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Heroes of the Storm Patch Notes - June 27, 2018

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Quote | PM | +Rep by miyari » June 27, 2018 4:05pm | Report


We've just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.



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Battlegrounds



Ranked Battleground Pool
  • Volskaya Foundry has returned to the ranked play Battleground pool.
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Heroes



Assassin Specialist Support Warrior
Ana

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Assassin





Talents



Seraph's Hymn
- New functionality: Reduce Blinding Light's cooldown and Mana cost by 33%. Basic Attacks against Blinded enemies deal 100% bonus damage.


Impale
- Bonus damage threshold increased from 50% to 60% of the target's maximum Health.

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Stats



General.display_name(General.keybind)
- Health scaling reduced from 4.25% to 4% per level.
- Health Regeneration scaling reduced from 4.25% to 4% per level.

Abilities



Shield Capacitor(Combat Trait)
- Shield scaling reduced from 4.25% to 4% per level.
- Shield Regeneration scaling reduced from 4.25% to 4% per level.


Planet Cracker(R)
- Damage increased from 108 to 112.

Talents



Combat Advantage
- Damage bonus reduced from 40% to 35%.


Warp Warfare
- Attack Speed increased from 125% to 175%.


Adanium Shell
- Armor received after Warping increased from 40 to 50.


Rapid Recharge
- Shield recharge amount increased from 40% to 60% of healing received.


Auxiliary Shields
- Shields regeneration amount reduced from 15% to 10% of Basic Attack damage dealt.

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Abilities



Gilnean Cocktail(Q)
- Cooldown reduced from 10 to 9 seconds.

Talents



Perfect Aim
- Mana refund increased from 35 to 45.


Visceral Attacks
- Removed.


Unfettered Assault
- Now also causes Worgen Basic Attacks to reduce Razor Swipe's cooldown by 1.5 seconds.

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Abilities



Warden's Cage(R)
- Warden Avatar duration reduced from 7 to 5 seconds.

Talents



Pursuit of Vengeance
- Cooldown reduction per Hero tethered increased from 1.5 to 2.5 seconds.


Shadow Armor
- Armor duration increased from 2.5 to 3 seconds.


Cruel Chain
- Damage bonus per stack reduced from 40% to 30%.
- Maximum damage bonus reduced from 200% to 150%.


Vengeful Knives
- Bonus damage per Hero hit increased from 1.2% to 1.5% maximum Health.

Developer Comment: These changes are directed towards fixing some of Maiev's lower win-rate talents. We also wanted to address the duration of Warden's Cage. We like that it is a big moment for Maiev, but we don't feel it needs to linger quite so long.

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Stats



General.display_name(General.keybind)
- Basic Attack damage reduced from 28 to 27.

Abilities



Blink(E)
- Cooldown increased from 8 to 9 seconds.

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Talents



Amani Rage(1)
- Amani Rage is now part of Zul'jin's baseline kit.
- Cooldown increased from 20 to 30 seconds.
- No longer grants Armor.


Amani Hide

Developer Comment: Amani Rage has become a staple in almost every build for Zul'jin. We love that it creates meaningful moments and synergizes with his kit, so we made it a baseline ability but had to take a little power out of it to compensate. We've created Amani Hide as an upgrade for it that brings back the armor functionality players are accustomed to.

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Specialist





Abilities



Plague of Toads(E)
- Damage per tick reduced from 18 to 17.


Gargantuan(R)
- Attack damage reduced from 150 to 140.
- Health reduced from 2,185 to 2,000.

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Talents



Probius Loop
- Required number of Heroes hit to create a new Warp Rift reduced from 2 to 1.

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Stats



General.display_name(General.keybind)
- Basic Attack damage reduced from 82 to 80.

Abilities



Hunter Killer(W)
- Damage reduced from 68 to 65.


Infested Drop(E)
- Roach damage reduced from 29 to 27.


Nydus Network(R)
- Cooldown increased from 100 to 120 seconds.
- Cooldown reduction per Basic Attack while on Creep decreased from 0.75 to 0.5 seconds.

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Support





Abilities



Shrike(Combat Trait)
- Now also applies Doses to Structures.

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Talents



Morenados!
- Cooldown reduction increased from 5 to 6 seconds.

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Abilities



Chain Heal(Q)
- Cooldown reduced from 9 to 8 seconds.
- Healing increased from 240 to 260.
- Mana cost reduced from 65 to 55.


Ancestral Healing(R)
- Healing reduced from 1475 to 1180.

Talents



Spiritwalker's Grace
- Mana cost reduction decreased from 20 to 15


Stormcaller
- Maximum Mana restoration increased from 40 to 100.


Farsight
- Area reveal duration reduced from 10 to 5 seconds.
- Enemy reveal duration reduced from 4 to 3 seconds.
- Cooldown reduced from 30 to 16 seconds.
- Size of reveal area reduced from 10 to 7.


Earthliving Enchant
- Healing per second increased from 40 to 45.


Tidal Waves
- Cooldown reduction decreased from 1 to 0.75 seconds.


