JPENGUIN SIGNATURE BUILD by Jpenguin

JPENGUIN SIGNATURE BUILD

By: Jpenguin
Last Updated: Aug 6, 2015
2 Votes
Rating Pending
Build 1 of 3

Zeratul

Build: Vs. Assassins

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Zeratul

Build: Vs. Tanks/warriors

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Zeratul

Build: Vs. A good comp with burst (jaina +...

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Ch. 1- Rotations (all you need to know, really) Top

Vs. Assassins - Shadow assault - blink - aa - bomb - aa - cleave - aa - rewind - bomb - aa - cleave - aa - blink - aa

Vs. Tanks/warriors - blink - aa - bomb - aa - cleave - aa - rewind - bomb - aa - cleave - aa - blink - aa - void prison for cd's - repeat

Vs. A good comp with burst - same as above


A bit about talent choices


1st round of talents - To me the only worthwhile talents in t1 are regen master and seasoned marksman. Rapid displacement could be good in certain situations, but these are just better.

2nd round - For the most amount of damage, focused attacks is the only good talent in this tier.

3rd round - Follow through is just worthwhile to have in the way I play zeratul. In theory, if you really don't like the idea of AA'ing in between abilities you could very well use searing attacks, but I highly recommend you use follow through.

Ultis - You can use either. I love both for different reasons, for instance, you have an insane amount of stick when you take shadow assault for when you go against a valla or another zeratul. However, I also love void prison for the reason that you can either use it for getting cooldowns back, or you can use it in teamfights to cc the tanks, kill the squishies, and then kill the tanks when they come out. Or, you could take it with a gazalowe for the wombo combo of trapping people in your void prison, him putting his ult down, and you removing it before the implosion comes. Situational pick.

t5 - Versus assassins, take assassins blade no question. However, versus tanks or a good comp, take wormhole for the escape if you f*ck up.

t6 - To me, double bombs is good for if they escape, however rending cleave does the same amount of damage on a smaller cooldown. Situational versus a comp with escape.

t7 - Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Rewind. Nexus blades look good on paper, but the sheer damage you can put out with rewind is too much to give up. In casual play, nexus blades is completely fine. However, in competitive or hero league, rewind is just too good to not take.

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