- stealth around
- scout
- fight next to fences, blink over when in trouble and cloak up to get out of combat
- pick up -almost- dead players from behind towers when they retreat (insane XP)
- avoid mob based combat, specifically when a support is present on the enemy team. If multiple turn up mid way through combat, get out ASAP.
- avoid taking too much damage, you take a pounding. Use your burst to your advantage.
- Save your combo for someone on full health. (discussed below)
Low levels Top
- Hide, cloaked, behind towers. Your allies won't be doing much damage, so you can finish off retreating enemies. Don't worry too much about towers, you can blink out once you get the kill. Just make sure you're on the trigger with blink once the combat is over.
- Try to avoid 1v1 combat. your burst won't be high enough to kill / scare off quite yet, so you'll get rinsed.
- Scout lanes for allies. this is REALLY useful on maps where all 3 lanes are in use most of the game.
- Kill minions when no enemies are present for XP. If an enemy shows up, get out or get rekt.
Med levels Top
- focus on killing minions and cleaning up after allies. Use a support/warr class as bait, and get your ALMOST exceptional burst to use.
- At this point, you can look at 1v1'ing people so long as you avoid taking too much damage, or taking on people with high damage / health
- continue scouting and getting to work with minions for the XP / progression.
- continue cleaning up after allies where possible
High levels (20+) Top
Now it's time to finish up the game. At this point, if you played your cards right, your allies will be 2+ levels above your enemy with the XP boost from you cleaning up the near-death enemies.
- Scout and use the following combo to wreck individual enemies who are getting in your way:
Berserk - Searing attacks - Shadow assault. Try to cast simultaneously, and you'll do INSANE damage to enemies and kill them before they can pee themselves. Cloak up, and go back to what you were doing (switch lanes to avoid attracting support from their team members)
- the above combo is -super- useful against a tribute/gem/coin hand in. Get wrecking, cap it yourself.
- Use your insane burst damage to stay just outside of AOE range of enemies, and you'll be able to do 40% HP damage to your enemies with 2 or 3 hits. You should stay close to allies and clean up on retreaters almost instantly when they head backwards towards towers. At this point, you should have towers down and shouldn't need to worry about diving.
- The goal of this class is solely to support allies in damage. DO NOT try to protect / support people with anything else. If an ally is getting pounded, it's their own fault, and there isn't much you can do. Do not break stealth just to 'distract' the enemy from their target... it won't work and you'll get rekt. It sound selfish, but you're there for the kills for the bonus XP, nothing else.
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