HotS team's introduction Top
My Introduction to Orphea Top
Orphea is a mage with great mobility who weaves basic attacks between abilities used to do much more damage and heal a considerable amount. She deals heavy damage from close, amazing poke from medium, or light poke with a slow from far. Along with Orhpea's burst damage from her abilities, her Trait makes it so her basic attacks deal a ton of damage while healing her. Her Q ability,
Shadow Waltz, supplies her with damage and mobility. Her W ability,
Chomp, gives her huge burst damage. Her E ability,
Dread, supplies her with a slow with huge range. Finally, to supply her basic attacks with a boost is her trait,
Overflowing Chaos, which boosts basic attack and gives them lifesteal. With healing, mobility, some CC, and a ton of damage, there is one weakness that should naturally occur: Durability. Orphea has very little health so hitting her hard a just a few times can take her out. Any CC also makes her an easy target as she has very little in her abilities or talent tree to help with dealing with it. Let's move onto her abilities.
Abilities Top
Overflowing Chaos - Chaos is fantastic for basic attack boosting and decent for self-sustain. Every time you hit a hero with a basic ability, you get 1 stack of Chaos. You're not limited to 1 Chaos per ability cast, it's per hero. Each stack of Chaos causes basic attacks to deal 50% more damage per stack (max 3), and heal for all damage dealt with that basic attack. The lifesteal takes other damage modifiers into account when healing. The trait is useful for supplying Orphea a bit more sustain for her small health pool.
Shadow Waltz - This ability is Orphea's bread and butter. This ability does decent damage in an area in front of Orphea after a short delay. The delay is long enough that characters like Tracer can get out of it, but still short enough that players can't just walk out of it. If someone is hit by the tendril, you get a slight dash in the direction you move next. Additionally, on getting a hit, the cooldown will be reduced to 2 seconds. This ability supplies you with a ton of mobility and is the safest reliable damage Orphea has. This will be your most used ability and is the most important ability when playing Orphea. It's important that you never miss this. The cooldown is long and missing takes your mobility away. If you miss, you become an easy target and you being target doesn't bode well with your small health pool.
Chomp - Chomp isn't overly useful. There is a reasonable delay on the ability so it can easily be canceled. The AOE is also quite small and is near Orphea herself so to use it, she has to get close. As stated in the introduction to her, she doesn't exactly want to be near anyone. The reward for landing the risky ability is quite high so it works great for supplying her some decent waveclear and great damage if she can manage to hit someone while in a position they can't punish.
Dread - Being her fastest,longest range, and most reliable ability, Dread is is a great generator for Chaos, regardless of build. It travels very quickly, does light damage and the burst at the end does more damage and slows. The slow from the burst is quite potent, however the burst is extremely difficult to hit. The Eruption can also help with waveclear. Finally, Dread (in my opinion) is Orphea's best ability to add functionality to with talents.
When to Pick Top
Orphea is a character that has very few situations they don't do fine in. The only map situation she doesn't do at least well in is when she is the on Battlefield of Eternity without any other source of heavy PvE damage for the Immortals as her single target PvE isn't very impressive. She does still have enough area burst do deal with map objectives such as Temple Guardians and good waveclear for Tomb Gem Spiders. Besides that, so long as the other team doesn't have a big counter to her, she'll do well.
Level 1 Talents Top
All talents on this level help deal higher, but slightly more situational damage.
En Pointe -
Amazing - En Pointe boosts a small area on the ability you will use the most regardless of your build. This is an easy talent to use as well as one that has a huge reward in 75% bonus damage per hit. Never chance a hit just because you want to hit the bonus damage. It's far more dangerous to not have Shadow Waltz ready than to deal a bit less damage.
Growing Nightmare -
Terrible - Growing Nightmare boosts the damage of only the bursting end part of Dread. The burst is already difficult to hit as it's heavily telegraphed. The amount it's increased is also very inconsistent since the bonus is based on the amount of heroes hit by the wave portion of it. The buff most of the time won't even be that much since if you hit someone there is a very small chance the wave actually hit them before. Even if you somehow the eruption with a decent boost of maybe 50%, the damage boost from the other talents just add up to more damage. Other talents make this talents a bit easier to take advantage of, but it will still deal less damage than the other 2 talents at this tier, even with the talents that should work better with Growing Nightmare.
Ancestral Strength -
Situational but Good - While not the most useful or consistent at times, if an ally happens to have consistent CC, Ancestral Strength can easily outdo En Pointe. The big upside is that this talent has tons of synergy with other talents and heroes which makes it an amazing situational pick.
Level 4 Talents Top
This talent tier will be where builds start coming together
Allegrissimo -
Never Disappointing - Allegrissimo is a basic integration. All is does is remove an extra second from your Shadow Waltz while following the same restriction as En Pointe. This talent is a safe pick if you're not sure how you will build over the coarse of the game or if you are new to Orphea.
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