Murky Bubbles by Sidehatch

Murky Bubbles

By: Sidehatch
Last Updated: Feb 3, 2015
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Build 1 of 1

Murky

Build: Bubbles

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Murky with this build

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Threat Hero Notes
1
Brightwing
1
Chen
1
Li Li
1
Murky
2
Diablo
2
Jaina
2
Malfurion
2
Tyrael
3
Azmodan
3
E.T.C.
3
Illidan
3
Nova
4
Anub'arak
4
Tassadar
4
Zeratul
5
Kerrigan
5
Muradin
5
Nazeebo
6
Arthas
6
Thrall
6
Uther
7
Gazlowe Make sure that you're sliming the turrets and dodging the charged beams. He will be tough, but shouldn't be too tough.
7
Raynor His heal will help him survive your assault, but just make sure you rush him if he's not in the safety of his structures.
7
Rehgar A good Reghar will be a threat. A bad one will be an experience farm.
8
Abathur Abathur's spike will do some nasty damage and keep whomever you're pushing against alive with shields. But you can out play him if you can kill him. Sometimes I'll sacrifice my life to go behind enemy lines and take him out. At least I have the egg.
8
Sonya Sonya's damage and healing make her a tough takedown, but you can definitely bubble away and just put a little pressure on her.
8
Tyrande Her owl is frustratingly useful for finding your egg, and a well placed stun will get you taken out.
9
Falstad Ranged attacks, stun and passive lightning damage. He can barrel roll out of your range and then pick you off. Not the toughest enemy, but he's annoying.
9
Tychus Tychus' mobility and high damage output is going to keep you in your egg...
9
Valla Valla's high damage and high healing is a good counter to Murky. If you can get close to her, you can burn her down... sometimes... Bring a friend.
10
Sgt. Hammer With her increased range, Sgt. Hammer can sit behind a gate and just pick you off. In late game, you can bubble in and take her down quickly, but you should probably avoid being in the same lane as her.
10
Stitches Stitches is your biggest threat from the Warrior class. His acid pools are a frustration to say the least and he can usually chain pull/slam you into next year.
10
Zagara Zagara's powerful AOE and Hunter Killer is a sure fire way to get you out of hers.

Overview Top

Murky is one of the most unique characters to grace Heroes of the Storm. He can be devastating when left to be, or he can be useless when played poorly. Murky's strength lies within his constant pressure. A good Murky will not die. A great Murky will rarely spawn at their egg.

Murky shines when he is aggressive. You want to be pressuring the lanes and heroes within. Murky does not have a resource pool (like mana or energy), so use your abilities as soon as they're available. "Death" has little impact on Murky so don't be afraid to die if it means that other hero dies too, or the keep is destroyed. By Level 16, Murky can win most fights alone (even against two heroes). He can solo bruiser camps. He can farm skulls in the mines, or hold the shrines.

Let's talk about what makes Murky unique: The Egg.

The Egg Top

Your first objective is to place your egg. In the early game, you want to place it right at your second keep in whatever lane you're going to push. The egg is going to be where you respawn when you're KO'd. I won't refer to it as death. You don't "die" in terms of the Takedown mechanics within the game.

If your egg is up when your health is reduced to 0, then Murky has a 5 second respawn timer and appears at his egg. Your opponent will receive a small amount of experience for this, so don't just throw your life away willy-nilly, but it is greatly reduced compared to a traditional Takedown. The 5 seconds is static. It will not increase at any point in the game. The only exception is if the enemy team destroys your egg.

When your egg is destroyed, you will see a red exclamation point above your head and your enemy team will see your location on the map for what feels like an eternity (as long as the exclamation is there; I think it's 5 seconds). If this happens... RUN. Get out. Get to safety. Your egg cannot be replaced for 20 seconds.

If you see an enemy hero that is obviously hunting for your egg, be sure to move it. Don't get into a tight situation where you're surrounded by heroes. In fact, I will often retreat to a quiet spot and put my egg down somewhere new if it seems like I'm being hunted.

