TIER 1
-Conjurer's Pursuit and Psi-Infusion serve the same purpose, to allow you to spam abilities without worryin about mana. They are up to preference/situation but I prefer Psi-Infusion for two reasons. First, it is risky to go for the regeneration globe sometimes and T***dara's greatest strength is his ability to do everything at a range. The second is this talent works well with the Second Strike talent which allows you to actually go positive in mana with well placed storms.
-Overload is also great. If you are conservative with your abilities and are placed in a situation where you cannot get close to the enemies, this is a strong pick up.
-Don't get Minion Bulwark.
TIER 2
-This is a toss up between Healing Ward and Promote. Healing Ward allows you to serve your support function in teamfights and is very strong. However, with its recent nerf, I would put the increased pushing potential from Promote above this. In many maps you can drop promote and then leave for objectives while they either stall your opponents while they try to kill them or push the minion wave.
-The other three are not very viable. Your shields should be to preserve you/allied heroes and you should be smart with the Oracle usage.
TIER 3
-Static Charge allows you to deal crazy amounts of damage.
-The others are useless. Mules are rarely worth it and the 1.5 second increase to Dimensional Shift should be irrelevant.
TIER 4
-Get Archon unless you are insanely good at this game. Please.
TIER 5
-Shrink Ray has alot of utility and is great for taking care of high priority divers and can also be used to chase or escape.
-Prescience is another viable pick because it does allow for a margin of error.
-Distortion Beam doesn't stop gap closers and relies on your ability to auto attack heroes.
-Scryer is not viable because you need to be smart with Oracle usage and you should not be taking enough damage to where Spell Shield is useful.
TIER 6
-Second Strike works great with Psi-Infusion. If you space it right, it allows you to always have a storm up. 2 Storms > 1 Storm.
-Resonation slow is nothing.
-Evasive Shielding has its uses but the speed up is not too great.
-Dimensional Warp is viable if you took Prescience and have an aggressive playstyle/ suck at positioning.
TIER 7
-Twilight Archon makes his ultimate so much better, literally increasing everything from survivability to damage potential.
Pushing lanes
-can shield minions to make turrets waste more ammo. (When defending remember to shield key structures. In some maps can use shield to cause enemy objecctives to waste one extra shot. In pirate map shield healing fountain and it will usually take two shots to destroy instead of one.)
-try to drop storm on maximum number of enemies.
-drop storm and if you have it, promote before key objective to push lane.
-can push lane almost as quickly as Sylvanas and Asmodan.
-Strong 1 man defense potential due to clear and shield.
Fighting
-use storms to control area
-shield allies when possible but remember you can use it as bait
-can use yourself as bait and then use shift, shield, and ult to turn around the tables
-remember to shrink their melee assassins when they go in
-keep range and avoid damage
Map Movement
- need to know when to group for objectives and when to draw pressure by pushing, generally you want to push if your team is so behind that they can't win 5v5 teamfights. This way you can at least soak exp.
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