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I'd also like to see some combos. For example, landing bone prison means you can bone armor straight away, and save your scythe, strikes, and nova for when they're rooted. This is for maximum burst damage. It's kinda obvious, but when people look up a guide they're looking for a quick intro.
I think the buddy up section is a good idea, and of critical importance to complex and adaptable character like Xul. Worth expanding on, since success will be tied to how well you can synergise with and negate allied/enemies characters, more so than most other heroes.
Expect to have to update this once he's nerfed ;)
1 Point i want to say: Lv 20 Talent: "Raised Mage" -> its very good against 2 melee assassins, that 50% slow does much work (at least for me so far)
and if my team has good sustain, its a good talent choise as well :)