Explore Zeratul’s abilities including: combat trait, base abilities, heroic abilities, and abilities gained through talents. You can also find Zeratul’s talent tree at the bottom of the page.
Combat Trait
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Permanent Cloak
Gain Stealth when out of combat for 3 seconds.
Taking damage, attacking, using Abilities, or channeling ends Permanent Cloak. | |
Active Abilities Zeratul starts the game with these active abilities
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Abilities
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(Q) Cleave
Deal 200 (+4% per level) damage to nearby enemies. | |
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(W) Singularity Spike
Flings a Singularity Spike that sticks to the first enemy hit. Deals 240 (+4% per level) damage after 1 second and slows the enemy by 40% for 3 seconds. | |
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(E) Blink
Teleport to the target location.
Using this Ability does not break cloak. | |
Heroic Abilities(Granted at level 10)
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(R) Might of the Nerazim
Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage.
Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage. | |
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(R) Void Prison
Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected. | |
Abilities Gained Through Talents
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Zeratul Talents