Deckard - Last of the Horadrim by BlueDuck

Deckard - Last of the Horadrim

By: BlueDuck
Last Updated: Jun 21, 2018
4 Votes
New Guide
Build 1 of 2

Deckard

Build: General Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Deckard

Build: Aggressive Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Contents Top

Who is Deckard Cain? Top


Deckard Cain is a support hero from the world of Diablo. He provides good single target healing as well as plenty of AoE CC.
Here is a quick guide.

Strengths & Weaknesses Top

Strengths
+Strong and efficient single-target healing
+AoE CC (slow, root and sleep/knockback)
+Good range of talents to choose from depending on situation

Weaknesses
-Weak against burst damage
-Bad wave clear
-Low damage

Abilities Top

Trait: Fortitude of the Faithful
An aura that will appear when someone is close by so you know this is working.
Nothing fancy but certainly allows you to spam your heals more often.


Q: Healing Potion
You throw red potions on the ground or at allies so it will heal them.
Low mana, efficient and you can place down 5 potions any where you like, the only disadvantage is that it's harder to throw potions at moving team mates.


W: Horadric Cube
You summon the Horadric Cube to burst on enemies that will slow them and cause minor damage.
Easier to land than Scroll of Sealing but once you get Kanai's Cube it can turn around a lot of fights that may not be in your favour at first.


E: Scroll of Sealing
A triangle begins to draw on the ground and once it's complete any enemies inside will take minor damage and will be rooted.
This can catch a lot of enemies out if they're not careful, it can be harder to hit but you only need that one to land to win the game.

Talent Breakdown Top

Green = good
Amber/Orange = situational
Red = not useless, but shouldn't be considered if not familiar with the hero

Tier 1 - Level 1


Good:
A solid choice to help increase your healing power and is probably the go-to for any composition.


Situational:
I took this versus 2 tank comp, and I found it worked fairly well, so if you're against some bruisers then I recommend this if you're familiar with Deckard.


Almost useless:
I've never used it so far, and I doubt I will in the future.



Tier 2 - Level 4


Good:
Increases Deckard's combat healing the most because of the shield, making it an all round good pick for any composition.

Gives good sustain while in lane and out of combat, another solid choice, so it is hard to choose between Rejuvenation Potion and Potion of Shielding.


Situational:
I've not chosen it myself, but I can see the potential against burst or dive comps.



Tier 3 - Level 7


Good:
Good AoE damage reduction and should not be underestimated. It can make Deckard a lot harder to kill if you're caught out.


Situational:
Generally good if you feel you're not being pushed enough by the enemy team, due to no assassin or just lack of focus.

Good against decent burst healers, but does make Horadric Cube a lot less potent as you won't be using it until crucial moments.



Tier 4 - Level 10


Good:
A massive AoE CC ultimate, it can be very hard to use due to the initial wind up and can be easily interrupted. However, when used correctly it can turn around and win any fight.
It can be used offensively to catch heroes or defensively to peel.


Situational:
Despite being situational, I find this the best ultimate to choose if you're ahead and confident of staying ahead. It's also good on small maps as well as maps that needs some objective control. I see this as the more offensive ultimate, seeing as it is on a lower cooldown.



Tier 5 - Level 13


Situational:
Not powerful in constant combat but if you set up well before a fight then Deckard's healing becomes even stronger. Very good on maps based around objectives (you will know when to set up etc).

The AoE isn't amazing, but if you have 3 melees, then this can be used to full effectiveness. This would be on almost useless but I feel it's situational enough to not be useless.

A solid utility pick, provides your team with damage and healing, this is a useful trait if your carries are mainly auto attack based. A team with more spell casters then this trait has less value.



Tier 6 - Level 16


Good:
It gives you better safety when grouped and makes you harder to kill. If you're isolated a lot then this trait becomes less useful. It's also less useful if you have a split pusher on your team. However, still a decent choice if you're grouping a lot.


Situational:
It gives a good damage increase, but it's not guaranteed damage.I picked this when my team was ahead and felt I wasn't in danger.

It's okay, if you feel like assassins are jumping on you or your carries a lot then it's okay.



Tier 7 - Level 20


Good:
You should always pay attention to your elders. But seriously, this makes Stay Awhile and Listen a lot stronger; the reason for this is because even if you are interrupted then any enemies in the cone are silenced.

This allows your potions to be used anywhere on the map. Why is it strong? You can leave 1 or 2 potions at a camp, or a boss and then one of your team mates can solo that boss or camp and have a good amount of healing. You can also place strategic potions for your split pushers so they can top up on HP.


Situational:
I don't usually pick Sapphire, Ruby or Emerald, but if you picked any of these then this is a great choice, as well as giving a decent cool down for Horadric Cube


Almost useless:
It's okay.....but it's already a low cool down and you only usually use it against 1 hero.

Conclusion Top

Deckard is in a decent enough place at the moment, his strong single target healing and AoE crowd control makes him an easy fit into most compositions. His only problem being his weak wave pushing and low damage.

My ranking: A Tier

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