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I do think blood for blood is a little better in most situations than executioner, but it is very dependent on the enemy team, the heal from it isn't that great, especially if you went frost shot, you can have an equivalent slow.
(Hero league as of this post)
EDIT: Strafe can also be very good, when your team needs to (split) push lanes. It is really hard for the enemy team to send just one or two hero(s) to take care of the lane that valla is in because using strafe after baiting out interrupts will almost certainly spell death for the enemy hero, or will allow valla to easily escape. This utility is really not found with RoV.
I'm unsure of what high tier you are playing at but, playing with the top tier player on top teams, and hotslog, most Valla's are going Strafe, but again it's not quite at the rate that I quote in the guide of 99% it's more around 75%, which is how I would say I have more recently chosen. It is closer to a toss up now, but you have to be aware of which one will be more impactful in a game given the compositions of both teams.
@Zycosis, I agree with that, you can however in a lot of situations be able to save strafe until the enemy team has used a lot of their interrupts, or you will simply have the upperhand most times if they wait on them, but in games where you reliably can't get off good strafe's I do go RoV, and will usually take blood for blood as well for more survivability and control. In high tier matches, I find my self still being able to use strafe very effectively, in most cases it's not from the actual use of strafe itself, it's from the potential time that it is used. I added my RoV build to the list.
Either way at the end of the day more high tier players are picking RoV lately because of how unreliable it is.
I agree blood for blood is decent, in some situations I do take it, but in most high tier play, the heal is really not what is going to help you the damage is and executioner does a much better job at that.
Using RoV properly will be a much bigger threat than strafe especially if you're patient with it, atm strafe tickles because the backline can run away from you and if you're just damaging tanks then strafe is pretty bad. If you're in a position to hit both the back and the frontline then you have a much higher chance of getting cc'd and killed unless you're playing against people with poor positioning which at that point it doesn't matter what talents you take.
In a high tier scenario though you'll never get a strafe that will be more effective than a proper RoV. Strafe is good against people who don't know how to stop it or against people that don't know how to position properly against it, the better the people are the easier it is to shut down a strafe valla and the more impactful RoV becomes. Not trying to argue or anything but atm strafe is just meh, it used to be amazing but after the duration increase to spread its damage out it's really not all that useful against good players.
I also agree that blood for blood is good on Valla, but her health total at any point in the game is not large enough for a heal of the size that blood for blood gives to be the tipping point between surviving and not. Blood for blood isn't really that good in teamfights because it usually doesn't do that much damage to heroes you want to be focusing down anyways. Executioner helps significantly more with the targets that you actually want to burn down, such as other assassins and healers.
Blood for blood on Valla is rather good, especially used on tanks it can heal from 25-35% of your HP if used on the right target, or 15-20% of your hp if on targets like WD or high HP assassins like tychus. Saves my *** in teamfights and more often than not adds up more damage than executioner does in a teamfight again if used on the right target. Executioner is good don't get me wrong, love that talent and pairs with searing attacks/manticore so well, but when you take no other defensive BFB allows you to be aggressive and outplay people while being safe.
Just my 2 cents liked your guide though <3
EDIT: Regarding Strafe, it's a good heroic but in the current meta it doesn't do that much. You pretty much have to bank on late game to make it better than a properly used rain of vengeance, and I didn't start using rain till recently either strafe was always my top pick until this patch. Right now though strafe is just to easy to interrupt with heroes like Anub'arak (with webwrap) and many others that already stopped her strafe while RoV can counter those heroes and even divey assassins such as kerrigan, it's also amazing at fighting in chokes which is more common than not on most maps.