Hammer brawl builds by Slimper

Hammer brawl builds

By: Slimper
Last Updated: Feb 5, 2017
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Build 1 of 4

Sgt. Hammer

Build: Move in Stealth (the strongest build)

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Sgt. Hammer

Build: Zoning altars / Split push

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Sgt. Hammer

Build: 1v1 sustain

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Sgt. Hammer

Build: DPS / Duo soak

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Updates Top

Finally had time to play, it was a blast :D This was the hover siege build. I also added a few additional tips about camps and shrines!

General tips Top

- Take an aggressive siege position while in stealth and be the first one to start shooting. Trading health in your favor makes your opponents Hearthstone which then turns into a free fort and a free win ;)
- Place mines on your flanks and in bushes too. You never want to be ganked and lose your structures because of that, so pay attention to the map a lot (like every 3 seconds).
- Another reason to watch your minimap is the ability to BFG. When you see 2-5 enemies clustered together, aim for the grid (not for the model, but for the little circle under it) and shoot. This will overturn fights in favor of your team even if you're top and your team is bottom.
- Z out of the siege mode when you've been caught by the stealth Ambush or when you're overwhelmed with the opponents.
- Save your First Aid for the altar phase, just like you save your fountain for it. And don't forget that destroying fountains is very-very important and will win you the sustain battles, but don't die for it.
- Each shrine deals 20% of the core damage, 5 shrines is a victory, that's why you can't be split-pushing while . Only do that if you can draw attention of 1 or 2 other players on you without dying.
- Camps bottom are super important (1 camp potentially deals 15% core damage). That's why putting 4 man bottom before and after the shrine phase is a good idea.
- Every globe globe is 10% health, pick them up and you almost never have to go back. This means more fort damage and an advantage in the shrine phase!
- Remember that opponents can't safely retreat through the captured forts, so zoning will grant you the captures of the shrines.
- All builds besides the first and the last one are very limited in movement (that's why they're less strong and more punishable, especially by BFG), so I don't suggest using them unless you feel very confident about achieving the maximum potential of the chosen talents. Though, if you have a team of five, you can have 1 guy soaking lanes with the Duo soak build and 4 people push as 4. That would be fun to crank! :D

Level 1 Top

The reason behind always going Ambush at level 1 is getting the first shot on the enemy and a great synergy with Hover Siege Mode. You can ambush a lot with this talent :)

Level 4 Top

I don't like Vigorous Assault at lvl 4 and think that it's a trap talent, because it offers very little sustain and works only outside of the fight. Dealing more damage with the Focused Attack is much more important.

Level 7 Top

Always First Aid. Having this sustain is very important, especially in a mode where trading health is all that matters.

Level 10 Top

Blunt Force Gun is much stronger than Napalm Strike, mostly because it's a great finisher and the fact that it has a very strong upgrade. You can still get Napalm Strike if your team is very bad at soaking lanes and taking forts, it's also more DPS in the long run (but with reduced core health it probably won't get as much value). It does reveal stealth, but good players will shoot you on site, so it's 0 value on that department.

Level 13 Top

At 13 you can definitely go First Strike, you're likely to be the top damage if your opponents are lacking. It's especially good for taking forts, not so much in the fights. It has more synergy with the Graduating range too.

Otherwise get Giant Killer, it'll help you trade a lot.

Level 16 Top

This talent tier is the most flexible one.

Stoneskin is for 1v1 trades, Graduating Range is for zoning the altars/forts, Hover Siege Mode is for mobility (you don't have to resiege against other hover siegers, but don't forget about restealthing) and juking the BFG.

If you go the Stoneskin, don't forget to trade health, pop the shield and the First Aid healing (like Johanna's trait into the lvl 4 active heal). This way you outsustain 1v1s and win them for your team. It also helps surviving the BFG :)

Level 20 Top

The choice is between the Orbital BFG and Nexus Frenzy. Orbital BFG is very annoying and catches people off guard a lot of the time. Nexus Frenzy is more range and DPS. In my experience the BFG upgrade is stronger and much more fun :D

Advanced Lava Strike may have some value against grouped opponents in stealth (you'll get a big health trading lead), but not many players group like that, so, yeah, don't pick this :p

Thanks for reading, hope you'll have fun! Cheers :)

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