anub'arak Anub'araks only real abilities that can damage you is his swarm ult and his stun.
2
Arthas Arthas is nota threat to you as long as you dont get caught in his howling blast.
2
Brightwing Bright wings only threat is polymorph, take her out first if you can as her heals are a bitch to deal with.
2
Tassadar Tassadar cant do much to you. His invis wont slow you down and his psi storm does shit all.
3
Murky Murky is only a threat with his CC ult, other than that hes a bit of a pain.
4
Illidan Illidan is only a problem lvl 10+. He cant really take you on solo but in team fights his metamorphosis is a danger.
4
Artanis I have seen LOTS of noob artanis' that over extend and can't play the hero well. The main issue with an enemy is his 2 ults. 1 keeps you out of a team fight (beam), the other makes sure you cant do anything in 1. (aoe)
4
E.T.C. Careful of his ult.
4
Li Li Her blind can keep you from using your E and can run from you easily.
4
The Lost Vikings These guys arnt much of a threat but can do dmg with their ult.
5
Azmodan Azmodan is a wierd one as he cant take you on alone but can do a lot of dmg quickly if your not careful.
5
Gazlowe You can usually burst him down more than he can dmg you but if he makes a turret line then you will die.
5
Leoric He can run from you but you can usually damage him more than he can damage you.
5
Nova You can detect her with your Blade Dash but unfortunatly shes great at bursting you down
5
Rehgar Heals and ability to go wolf form keep you off him. Other wise not much of a threat
5
Tyrande Her trait and stun are her only real threats.
6
Kerrigan Kerrigan is a danger to artanis as its very tricky to get away from her, and if the enemy is any good will time there abilties to keep you CC locked, her aoe ult is also a pain.
6
Zeratul Zeratul's time bubble ult is a pain. And with his blink it's a problem to chase him down.
6
Chen His health is on par with you and can survive for a ridiculous amount of time. If your not careful he can kill you.
6
Stitches His Gorge and hook are problems other than that his a massive heal pool.
6
Thrall Thralls hold and quick burst are a danger.
6
Valla Her ability to run away and deal lot of damage quick is not to be underestimated.
7
Diablo Diablo's flame breath is devastating and his constant CC can keep you out of fights.
7
Lt. Morales Constant heals and stim boost are dangers to you and everyone else.
7
Muradin Stuns can keep you away. And both of his ults are dangerous.
7
Rexxar His CC and bear make him a trouble to deal with.
7
Sgt. Hammer She can keep you off her and deal dmg from afar. Careful when engaging but as soon as melee range she melts.
7
Sylvanas Her constant arrows and vunerability and escape are all dangers. Her silence leaves you especially vunerable.
7
Tychus He does a lot of damage that can rack up quickly if your not careful.
7
Tyrael His long CC and chase are dangerous but in early game hes quite weak
7
Uther He can stun you in the middle of Q and his heals are annoying
8
Falstad If you can get into melee he will melt but in team fights he can slowly pepper you from saftey, be careful!
8
Kharazim His constant heals and ability to dance around everyone make him a threat. Do not engage alone.
8
Sonya Her smash and chain keep her on you easily.
8
Zagara Zargara is a large threat mainly early game pushing you out of lane so you cant get marksmen creep's and generally doing a lot of damage.
9
Johanna Her high health CC and sheild all mean shes more than a match for you...and till reinforcements come.
9
Kael'thas He can keep you out of lane and if you go after him pop his tornado and run away. How to focus someone you cant get near?
9
Nazeebo This man is one hell of a show off and yet his tricks will be your undoing. Zombies to keep you still and constant dots to whittle you down.
9
Raynor His big heals,range, move speeds and Q are all meant to keep you off him.
9
The Butcher This guy is a threat. Keep you under control with high dmg, life steal and can chase you down.
10
Jaina Her abilities are all amazing...at killing you! She can and will burst/slow you down till you melt.

