Running and Gunning with Tychus by mij0001

Running and Gunning with Tychus

By: mij0001
Last Updated: Sep 5, 2015
2 Votes
Rating Pending
Build 1 of 1

Tychus

Build: The Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Tychus with this build

Threat
Low
High
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
Jaina Jaina's attacks hit hard and she can slow, on the other hand she has no escape
6
Sylvanas Sylvanas has the ability to limit your range advantage and can also silence
7
  No Threat
8
Falstad His range makes him a direct threat to your ability to solo lane
8
Illidan Illidan should be kept at a distance, but confronted if he gives chase and you are both at low health. He is squishy, especially early game if left unsupported
8
Azmodan Well-played Azmodan has equal or better long-range abilities than this build so he can put pressure on you if you're running it. You should still be able to solo against him in lane if he is also alone, he's most dangerous to you in team fights
9
  No Threat
10
  No Threat

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First off, this is the first build I have done that has so many optional talents. The choice between and is yours to make. Take into account map specific objectives when picking between the two Heroics

Your choice talents:
I almost always take over any of the other talents in this tier which but I think any talents in this tier can be valid picks

I almost always take because it works so well with so many of your allies abilities, but all talents in this tier are valid picks imho

All the level 20 talents are valid picks imo as well, but I always take . The extra range and damage is great for late game


Mechanics:
- Tychus is squishy but don't panic wait to cast until you have to. It's a great sudden escape to juke, grab a heart globe, seeds, or get just behind your gates before an attack lands. Also use to pursue much better than most heroes to finish almost downed heroes

- The extra range talents are necessary for this build. The frag grenade range is great and can be used to finish that hard to get hero, even after they have run behind their gates to the Healing Fountain

- is great for guarding objectives or mounting a defense, don't hesitate to drop it before you are taken down to help your allies. It works best when given just a little bit of range from the enemy team, preferrably behind your tank or in the grass, until you get (Focusing Diodes). Good teams will focus it if you place it too close, this isn't a problem late-game if you pick (Focusing Diodes) and you can use it to siege or defend a core with plenty of range to spare. *Note* Be careful in your placement of in the presence of objectives (golem, terror, dragon) and remember to re-target onto something more useful than, say, lane minions after a takedown

- Never stay in melee range for any length of time
Note: I have really good success in clutch situations (tributes) where you are body blocked and surely going to be taken down in ALWAYS turning and attacking even if I'm down to my basic attacks. With they often hit hard. I almost ALWAYS win a shoot out to the death with Sylvanas and even Illidan can be killed while he's wailing on you. If you will attack immediately rather than attempting to flee while taking damage Tychus may still be standing at the end of the most trying showdowns.

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