This is Valla's Q build. Best build in QM. In ranked its used mostly to deal with melee assasins and deffend yourself. Good duelist and thats why alot of the other heroes which are concidered high threat to valla are put lower on the scale for danger, cuz this build deals with most heroes easy. In most of the situations you might want to go some of the other 2 builds, though. BUT STILL Q build is never a mistake.
HERE ARE THE PROS AND CONS FOR HUNGERING ARROW BUILD COMPARED TO THE OTHER VALLA BUILDS.
Pros: Good spell dmg.
Good aa dmg.
Good duelist. Can turn around and kill thoose melee ***ains instead of running from them.
Heals for 53%-100% heals depending on what you use blood for blood on. With spellshield that makes you
preeeety tanky... And you can survive situations in which other valla builds cant.
Good burst.
Cons: Doesnt bring that much for the team as the other builds can bring.
Weakest AA from the 3 builds.
Not that high sustain dmg as the other 2 builds. Still decent tho.
MANA HUNGRY. GET YOURSELF A MALFURION.
TALENT CHOICES
LVL 1: Siphoning arrow - core talent to the build
LVL 4: Puncturing arrow - obviously core talent for the build
LVL 7: Repeating arrow - OBVIOUSLY core talent for the build.
LVL 10: Rain and Strafe - they both are viable. You usually go rain when they are melee heavy(80%
of the times with the increased popularity on thrall and sonya) and
have melee ***ains. Not that good idea vs 1 melee(tank) and 4 other ranged heroes. This is where you go
Strafe.
LVL 13: ALL are viable - the good part of that build is that your lvl 13 talent isnt a core talent
for your Q build and you can choose for example giant killer, to get more sustain dmg from the AA build or
Frost Shot - to get more control from the W build. Tempered by discipline isnt prefered for new valla
players,though. You will need to aa something to get hatred stacks before the actual teamfight is started
so you have benefit from the talent. That also means on some maps where there isnt anything to get stacks
from it is a BAAAD idea to go with Tempered by Discipline. Such maps are BHB(cuz you mostly fight near the
pirate, Cursed Hollow, Towers of Doom. So you get Tempered by discipline on the other maps and when you
dont really need spellshield or the slow from Frost shotand their frontline isnt exactly really high on HP
for you to go giant killer. I imagine such teamcomp only in QM. Spellshield you pick vs alot of spell
damage users(obviously) and when you dont need giant killer that much. Giant killer is usually the most
prefered one though. With your fast AA its just too good.
LVL 16: Blood for Blood is the go for talent. PLS DONT GO TUMBLE. ITS JUST BAAAD. You have 1 more
arrow but in a teamfight you cant heal that much from that arrow as much as you would with BFB. Also you
are already mana hungry hero so why should you waste 135 mana. Not to mention that when your vault reset,
it doesnt give you a second charge for the second vault so its like 2 vaults at the start of the tf and
then 1 for the rest of the battle. About Executioner: if your team has enough CC for executioner you
should have gone AA build anyways. Still if you think you need that extra safety from Q and want that
Executioner you will need to get the lvl 13 slow with it. Its a really good combo. 5/8 sec you will have
30% stronger AA.
LVL 20: All are viable(yes even upgraded rain has its uses) - Upgraded strafe you usually pick when
you dont die often and you dont need bolt. Also when you didnt pick Giant killer on lvl 13. If you did,
you go for Nexus Frenzy. Its a sin not to go for nexus frenzy if you have giant killer. Bolt - vs heroes
like Zera, Leoric, Stitches or if you die much. Why vs thoose 3? Imagine late game getting hooked and lose
the game cuz of that 1 hook. Hooks matter ALOT late game. Same is with Entoomb and Void prison. Also Bolt
is the ultimate defensive and offensive tool. The last one is Storm of Vengeance: people usually think its
terrible talent and they are kinda right. I did however find some uses for it. For example read the guide
above about butcher. 4 Waves will make some sort of a safe zone. If you have morales and they have illidan
jumping on her, you can drop rain and her and tell her to stay in it. Worked with big success. Also it
proved quite nice on some maps with alot of narrow spaces. Still the other 3 are the preffered talents.
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