Orphea in depth (and in my opinion) by Fijit

Orphea in depth (and in my opinion)

By: Fijit
Last Updated: Jul 3, 2020
0 Votes
Rating Pending
Build 1 of 4

Orphea

Build: Shadow Waltz Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Orphea with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
Mal'Ganis Sleep is dangerous. Other than that, not too hard to stay out of range.
3
Arthas Can slow a ton if he gets close but the only real way to do so is a root that is easy to dodge if you're looking out for it.
4
Artanis Prism is dangerous. Look out for it. Other than that not too bad of a match-up.
4
Medivh All of your abilities are telegraphed so he has ample time to use Force of Will. With Circle of Protection he can almost fully nullify Crushing Jaws. He himself can't do much to you, he'll just save the people that do.
4
Chromie Way more range than you but far more telegraphed.
5
Johanna Poking only does so much against her. Shadow Waltz helps you stay out of her range. Surprisingly, less of a pain than other tanks. Bouncing Shield is still a stun so be wary. Falling Sword is also quite dangerous to you.
5
Ana Can sleep from a distance. Her low health pool still makes it so you can kill her if she misses Sleep Dart and has no one protecting her.
5
Valeera Silence is crippling and Ambush deals tons of damage. Hit her out of stealth and she's a dull knife with low health. At that point you can bully her and potentially kill.
6
Stitches Can get you out of position but Shadow Waltz can usually save you, so long as you hit. Even if you miss, if he's alone, he can't kill you.
6
Dehaka That tongue be scary and out of a bush he is a fast fellow. However, everything he does is close range so keeping the distance is not too hard and keeps you safe.
6
Rexxar Misha's stun and damage is annoying. Rexxar himself is defenseless and surprisingly squishy without his bear. He can still pose a threat so be cautious.
7
Sylvanas She ults you (both heroics), you take a lot of damage, you get poked some more, you die. Neither Heroic is too hard to get out of the way of. Waling Arrow will be harder to dodge but is far less dangerous to you.
7
E.T.C. Some stuns make him annoying and Mosh Pit is Mosh Pit. Poke with Shadow Waltz and Dread and you'll be fine.
7
Garrosh Run to stay out of toss range. Groundbreaker and Shadow Waltz are similar in range so watch for it.
7
Zarya Her bubbles are amazing for defending from your telegraphed abilities. When she defends well, her grenade does scary damage from a huge range. Her bubbles do have a considerable cooldown attached and can only affect one person unless she picks up Gain Train but even then is only one extra person that she can't control directly.
7
Sonya Some burst damage and heavy healing. Stay behind a tank and you'll be fine.
7
Imperius Even without Burn the Impure, his Valorous Brand does a ton to you. Celestial Charge is hard to hit so you can avoid being stunned. It's still more than possible he can skewer you so he's still dangerous.
8
Alarak Being silenced makes you unable to move and your low health pool makes you an easy target for everything. Keep your distance.
8
Diablo He flips you and stuns you. Very annoying. Very dangerous.
8
Genji Low health pool means his burst damage will probably kill you. Not nearly as bad a Tracer luckily.
8
Zeratul Burst damage makes you sad. For Zeratul, at least, he has to get close to use his burst so you can keep your distance.
8
Muradin Can close the gap and has a stun. He is also very bulky with a lot of self-sustain options so he is going take a ton of effort to kill.
8
Greymane Worgen kinda just blows you up. Luckily Worgen's range is relatively small unless he picks up Running Wild. Go for the Throat is also something to keep your distance for as it is an instant nuke on your small health pool and after Greymane's normal burst, it will most likely kill. The big weakness is that going in on you could very easily kill him, so do that.
9
Varian Regardless of what he picks, he can take you out. Taunt will immobilize you, Smash will nuke you, and Twin Blades doesn't let you escape.
9
Anub'arak With Acid-Drenches Mandibles, he can kill you on his own. Besides that, he is an absolute CC train that opens you up for everything that the enemy wants to hit you with and because of your health pool it will probably kill you.
9
Chen He can close the distance, slow when he's close, and his damage is enough to kill you from your low health pool. He also doesn't take anything since your damage isn't enough to get past fortifying brew and you have no non-heroic stuns to stop him from chugging.
9
Nova She has huge burst damage and your health pool is tiny. The slow from Pinning Shot adds to this.
9
Illidan Very sticky and almost impossible to get away from. Once on you, there's not much getting rid of him unless your team is around.
9
Zul'jin Tons of range and Damage. He is a huge threat. Only weaknesses is his want to be at low health for damage and low mobility. This one is more dependent on your tank and/or if you have Crushing Jaws. Don't duel him.
10
The Butcher DON'T. LET. HIM. KILL. YOU. Butcher has all of the right tools to tear you apart. He has a gap closer with a stun, a slow, a ton of self-sustain, and just enough damage to kill you when he gets past a threshold of meat. If meat is ever completed, any charge on you is a kill. Play ultra defensive against him.
10
Tracer Kinda just follows you and you die. Blinks out of all of your abilities. You can only really hit her with basic attacks. Very Hard match-up.
10
Lunara Will laugh at you while you die. She is also naturally faster than you and it's not too hard for her to dodge your abilities. Also has a slow. The gap from Shadow Waltz is nothing to her.