Rising Storm
- Damage bonus per stack increased from 10% to 15%.
- Maximum stacks reduced from 20 to 15.


Farseer's Blessing
- Healing bonus increased from 50% to 75%.
- Nearby allies healed increased from 50% to 75% of the healing done by Ancestral Healing.

Developer Comment: By increasing the healing potential of Chain Heal, Rehgar will feel more dynamic before level 10. He will also rely less on Ancestral to create the healing output needed from a healer. The cooldown reduction will also make Tidal Waves, Earthliving Enchant, and Blood and Thunder more attractive picks on their respective tiers. We're reducing the healing of Ancestral some to compensate for his stronger base kit. During internal testing prior to making this change, we found the extra healing it offered frequently resulted in overhealing. As a result, we think this healing reduction won't feel as impactful as it might initially seem.

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Warrior





Talents



Nullification Shield(Talent)
- Removed


Hardened Shield(Talent)

Developer Comment: Now that we've removed Anub'arak's baseline Spell Armor, we've also decided to normalize his Nullification Shield Talent. Since Harden Carapace provides him with a healthy amount of Spell Armor, it now shares a lot of the same design space with Nullification Shield. We want to make the use case for his Level 20 Talent clearer, which is to simply press the button when in a lot of trouble to survive burst damage.

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Abilities



Bunker Drop(R)
- Cooldown increased from 50 to 60 seconds.


Combustion(R)
- Damage increased from 48 to 52.

Talents



Feeding the Flame
- Oil Spill cooldown reduction increased from 2 to 2.5 seconds.

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Stats



General.display_name(General.keybind)
- Health increased from 2,618 to 2,670.
- Health Regeneration increased from 5.45 to 5.56.

Abilities



Apocalypse(R)
- Cooldown reduced from 100 to 90 seconds.


Lightning Breath(R)
- Cooldown increased from 60 to 70 seconds.

Talents



Cruelty
- Bonus Attack Speed duration increased from 5 to 7 seconds.


Dying Breath
- Cooldown reduction increased from 20 to 25 seconds per Hero hit

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Stats



General.display_name(General.keybind)
- Health increased from 2,540 to 2,700.
- Health Regeneration increased from 5.289 to 5.625.

Talents



Eternal Retaliation
- Now also restores 2.5 Mana for each enemy hit by Condemn.

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Abilities



Divine Purpose(Combat Trait)
- Cooldown reduced from 10 to 8 seconds.


Avenging Wrath(E)
- Damage increased from 150 to 225.

Talents



Aegis of Light
- Armor amount increased from 25 to 35.


Gift of the Naaru
- Healing reduced from 400 to 275.


Hand of Freedom(Talent)
- Bonus Movement Speed increased from 35% to 50%.


Righteous Momentum
- Yrel is no longer slowed while channeling Righteous Hammer.
- Bonus Movement Speed reduced from 45% to 25%.


Templar's Verdict
- Armor reduction duration increased from 2 to 4 seconds.


Divine Favor
- Cooldown reduction decreased from 2 to 1.5 seconds.

Developer Comment: We've seen Yrel trending upward strongly since her release, most likely due to players beginning to master her unique playstyle. We've seen a large difference between players who have a lot of experience as Yrel (Hero level 10+) and people who are still learning the Hero. This is likely why we've seen her rise from her initial winrate of 40% to her current 46%. That said, we would like her to feel a little more powerful and be countered by enemy picks a little less. We've increased Avenging Wrath's damage so she gains a little wave clear (though she'll have to use her escape to do so), while also allowing her to threaten enemy backlines. By reducing the cooldown of Divine Purpose, Yrel players won't need to channel as frequently which will result in fewer interrupts. We've also made several Talent changes to buff a few that were underperforming, and to offset the lower Divine Purpose cooldown.

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Bug Fixes



General
  • Addressed an issue that could cause the game client to crash.
Heroes, Abilities, and Talents
  • Alexstrasza: Casting Dragonqueen no longer reveals Alexstrasza's location to enemies through the Fog of War until she is killed.
  • Alexstrasza: An enemy Alexstrasza's Dragonqueen model will no longer persist after she enters a vehicle in the Fog of War.
  • Medivh: Placing an item, like a Turret or Biotic Emitter, during Raven Form channeling will no longer allow Medivh to cast Abilities in Raven Form.
  • Thrall: The Feral Resilience Talent's buff bar tooltip now correctly states that stacks grant 50 Physical Armor.
  • Shields: Talents that deal damage versus Shields, such as Varian's Shattering Throw, no longer also deal damage to the target's Health.
  • Yrel: Can no longer cast Bubble Hearth while she is being revived by Divine Palm.
  • Yrel: Bubble Hearth is now placed on a reduced cooldown if casting is interrupted by Divine Palm.
  • Yrel: No longer becomes permanently Invulnerable if she is revived by Divine Palm while casting Bubble Hearth.
User Interface
  • Collection: Backstories have been restored for a number of Kerrigan, Leoric, and Rexxar skins.
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miyari
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