Artanis

Build: Artanis the Tank

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Artanis with this build

Threat
Low
High
Show all
Threat Hero Notes
0
Artanis See my other build for all the threats, they are basically the same for each build. :D
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
  No Threat

Ability rundown Top


This is a good Damage and confusion spell and it passes through terrain! Use it to reach teleporting heroes through gates or from escaping damage in a fight! Or us it to quickly get rid of that low health hero running away! It will mess up the auto attacking of heroes and melee units (on auto attack) will try to follow you which means on your return you have some leeway to run. Solarite Reaper makes the ability deal massive damage. Use it to initiate fights and to finish off heroes.

This is your bread and butter damage ability with low mana (40) and a very low CD (4 seconds. It evens lowers the CD of your Shield Overload meaning your staying alive for longer. With Triple Strike and Titan Killer this ability will give you more instant damage than every other instant ability in the game! In fights use it off cool down.

A hard ability to land with a very small hit box and no upgradable range. Swaps your position with the enemy you hit.

Amazing trait that boosts your survivability by a LOT and its Cd is decreased by basic attacks (and twin strikes). This is an amazing trait and you can tell if its up by the blue orb on your back. This is useful when vsing another Artanis

Who is Artanis and the Basics Top

Artanis is the Hierarch (leader) of the Daelaam (unified protoss) and controls the Golden Armada (the giant protoss fleet of starships) hailing from the Starcraft Universe. He is a brilliant hero which some people may call op and honestly will prob be nerfed soon. Regardless he is a hero with amazing hp, DPS, survivability and is the master of confusion. His DPS is probably highest in the game with Titan Killer and Triple Strike combo able to kill squishies VERY quickly and easily. Unfortunately he lacks escape and is usually the first to be burst down in fights. His Q is good and quickly going through enemies dealing damage and returning, while his E can get him into some sticky situations.

Leveling up! Top

TIER 1

Seasoned Marksman is a good ability to take as your Q can easily wipe out creeps and this talent is especially good on Infernal Shrines, Tomb of the Spider Queen, Sky Temple, Haunted Mines and to an extent Garden of Terror.

This is me second choice if they have auto attacking heroes (Valla ect) and the map isn't suited for Marksman like dragon shrine.

TIER 2

This is the only Talent that is worth it to get in this Tier, later on sheild battery's CD is reset very fast any way and there is no reason to be spamming templars zeal, especially on low health. Chrono surge is a skillshot and personally you would lose 1-3 seconds of the AS reaching the hero anyway.

TIER 3

This is a MAJOR damaging ability in this build. Later on in the game it can do nearly 1/4 of health to squishy heroes like Zagara. Warp sickness is not really needed and is a waste, Psionic Synergy you would take if you are going tank build but

Is the second one i would take as using Twin Blades activates this and then you get a major boost to your first twin blades strike

TIER 4

Now this is where it gets interesting. Both ults are very closely matched but i find this to be the best. In teamfights the last thing the enemy needs is a giant circle popping up dealing damage and making them miss attacks. I usually take this one.

This ult is quite good and will usually take a hero out of a fight either by killing them or making them run away or in circles. The only problem i have is 1 person out of the fight or their WHOLE team out of the fight? It is also a useless ability to put on heroes like Artanis, Valla, Tassadar and Anub'arak ect as all of them have some way of getting away from the beam.

TIER 5

This ability is amazing and allows you to do a lot of damage especially with titan killer.
Graviton Vortex is more dangerous than good, burning rage isnt that good but Phase Bulwark is good for tanking.

TIER 6

This ability. Hands ****ing down. Its like Giant Killer on steroids. There is no reason not to take this ability at all (unless you are going tank build).

This is my second choice if there are a lot of fast heroes that can escape like Valla with vault or leoric with his wraith walk ect.
Sheild surge shouldnt be taken unless your going tank and Psionic wound is pathetic and should never be taken.

TIER 7

I usually take this as being able to do this twice is a big advantage. If your winning and you have enough team fight ults like Strafe ect then take

As this is a nice boost to damage and will stop people from getting away. Take Force of will if tanking and take Nexus blade if you took Purifier beam as an ult.

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