Orphea

Build: Dread Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Orphea with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Orphea See Shadow Waltz Build for threats.

Orphea

Build: Backbiter Anti-Dive Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Orphea with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Orphea See Shadow Waltz Build for threats.

Orphea

Build: Abyssal Conduit Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Orphea with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Orphea See Shadow Waltz Build for threats.

HotS team's introduction Top


I miss Kevin.

My Introduction to Orphea Top

Orphea is a mage with great mobility who weaves basic attacks between abilities used to do much more damage and heal a considerable amount. She deals heavy damage from close, amazing poke from medium, or light poke with a slow from far. Along with Orhpea's burst damage from her abilities, her Trait makes it so her basic attacks deal a ton of damage while healing her. Her Q ability, Shadow Waltz, supplies her with damage and mobility. Her W ability, Chomp, gives her huge burst damage. Her E ability, Dread, supplies her with a slow with huge range. Finally, to supply her basic attacks with a boost is her trait, Overflowing Chaos, which boosts basic attack and gives them lifesteal. With healing, mobility, some CC, and a ton of damage, there is one weakness that should naturally occur: Durability. Orphea has very little health so hitting her hard a just a few times can take her out. Any CC also makes her an easy target as she has very little in her abilities or talent tree to help with dealing with it. Let's move onto her abilities.

Abilities Top

Overflowing Chaos - Chaos is fantastic for basic attack boosting and decent for self-sustain. Every time you hit a hero with a basic ability, you get 1 stack of Chaos. You're not limited to 1 Chaos per ability cast, it's per hero. Each stack of Chaos causes basic attacks to deal 50% more damage per stack (max 3), and heal for all damage dealt with that basic attack. The lifesteal takes other damage modifiers into account when healing. The trait is useful for supplying Orphea a bit more sustain for her small health pool.

Shadow Waltz - This ability is Orphea's bread and butter. This ability does decent damage in an area in front of Orphea after a short delay. The delay is long enough that characters like Tracer can get out of it, but still short enough that players can't just walk out of it. If someone is hit by the tendril, you get a slight dash in the direction you move next. Additionally, on getting a hit, the cooldown will be reduced to 2 seconds. This ability supplies you with a ton of mobility and is the safest reliable damage Orphea has. This will be your most used ability and is the most important ability when playing Orphea. It's important that you never miss this. The cooldown is long and missing takes your mobility away. If you miss, you become an easy target and you being target doesn't bode well with your small health pool.

Chomp - Chomp isn't overly useful. There is a reasonable delay on the ability so it can easily be canceled. The AOE is also quite small and is near Orphea herself so to use it, she has to get close. As stated in the introduction to her, she doesn't exactly want to be near anyone. The reward for landing the risky ability is quite high so it works great for supplying her some decent waveclear and great damage if she can manage to hit someone while in a position they can't punish.

Dread - Being her fastest,longest range, and most reliable ability, Dread is is a great generator for Chaos, regardless of build. It travels very quickly, does light damage and the burst at the end does more damage and slows. The slow from the burst is quite potent, however the burst is extremely difficult to hit. The Eruption can also help with waveclear. Finally, Dread (in my opinion) is Orphea's best ability to add functionality to with talents.

When to Pick Top

Orphea is a character that has very few situations they don't do fine in. The only map situation she doesn't do at least well in is when she is the on Battlefield of Eternity without any other source of heavy PvE damage for the Immortals as her single target PvE isn't very impressive. She does still have enough area burst do deal with map objectives such as Temple Guardians and good waveclear for Tomb Gem Spiders. Besides that, so long as the other team doesn't have a big counter to her, she'll do well.

Level 1 Talents Top

All talents on this level help deal higher, but slightly more situational damage.

En Pointe - Amazing - En Pointe boosts a small area on the ability you will use the most regardless of your build. This is an easy talent to use as well as one that has a huge reward in 75% bonus damage per hit. Never chance a hit just because you want to hit the bonus damage. It's far more dangerous to not have Shadow Waltz ready than to deal a bit less damage.

Growing Nightmare - Terrible - Growing Nightmare boosts the damage of only the bursting end part of Dread. The burst is already difficult to hit as it's heavily telegraphed. The amount it's increased is also very inconsistent since the bonus is based on the amount of heroes hit by the wave portion of it. The buff most of the time won't even be that much since if you hit someone there is a very small chance the wave actually hit them before. Even if you somehow the eruption with a decent boost of maybe 50%, the damage boost from the other talents just add up to more damage. Other talents make this talents a bit easier to take advantage of, but it will still deal less damage than the other 2 talents at this tier, even with the talents that should work better with Growing Nightmare.

Ancestral Strength - Situational but Good - While not the most useful or consistent at times, if an ally happens to have consistent CC, Ancestral Strength can easily outdo En Pointe. The big upside is that this talent has tons of synergy with other talents and heroes which makes it an amazing situational pick.

Level 4 Talents Top

This talent tier will be where builds start coming together

Allegrissimo - Never Disappointing - Allegrissimo is a basic integration. All is does is remove an extra second from your Shadow Waltz while following the same restriction as En Pointe. This talent is a safe pick if you're not sure how you will build over the coarse of the game or if you are new to Orphea.

Quick Comment () View Comments

You need to log in before commenting.

0 Votes
New Guide

Quick Comment () View Comments

You need to log in before commenting.

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved