Raynor by Alser

8 Votes

Raynor

By: Alser
Last Updated: May 4, 2018
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Raynor

Rework

NEW Talent - *
MOVED Talent - *
CHANGED Talent - *


Another concepts:
VARIAN - REWORK
GARROSH - REWORK
KHARAZIM - REWORK
REXXAR - REWORK
ARIEL HANSON - INFESTED SCIENTIST

Combat Trait

1
Scouting Drone
Cooldown: 45 seconds
Charges: 2
* *

Places a Scouting Drone at target location, granting vision and revealing a large area around it for 45 seconds.
This drone cannot be hidden and is killed by enemies with 2 Basic Attacks.

Passive: Raynor's Basic Attack range is 1 further than most other ranged Heroes, and his vision radius is 1 further as well.

Primary Abilities

1
Penetrating Round
Mana: 60
Cooldown: 12 seconds

Deals 240 (+4% per level) damage and knocks enemies back.
2
Inspire
Mana: 40
Cooldown: 10 seconds

Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.
3
Adrenaline Rush
Cooldown: 40 seconds
*

Automatically activates to heal for 440 (+4% per level) when Raynor is below 30% Health.
Adrenaline Rush can also be manually activated. When used this way, it's will cost 50 mana.

Can be toggled to allow or prevent this talent from triggering automatically. (Button "1")

Heroic Abilities

1
Hyperion
Mana: 100
Cooldown: 100 seconds

Order the Hyperion to make a strafing run dealing 66 (+4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 (+4% per level) damage. Lasts 12 seconds.
2
Raynor's Raiders
Mana: 50
Cooldown: 40 seconds
Charges: 2
*

Summon Stealthed Banshee at target location. Banshee deals 50 (+4% per level) damage a second and lasts 22 seconds. Banshee gains 20% increased Movement Speed.

Summon both Banshees and reactivate to retarget - button "R"
Summon 1st Banshee and reactivate to retarget - button "2"
Summon 2nd Banshee and reactivate to retarget - button "3"

Level 1

Call to Action * ?Quest: Every Minion killed near you grants 0.20 Attack Damage, and Takedowns grant 0.50 Attack Damage.
?Reward: Upon gaining 40 bonus Attack Damage, Raynor also gain additional 10% bonus Attack Speed
while Inspire active.

Confident Aim * Penetrating Round's width is increased by 50% and its Mana cost is reduced from 60 to 30.
?Quest: Hit 30 Heroes with Penetrating Round.
?Reward: Lowers the cooldown of Penetrating Round by 3 seconds for each affected enemy Hero.

Aspire to Inspire * Raynor's Basic Attack against enemy Hero extend duration of Inspire by 0.5 seconds.
?Quest: Inspire to ally Heroes for a total of 2 minutes. Multiple Allies provide additional time.
?Reward: Increase Inspire's range by 50%.

Level 4

Excessive Power * Enemies within the first half of Penetrating Round's range are knocked back 35% farther.

Howdy, Boys!? * Inspire increace Nearby Minions damage by 50%.

Good Price * Reduces the cooldown of Scouting Drone by 15 seconds and Increases durability to 4 Basic Attacks.

Level 7

Puttin' On a Clinic *
Cooldown: 10 seconds
If Raynor being Stunned, Silenced or Rooted reduce cooldown of Adrenaline Rush by 20 seconds and other basic abilities
by 5 seconds.

Relentless Leader * *
Cooldown: 8 seconds
Automatically activates if Raynor being Stunned, Silenced or Rooted to knocks away nearby enemies and gives 25 Armor,
reducing damage taken by 25% for 5 seconds.

Give Me More! * Increases Adrenaline Rush healing by 40% and gives a Shield that absorbs damage equal to 20% of his
maximum Health for 4 seconds.

Invigorating Oration * While Inspire active, Basic Attacks heal for 20% of the damage dealt to the primary target.
Increase this bonus by 5% for each allied Hero nearby when Inspire is cast.

Revolution Overdrive Gain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast.

Level 13

Double-Barreled Penetrating Round gains a 2nd charge.

Steel Resolve Increases Inspire's duration by 50% and causes Adrenaline Rush to also apply Inspire.

Sharpshooter * Raynor's Basic Attacks deals an additional 0.3% of their maximum Health as damage to enemies for every 1 extra range away.

Executioner * Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.

Level 16

Cluster Round * Penetrating Round damage is increased by 20% for each additional target hit up to 100%.

Hamstring Shot * * Penetrating Round slowing enemies by 50% decaying over 3 seconds.

Bullseye The first enemy hit by Penetrating Round is stunned for 1 second.

Headshot * Every 20 seconds, your next Basic Attack against a Hero deals 100% additional damage.
Basic Attacks reduce this cooldown by 2 second.

Level 20

Scorched Earth An additional set of lasers blast the ground 5 times per second, dealing 40 damage in an area.

Dusk Wings Banshees remain Stealthed while attacking and fire 50% more frequently.

A Card to Play * Increases Attack Speed by 20% and whenever a Hero (ally or enemy) is killed, the cooldown of Raynor's Heroic Ability is
reduced by 10 seconds.

Terrans Revenge * Raynors's Basic Attacks now ignore Armor, and his Basic Attack range is increased by 1.1.

Swann's Gift * Lower enemy Heroes Armor by 25, increasing all damage taken by 25%.
Effect persist for 2 seconds after exiting a Scouting Drone area.

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1
[-]
LevicopterKate | March 22, 2018 5:46am
PLEASE........ I need this... Raynor is such a babe and he's one of the most boring heroes to play
1
[-]
cpt.haxray (1) | September 24, 2017 8:21pm
A REALLY good rework for raynor(even if I was a bit iffy about scouting drones being added to his trait baseline). Only thing that i'm disappointed about is barely any changes to his ult's level 20 talents, which are both rather weak, and changing putting on a clinic so drastically. perhaps move its name and effect to the "Howdy, boys!" Talent at level 4(The original putting on a clinic), as that was part of his original trait and is nice to see still around.
1
[-]
Theory | August 7, 2017 8:57pm
I have but one small suggestion as far as the writing of the rework goes, and that would be to write up what changes were made.
For stats, write the old stats, then the new ones.
For abilities, make an author's note that states what changes were made.
For talents, note which ones were moved, modified, renamed, or added.
1
[-]
Alser | August 8, 2017 8:31am
Q, W, Hyperion, Ultimate upgrades and five talents are not changed. (Revolution Overdrive, Double-Barreled, Steel Resolve, Executioner, Bullseye.)
Original talents you can find on www.heroesfire.com/hots/talent-calculator/raynor
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