Spin To Win Assassin Zeratul by Aaron2a

Spin To Win Assassin Zeratul

By: Aaron2a
Last Updated: Mar 6, 2015
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Build 1 of 1

Zeratul

Build: Build #1

Level 1
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Level 20

Notes About Abilities Top

Q: Main Burst Damage Source.

W: Good Slow, but better finisher.

E: Blink that doesn't break invisibility. Additionally it avoids all damage from towers if you blink before they hit. The damage dodge does include when you return from a blink using the wormhole.

lvl 10 ult justification. = its amazing.
Honestly though it can be an amazing ult or a terrible one depending on how you use it. One great use of it is any jumping abilities that deal damage on landing will not land until after the ult. So Sonya for example can ult in and not hit the ground until after the ult which can ensure a huge ult. Other Spells that have timers but no health bars are also immune. For example Diablo Global ult stun, Gazlows time bombs. On the other hand minions and things with health bars will be immune. So Gazlow turrets, Banglings, that blow fish murky uses all get put into stasis. Don't use it in a primarily aggressive fashion though, you can gauruntee escapes or avoid big damage for your team by using it on them. Oh not to mention it works on buildings.

All you do Top

Early on for harass go for a w->q blink combo for safe damage but heavy on mana. Alternatively you can stick around for a while after the w->q in the hopes to do more damage but your pretty squishy, so i wouldn't recommend it.

After the void slash at upgrade for Cleave then you change the order of the q and w but the rest stays the same.

Once you get the wormhole upgrade for blink this will be your main damage combo.
At which point it will change to E-> walk -> Q -> W -> E

If done correctly you should be able to get the full combo in with no damage taken. The whole thing takes about .6 seconds which is still pretty long, but if you catch them off guard you should be safe.


Once you get Rewind you will be able to do a prolonged version of the combo or 2 iterations in succession once they fix a bug with rewind interfering with wormhole.

Prolonged version of the combo.
E-> Q -> W -> 1(rewind) -> Q -> W -> W -> W -> E - > E Optional(Warning: no wormhole available at the moment after rewind)
Everything after your initial Q -> W -> 1 is pretty much face roll, with the exception of keeping the return blink at the end, and an optional escape blink, which until it is fixed has no wormhole option available on it.

After the issue is resolved I would recommend this. Only because the stacks on your gathering power are so valuable and being able to get out of the fight and back in will limit the damage taken by tower shots.
E-> Q -> W -> W -> E -> E -> Q -> W -> W -> E

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