Kharazim
Build: Damage Ping Pong
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
|
This is what makes
Kharazim such a great hero, being able to pick your passive at the start of the round let's you choose whether you want to go support/ assassin or a bit of both. Transcendence will heal any nearby allies (or yourself) with every 3rd basic attack you land, now it is important to know that you can't target who receives this heal it will automatically heal the lowest health ally. Iron Fists gives every 3rd auto attack you land double damage which allows you to really put in some hurt on your enemies. Insight will give you a small amount of mana with every 3rd basic attack wich is great in the early game, but it really falls off late game when Kharazim's mana problems pretty much evaporates. It is also important to note that each one of these passives procs with Deadly Reach so you can really pull out the damage/ healing/ mana regen IF the target stands still for about 2-3 seconds. |
Death defying, that's all I have to say since you can pop this and you don't take any damage plus you launch 7 strikes that deal 7% of the enemies total health EACH TIME to anybody foolish enough to stay in the area. It also combo's really well with other heroes, for example
Kael'thas and his
Chain Bomb talent makes it so the enemy team tries to spread out then you find a lone hero and boom 50% of there health gone if they take all 7 strikes, or if they clump up to negate your damage then
Kael'thas comes in and just
Chain Bombs the entire enemy team. Has a 50 second cooldown. |
A very tricky Heroic to use, since it only heals an ally if they take fatal damage, so all the enemy team has to do is not damage the hero with this on them and then kill it after the 3 second duration BUT if you do manage to get it off right before you or your ally dies then it catches the enemy team completely off guard. An example would be if they nearly killed your Illidan (which is a high priority target) and he comes back with half health making the enemy team have to go and kill him again. If you practice with this heroic you will be a great asset to any team. Has a 60 second cooldown. |
We take this because it gives you great burst damage if you combine it with Deadly Reach. |
We take this to help is chase enemies since they can escape fairly quickly from your Deadly Reach range. |
This is REQUIRED for this build we are trying to go burst instead of sustain damage since Kharazim is really squishy, you want to hop in and then out. |
Taking this will allow your passive to proc way more frequently allowing you to do a lot more damage. |
This allows you to dash more frequently that then translates to more damage because of Way of the Hundred Fists, it's also great so you have more charges to escape as well. |
This allows you to heal allies when Breath of Heaven is on cooldown and it really shines when used with Deadly Reach. |
All around great supportive talent since it allows you to shield a nearby ally from damage allowing them to either escape or fight without fear. |
This is REQUIRED as it helps out in your healing department since Breath of Heaven's cooldown is fairly long and this allows you to heal more without waiting for the 8 second cooldown. |
This is taken so you can heal a lot more with your passive in fights, be sure to auto attack as long as you can and try to hit with your allies in range of the healing. |
Hakuna Matata, it means "I don't give a flying ****". This will heal your team for a stupid amount, be sure to get as many allies in the healing range as possible as that boosts the healing the will receive by a **** ton. It does not increase the healing if you are the only one being healed. It also works with Echo of Heaven's second cast. |
What is there to explain? Its a shield absorbing damage to ANYBODY who was in range of your cast, nothing needs to be said more on this. |
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Copyright © 2019 HeroesFire | All Rights Reserved
Quick Comment () View Comments
You need to log in before commenting.