Moderate hero damage + healing Tyrande by Ninell

Moderate hero damage + healing Tyrande

By: Ninell
Last Updated: Dec 21, 2015
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Tyrande

Build: Moderate hero damage / high heal

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Threats to Tyrande with this build

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Threat Hero Notes
1
  No Threat
2
  No Threat
3
Malfurion
3
Lt. Morales
3
Brightwing
3
Murky
3
The Lost Vikings
4
Rehgar
4
Sgt. Hammer
4
Nazeebo
4
Li Li
4
Cho
5
Zagara
5
Chen
5
Tassadar
6
Anub'arak
6
Artanis
6
Arthas
6
Azmodan
6
Gazlowe
6
Rexxar
6
Leoric
6
Sonya
7
Johanna
7
Tyrael
7
Muradin
7
Jaina
8
Tychus
8
Raynor
8
Uther
8
Valla
8
Kharazim
8
Stitches
8
Sylvanas
8
Gall
9
Diablo
9
Kerrigan
9
Illidan
9
Zeratul
9
Kael'thas
9
Lunara
9
The Butcher
9
Falstad
10
Nova

About the build Top

Tyrande is my number 1 hero to play, and I've tried many builds with her. I modify my Tyrande talents until I reached this. Ever since I've used this build, it worked for me perfectly. It's mostly about to support your team from the background. With Sentinel and Lunar Flare you're able to catch enemies, who are trying to run away, from a distance, and you also earn hero damage by using these skills besides your basic attack (which is not that big). On the other hand Shadowstalk and Overflowing light are great skills to keep your mates alive during team fight.

PRO

- Great healing potential
- Less death -- for you and your teammates as well
- BM kills with Sentinel -- you can feel a little bit roughs even with a support ;D
- Good catches with Lunar Flare
- Better chance to escape from team fights
- Many assistance -- moderate amount of kills


CON

- Staying on the edge
- Moderate hero damage
- No escape if they catch you
- Low siege damage -- it's kind of acceptable with Tyrande


GOOD LUCK, HAVE FUN! ;)

What and why? Top

EMPOWER



I used to build Ranger's Mark, but then I realized, that I don't use it often. I try to stay on the edge of fights, and support my team from there, but Hunter's Mark's range is quite small, and most of the time it's just better not to get so close to enemies with a support character.

On the other hand I find Sentinel quite handy when an enemy is trying to run away on low health, but sometimes I couldn't use it because of cooldown. This talent goes great with Pierce, as you can hit multiple targets, and the cooldown can become really low compared to basic cooldown.

PIERCE



Other than having a lower cooldown due to Empower when multiple targets are hit, Pierce is also great to scout. When your owl can't be stopped by a running around hero, you can see much more of the map :D. Also it hits pretty big after flying through the whole map, so it can be somewhat uncomfortable when you hit one or two players of the enemy team for example when they are trying to kill a boss. ;)

LUNAR BLAZE



When you kind of mastered Tyrande, you'll be able to catch heroes with your stunt quite often, and it's a great addition to your team. It's even better when you do that from a distance, so it's easier to catch those enemies for your team who trying to run away with lower health. Also it's better for your health to stay behind. :D

SHADOWSTALK



If you're on support build, that's an obvious choice. It's OK to have a healing skill for one hero, but to have a healing skill for your whole team can save many lives. Also useful when your team have to give in a fight and run.

OVERFLOWING LIGHT



When you try to stay behind and support, you have a good chance to stay on higher health. With Overflowing light your Q can heal around 900-1000, which is a real lifesaver in big fights for your teammates.

RANGER



After building Empower and Pierce this is kind of an obvious way to proceed with your build. It also means bigger hero damage, enemies are easier to be hit, and it's also easier to hit multiple targets, while you can scout the map more effectively.

NEXUS FRENZY



It's a great addition to your skills when you stay behind, cause you can reach enemies easier with your basic attack. Your hero damage will be bigger, but if your team has been struggling with running away from team fights, then it's better to choose Hunter's Swiftness.

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