Artanis MLG DPS Guide! by LuigiLad

Artanis MLG DPS Guide!

By: LuigiLad
Last Updated: Nov 18, 2015
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Build: Build #1

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Level 20

Threats to Artanis with this build

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Threat Hero Notes
Murky Man.. it's Murky. Pop your Twin Blades and you have yourself a profit.
  No Threat
  No Threat
  No Threat
Gall Honestly Cho'Gall is only hard to fight if the two players communicate well.
Thrall Thrall is strong, but most other characters can out-dps him nowadays. If you play right he will die at your hand.
Artanis This matchup is interesting because of how much moving and warping around there is. It's not that hard to win if you play your cards correctly.
Falstad Strong, especially when tailwind activates. He can stay off of you while pelting you with hammers and that won't go so well.
Raynor Again, another strong hero who can reject you during a dash. If he keeps you back far enough with his Q, you're screwed.
Arthas Artanis isn't as "tanky" as the other Warriors in the game. If you're going head-on against another warrior, proceed with caution.
Diablo If you let this big guy grab you mid-dash, it isn't going to end very well.
Leoric This guy is tough right now. Don't bother engaging him till you have Titan Killer or you won't be able to burst him down before he kills you.
  No Threat


Hey there! I'm LuigiLad. (add me if you want at LuigiLad#1636 on battlenet). Anywho, thanks for visiting my Artanis Heroes of the Storm guide!

To get off to a good start, I want to point out that Artanis is not like your average Warrior. He tends to be a lot squishier and that's why most people tend to take advantage of his damage, not his stamina. This guide honestly tends to work wherever, whenever, as long as you keep that Twin Blades going as much as possible.
Twin Blades only has a four second cooldown, so don't be hectic to use it.
Artanis as a hero doesn't use up much mana, so again, don't be afraid to use your abilities to get the job done.


Blade Dash has a 10 second cooldown and reads this:
Dash forward and deal () damage to enemies, then return and deal () damage.

Now this one's interesting. Ten seconds for a cooldown is pretty good, but not great. However, the fact that it doesn't just charge forward, but it makes you come back makes up for that. Once you increase the range and speed by 30% using talent choice 2, you can use it to kill anyone who trys to escape your grasp. However, the first strike on Blade Dash is MUCH weaker than the second, so that's where your third talent choice comes in. That makes it so now the damage you do forward and back is about equal, so that helps. Use this ability to kill whenever possible, but don't get too greedy. That never helps.


Twin Blades has a four second cooldown and reads this:
Your next Basic Attack immediately strikes the enemy two times.

Now, this doesn't seem all powerful yet, but with the talent build above, it becomes ridiculous. The four second cooldown allows you to pretty much keep it up the whole game, and don't be afraid to use it if you aren't in combat. It doesn't wear off, it just stays until you use your next basic attack. Seasoned Marksman will keep it nice and shiny and make it do more damage, and so will your 13/16 talents.
It only costs 25 mana too!


Phase Prism has a 14 second cooldown and reads this:
Fire a Phase Prism that deals () damage to HEROES and swaps your position with theirs.

Again, this one is interesting. Not only can you use it to start fights, you can use it to end them. This also tends to disorient people sometimes when you use it, but most players aren't affected. I didn't include any talents that benefit Phase Prism because it's really only used to catch up with an enemy or put them in a bad situation. You can also sometimes Prism them into your towers which always deals a lot of damage.


Purifier Beam has an 80 second cooldown and reads this:
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing () damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.

Oh boy. This one. Honestly. Never get the second ultimate (in my opinion). This can easily guarantee a kill if your opponent isn't careful and even if it is slow as it moves, it really just forces your opponent to move around and not attack. I've watched Illidan run in circles to get away from this thing. And while both ultimates have infinite range, the level 20 talent makes this unbeatable. Today was about the 8th time I've wiped a whole team because the beam keeps going and going every time one person dies.


Suppression Pulse has a 50 second cooldown and reads this:
Fire a large area pulse from the Spear of Adun, dealing () damage and Blinding enemies for 4 seconds. Unlimited range.

Now, this Ultimate is great, but I'm not a fan of it due to how good the Purifier Beam is. Honestly it only really shines when there's a group, whereas the beam can shine solo or with a group (if you have the level 20 talent.) I don't recommend this talent.


Shield Overload has a 20 second cooldown and reads this:
If you take damage while below 50% Health, gain a () point Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds.

Now this thing has saved my rear SOOOO many times. It does what the description says, but Twin Blades speeds it up even faster. It's really just a great passive and a life saver.

Alright, that's about it! Thanks for tuning into my guide and I hope it helps ya out in the Nexus!

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