E.T.C. | Ain't No Mountain High Enough! by Prometheus

E.T.C. | Ain't No Mountain High Enough!

By: Prometheus
Last Updated: Apr 19, 2015
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Build 1 of 1

E.T.C.

Build: Build #1

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to E.T.C. with this build

Threat
Low
High
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Threat Hero Notes
1
Li Li I do not see Li Li as a threat. She may be able to get away from you in the early game, but once you get Uber Rockstar, you'll be able to chase her down reliably.
1
Murky E.T.C. likes his eggs over-easy.
2
Kerrigan I have not had much trouble with Kerrigan. If she pulls you in, it's her funeral. E.T.C. seems to be exceptional at disarming this bomb.
2
Raynor This man cannot stand ELEVEN, so turn it up and watch him melt!
3
Arthas Believe it or not, once you hit your stride Arthas becomes easy to deal with.
3
Malfurion The only thing to worry about with this guy is his Twilight Dream, but you were bred to kill, not to care.
3
Nazeebo There are few things to worry about here, but if Nazeebo keeps behind a tower and pokes you from there, you may have a tiny amount of trouble. Just a smidgen. Remember, though, that Face Melt don't care about no barriers.
3
Tassadar No shield of his can block our metal!
3
Zagara Crush her bugs under-hoof while rocking out, will you?
4
Anub'arak Never played against this one, proceed with caution. If you can provide input, please do.
4
Azmodan Never played against this one, proceed with caution. If you can provide input, please do.
4
Falstad Never played against this one, proceed with caution. If you can provide input, please do.
4
Gazlowe Never played against this one, proceed with caution. If you can provide input, please do.
4
Illidan Never played against this one, proceed with caution. If you can provide input, please do.
4
Jaina Never played against this one, proceed with caution. If you can provide input, please do.
4
Rehgar Never played against this one, proceed with caution. If you can provide input, please do.
4
Sonya Never played against this one, proceed with caution. If you can provide input, please do.
4
Sylvanas Never played against this one, proceed with caution. If you can provide input, please do.
4
The Lost Vikings Never played against this one, proceed with caution. If you can provide input, please do.
4
Thrall Never played against this one, proceed with caution. If you can provide input, please do.
4
Tychus Never played against this one, proceed with caution. If you can provide input, please do.
4
Tyrael Never played against this one, proceed with caution. If you can provide input, please do.
4
Tyrande Never played against this one, proceed with caution. If you can provide input, please do.
4
Uther Never played against this one, proceed with caution. If you can provide input, please do.
4
Zeratul Never played against this one, proceed with caution. If you can provide input, please do.
5
Nova If you don't see her, don't worry too much. She can do a lot of damage to you in one go, but then you know where she is, can Powerslide into her (Echo Pedal, Echo Pedal), Guitar Solo (Echo Pedal, Echo Pedal), and Face Melt to all but kill her. Well, if she's alone, that is. Also, be wary of decoys. Guitar Solo is still a necessity after she hits you, but Powerslide only when you're positive she's the real thing.
5
Stitches Please hook me, Stitches. This way I can murder you faster. Of course, if you've got friends, well, that changes things. A lot.
5
Valla She can hit you pretty hard and jump away when you get close, but if she doesn't, she's dead.
6
  No Threat
7
Sgt. Hammer The Hammer is a tricksy one. She can stun a bit, she can shell you at range, and she's never alone, but if you can Powerslide in before she pops out of Siege Mode, you stand a pretty good chance of laying on the pain.
8
Abathur Bit of a wild card here, so I'm putting him at the top end of "Proceed With Caution". If he's buffing minions, that might not be all that bad, but if he's buffing heroes... That's bad news.
9
Brightwing Polymorph can wreck your day. You rely heavily on your abilities, and separation anxiety can prove fatal. Soothing Mist can also provide an enemy hero with enough time to turn against you.
9
Chen One of the few heroes who can out-tank your DPS. That's the only threat he poses to you, though. Do not expect to kill this drunkard. Ever.
9
Muradin Muradin will make you cry when you Stage Dive into the fray he is in because he will stun you and everyone will murder you. If you need to SD near him, do so a safe distance away.
10
Diablo Overpower will wreck your day. He's also quite beefy and will stand tall against your soul-rending damage.
10
E.T.C. E.T.C. is too much for E.T.C. to handle. If you manage to Stage Dive onto him directly and not get stunned immediately by someone else you might have a chance. Remember, there are no Dueling Guitars for a reason. Mostly because all the Pianists rioted.

Introduction to the Build Top

Kudos to Bassdrop for his guide that helped me figure out this build. A link to it can be found here. Send him some love.

I'm pretty new to this game, I'll admit. I haven't seen every hero there is to see, and this guide suffers from it. However, E.T.C. is my man, and I've performed better than people expect with this build. "You take Stage Dive?" Yes, because I'm usually off in my own lane or capping a point, so Mosh Pit only wastes time. Plus, with Stage Dive, I can quickly redeploy when someone needs a bit of help.

This build is all about being able to kill minions, take mercenary camps, and hold objectives, while still being able to lend support in a team fight or fell a hero one on one. You won't be useful until level 4, where you take Echo Pedal, at which point you can begin thinking about taking down giants on your own. Level 10 opens the map up to you, as stated above. From there, you become even more useful with Uber Rockstar letting you chase down fleeing heroes or covering a short distance while healing. Once you hit 20 and take Rock God!, you can respond to pings of help when you hear them.

Some things to keep in mind, though: If someone does ping for help, Stage Dive behind the enemy force. Diving into the fray spells death, and Diving in front of the enemy means they're looking at that point of their screen and will notice you faster. Also, you will burn through your mana at least once every 6 or so levels. Why? Because if you aren't spamming Guitar Solo at least, you probably aren't being aggressive enough.

Strategery Top

Besides being the wittiest name I could come up with, "Ain't No Mountain High Enough" sums up level 10 and beyond. If they need you, they'll call you, and you'll be there in a hurry. No matter how far. Throughout the entire match, you'll be "hiring" mercs, clearing minions from lanes, and doing whatever the map's objective is. Maps like Haunted Mines, Blackheart's Bay, and Garden of Terror are cake all game long, because you'll be able to target those key minions and work wonders. Sky Temple is a place where this build truly shines, since you're able to capture and hold a temple solo. The Big Bad may live longer than you'd like, but he'll turn to sand like the other four. Having allies there speeds up that process, but is by no means a necessity. Dragon Shire and Cursed Hollow open up at level 10, when you can Stage Dive to support the capturing of a point. Dragon Shire especially, since you can dive onto that one shrine you don't have, or dive to the statue and Enter the Dragon. Tomb of the Spider Queen is pretty meh, really. You still ruin the Mecharachnids like any other minion, but the map doesn't really provide you with enough room to stretch.

Don't be afraid to take on a hero mano y mano (Unless its a Danger Zone hero). You're pretty hard to kill thanks to Guitar Solo and high HP, and your Powerslide will let you get in a nice attack or two, especially once you get Guitar Hero.

That's really all I can think of. If you have any questions, ask below and I'll do my best to answer them. If I think it's a question that deserves to be answered in the guide, I'll do so (in addition to answering you in the comments.).

Enjoy, and bring the metal death!
Prometheus

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