Abilities Top

  • Slime (Q) - Slime is your main attack. This is a Point Blank Area of Effect (PBAOE) attack that deals damage and applies a 20% movement speed reduction for 3 seconds to all enemies around murky. If an enemy is still slowed by a previous slime, then a reapplication will deal significantly more damage. In a late game, your second slime can hit for over 1,200 damage every 3-4 seconds.
  • Pufferfish (W) - Pufferfish is an ability that throws a fish on the ground that will explode after a few seconds. This ability is over weighted in my opinion. When activated, it takes 1 second to "cast" the fish at the targeted location. There is a good range on the ability and it can land next to a keep or tower when thrown outside of the cannon range. Once on the ground, the fish will explode after 3 seconds for massive damage. Murky can be stunned while casting the fish. Enemy heroes can move out of the blast radius in the 3 seconds. Enemy heroes can target and destroy the fish before it explodes (it will be ignored by structures and creeps).
  • Safety Bubble (E) - The most misunderstood ability in Murky's arsenal. Bubble makes Murky immune to all damage and movement impairing effects for two seconds. During the bubble, Murky cannot attack or use abilities. When talented with this build, this ability makes Murky a force.
  • Heroic: March of the Murlocs (R) - This ability releases numerous little murlocs to march forth and leap onto heroes or structures once cast. It takes approximately 3 seconds to cast which can be interrupted. If interrupted early, the cooldown will only be 10 seconds (as opposed to the normal 100 seconds). The murlocs will slow their target 15% and damage the target over 5 seconds. Multiple murlocs will increase the effectiveness of both the slow and the damage. This deals half damage to structures. I will usually only use this when pushing a keep/gate and there are enemy heroes around. The idea is to have the enemy become slowed to the point that you can use your Slime or Pufferfish to finish them off. I'll often use it over objectives as well to deter the opposition from taking the objective.
  • Heroic: Octo-Grab (R) - I almost never take this ability. From 10-19 the ability stuns one opposing hero for 3 seconds while dealing 1 damage per second. It must be channeled, so Murky cannot use any other abilities during this time and Murky can be interrupted. The strategy is to drop a Pufferfish at your opponent's feet and then hold them in the blast radius with Octo-Grab until the fish explodes. But it usually won't kill them and Pufferfish takes a moment to throw and you have such little life already and... you get the idea. In an organized team fight with voice chat and you can direct your team to focus your target, then I can see the value, but in most cases March of the Murlocs provides a greater threat as it affects more opponents and deals more damage. When talented, Octo-Grab does decent damage, but by level 20 the game is usually winding down.

Talents Top

  1. Level 1 - Bubble Breeze: Every time. Being able to use bubble to catch up to your prey or get out of a nasty situation is key. The only alternative choice may be Assault Egg if you find that you're being hunted down frequently. With Murky's AOE power and low health pool, the other two choices are really not even worth considering by comparison.
  2. Level 4 - Gathering Power: Stacks of GP persist through death as long as your egg is alive. If I am up against a team that is hunting my egg out this early in the game, then I will take Bigger Slime. It's rare that I'll know that early though. Tufferfish and Envenom are decent choices, but weaker than the other two.
  3. Level 7 - Slimy Pufferfish: This is the only viable choice here. It allows Pufferfish to become a ranged slime. Throw fish, run in after your now slowed prey, finish with Slime. Laugh at their expense. Do not even consider the other three.
  4. Level 10 - March of the Murlocs: Check out my overview of the two Heroic abilities above.
  5. Level 13 - Bubble Machine: This is a tough tier. All four options have their place. I almost always choose Bubble Machine as it pairs with the next talent so well. It makes Murky incredibly hard to kill and annoying. Continuous Slime is usually my next choice if I'm not being constantly focused. It increases your damage per second by a moderate amount. If I find that my egg is being hunted frequently, then Hidden Assault is a phenomenal response. Suddenly you're halfway across the map before you appear and it makes it a lot harder to pin down the egg's location. Compressed Air is good for taking out structures, but it's probably the weakest choice here.
  6. Level 16 - Rejuvenating Bubble: OMG. This talent is so amazing. I have heard the cries of many opponent from miles away as their near death Murky is suddenly back at full health. With this talent, you can clear mercenary camps with ease and get in and out of cannon fire without breaking a sweat. Wrath of Cod is strong, but why would you ever take it? Seriously. This is the only viable option here. Trust me. I have seen games completely flip in advantage just because of this talent.
  7. Level 20 - Swift Storm: This one is handy for those late game siege assaults. Running past minions and cannon fire and opponents to get into the thick of everything and start dropping Slimes on everything. Never-Ending Murlocs is really good, but Swift Storm is usually better. Bolt of the Storm is overshadowed by Bubble Breeze and Bubble Machine. You didn't pick Octo-Grab, did you? In the unlikely event that you did, this talent redeems your choice but only barely. Good thing that your choice was mostly useless for the past 10 levels.

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