Go Time Artanis by MikeDub

Go Time Artanis

By: MikeDub
Last Updated: Sep 28, 2016
1 Votes
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Build 1 of 2

Artanis

Build: High Enemy Attack Damage

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Artanis with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
Raynor
3
Zeratul (For basic attack builds)
3
Chen
4
Illidan His ability to out maneuver you and dodge your attacks is annoying, but not that threatening.
4
Greymane
5
Tyrael
6
Leoric His healing allows him to trade into you fairly well.
7
Rexxar
7
Muradin
7
The Butcher
8
Anub'arak
9
Dehaka
9
Kerrigan
10
E.T.C.
10
Diablo
10
Stitches

Artanis

Build: High Enemy Ability Damage

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Artanis with this build

Threat
Low
High
Show all
Threat Hero Notes
1
Murky (Without Octo-Grab)
2
Li-Ming
3
Chromie
3
Zeratul (For ability builds)
4
Nova
5
Kael'thas
5
Jaina
5
Tyrande
6
Murky (With Octo-Grab)
7
Brightwing
8
Anub'arak
9
Dehaka
9
Kerrigan
10
E.T.C.
10
Diablo
10
Stitches

A Brief Introduction Top

This build is all about getting stuck into the action. Once you go in, just keep going. It can be difficult for you retreat once you start attacking, so you'll need to rely on your team to cover you if you need to leave the fight.

The Talents Top

[*] Seasoned Marksman gives you some extra damage and makes you a bigger threat, this helps keep enemies focused on you instead of your allies. The main point however is the quest reward. The 30% attack speed boost will save your life if used at the right time.

[*] Templar's Zeal allows you to use your Blade Dash more often while you are living on shields. It also has synergy (heh) with the next talent...

[*] Psionic Synergy reduces Shield Overload's cooldown for every hero hit with Blade Dash. This adds extra utility to Blade Dash, giving you even more survivability.

Now both Heroic Abilities have their place. If the other team has many basic attack focused heroes then...

[*] Suppression Pulse blinds enemies, keeping their attacks from hitting you. This keeps heroes such as Illidan from shredding you before your shields are off cooldown and doubles as a means of escape, if you're desperate.

However, if there are more ability focused enemy heroes then...

[*] Purifier Beam can be an excellent source of damage to pressure the enemy's back line or stack damage on the warrior you're trading in to.

[*] Triple Strike gives you further cooldown reduction on your shields at the cost of an extra second on your Twin Blades cooldown. This can make or break the build depending on your ability to manage both your Blade Dash and Twin Blades cooldowns. (Best used with Suppression Pulse.)

[*] Phase Bulwark takes the sting out of high burst damage from abilities like with Chromie and Li-Ming. (Best used with Purifier Beam.)

[*] Shield Surge doubles the shields you gain from Shield Overload, buying you precious time to once again get your shields off cooldown.

[*] Force of Will (bear with me here) increases the shield cooldown reduction of your basic attacks, allowing you to get your shield off cooldown faster.

Final Thoughts Top

The build centers around reducing the cooldown on Shield Overload as much as possible, as well as maximizing the effectiveness of your shields and the amount of time you have to lower the cooldown of the shields.

Be careful around characters with stuns. Heroes like E.T.C., Stitches, and Diablo, who can effectively displace and stun you, will be the bane of your existence.

You are not a mobile character. With enemies closing in and no good escape options, your best chance is to fight for your life and rely on your team to back you up.

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