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Fist Weaving Combo |
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You can
precast
Deadly Reach before jumping to your target via
Radiant Dash. This combo can be used to Quickly jump poke to the enemy via
Radiant Dash. This skill has two charges! You can jump to the enemy hero, get a full Dealy Reach, then jump back by using
Radiant Dash again on an allied hero or minion. Be careful not to spam this ability, since it does cost 30 mana. If you do end up using all of your abilities, during the early game, you will run out of mana, even after tapping the wells.
Auto Attack - Healing Combo |
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Your Auto Attacks do quite a bit of healing during the increased attack speed of
Deadly Reach. You get about 10 Auto Attacks during a default
Deadly Reach which in turn is approximately 3 free heals thanks to
Transcendence.
Blink Heal |
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This combo is very similar to Brightwing's Blink Heal. You simply use
Radiant Dash to port to a target that needs heals and cast
Breath of Heaven when you arrive. It is a very simple idea, but I did not see many monks using this skill defensively for their team healing. Additionally, once you get
Echo of Heaven you can blink again to ensure your 2nd heal is hitting your team.
My first impression, for a healing monk, is
Transcendence. Your auto attack damage from
Deadly Reach, is a significant part of your healing toolkit.
Spreadsheet Link showing healing numbers and Mana Gains
I tend to switch between
Overtake and
Protective Shield. I feel that both talents are viable for the main healing build.
Overtake - This can help to keep you in range for your auto-attacks during
Deadly Reach, which in turn helps your healing. I feel this ability is a bit buggy, and the movement speed increase doesn't always stay up.
Protective Shield - This is a standard choice and it can really help to save one of your allies in the early game!
Echo of Heaven is an awesome talent! 2 Seconds after you activate
Breath of Heaven, it fires off again for 50%. This is entirely free healing and you can use
Radiant Dash to jump to another target or group for the 2nd heal.
Divine Palm - can sometimes be a tricky heroic to use! You will need to land it on a hero before they are killed, but this effect only lasts for 3 seconds. Timing of it is much like using Rehgar's
Ancestral Healing - too early and it isn't effective, too late and your allied hero is dead before you get the cast off. Still, once you master landing this skill, it can change the tide of a fight! Once the hero dies, they will go into a statis and get a large heal (typically above 50% life).
Seven-Sided Strike - The invulnerability and damage from this talent are actually fairly good. 7% x 7 times on a single target is a huge amount of health! The only issue with this talent is that it is spread among all heroes in range. Additionally, it is terribly easy for the enemy to simply walk out of the circle and take minimal damage.
For a healing monk,
Divine Palm is the best choice.
Quicksilver - This gives your
Radiant Dash a 30% movement bonus to you and the ally. This is a great tool for escaping and chasing.
Fists of Fury - I choose this skill more often as it adds One second to
Deadly Reach and this gives a bit more healing from Auto-Attacks as it extends the range buff/attack speed buff.
Soothing Breeze - This is a very strong talent. It essentially gives your team am AoE Cleanse from Silences, Blinds, Slows and Roots! This is a great default choice as it help your team against so many CC oriented heroes. The only thing it does not remove is stuns. Also note that if your are silenced, you cannot use
Breath of Heaven to remove it. Avoid the
Wailing Arrow from a Slyvanas and
Radiant Dash +
Breath of Heaven for an immediate cleanse! It is a crazy combo and usually takes the other team by surprise.
Peaceful Repose - This is a very strong talent. Quite a few times during games, as soon as I cast
Divine Palm on a hero that is close to death, the enemy team would simply switch targets. If the death did not occur to activate
Divine Palm, then the cooldown is instantly reset 5 seconds! This is a strong choice while you are learning to use Diving Palm. I think this will be less effective at higher levels of play.
Storm Shield - This is always a great talent as the main support. It provides a large sheild for your entire team (within range). This talent can sway the scale in your favor in team fights.
8/10/2015: Initial Version Created
8/12/2015: Published
8/18/2015: Prep for monk going live, added content and formatting.
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