Overview Top
I'm currently a Rank 1 with an 80% win rate on
Diablo, this is my first guide that I'm releasing and can hopefully sway more people around to the play style of Murkyablo - the Deathsoaker. With this build you can be a constant pressure in fights and even with some good play waste a lot of your enemies resources and time in killing you for only a +5second death timer.
This build is extremely useful on maps that require fighting over objectives such as Battlefield of Eternity / Dragon Shire / Cursed Hollow / Towers of Doom / Blackheart's Bay / Infernal Shrines / Sky Temple / Garden of Terror.
Aren't You Squishy? Top
This question is asked a lot by people that I've explained this build to, and you are to an extent but due to the passive regen of your soulstone your HP is always increasing, you are always stacking above 60 stones and you can roam a lot more effectively as you aren't tired to soaking minions to grow your stacks.
By roaming a lot you can create opportunities for your team to get kills, snowball dominance in the lane, get more xp and control objectives if timed well. Generally in my experience if you plan your ganks well you will always come out on top, and at an advantage - BUT even if it doesn't go your way, you take a 5 second death and get back to it.
Deathsoaker Diablo's Team Role Top
You are a front line brawler, a CC machine.
Your first and foremost task is picking the right target for your team, getting that person and pushing them into harms way. This doesn't mean charging in to the enemies backline 1 v 5 and shouting at your team "WHERE THE **** WERE YOU GUYS???!?!?!?", be sensible and pick wisely and make sure there are going to be follow ups to your engages, otherwise your wasting mana and your time.
You can be very tanky at max souls, and if you can control your champion to move out of most skillshots/aoes then you should fair pretty well against most enemies.
Protector of the Squish Top
This build is also very strong once you reach tier 6 talents and can do a triple stun/throw combo, this practically eliminates any threat to your backline if you're on protection duty. An example of this would be all in champions like
Illidan /
Kerrigan:
Illidan Jumps in, you
Shadow Charge >
Overpower and then hes free to do whatever, but if you wait till he uses evasion, and then do the combo he is free kill for your team to collapse upon.
Why Not Choose Apocalypse? Top
I've got a hatred for
Apocalypse, I see far too many Diablo's choose this ultimate without thinking about team comp, if you have people who can stun/lock down targets then sure, it's a good pick.
Lightning Breath has great area denial and can really sway fights that have hard to reach squishies, once upgraded again it can do devastating damage coupled with other champions ults.
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