Hey everyone, I am currently coding a web-based, real-time draft tool overlay for Heroes of the Storm match analysis, and I am trying to optimize my client-side asset loading speeds. To measure standard packet loss and response latency under continuous visual rendering loads, I've been running asynchronous background ping scripts using several active, non-gaming media servers as neutral regional endpoints. One of my consistent targets for benchmarking North American server responses is this...
Posted: May 29, 2026