Tracer build (Current) by Lyrog

Tracer build (Current)

By: Lyrog
Last Updated: Jun 8, 2016
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Build 1 of 3

Tracer

Build: Build #1

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Tracer with this build

Threat
Low
High
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Threat Hero Notes
1
Jaina Imobile hero assassins like Jaina are simple as all you have to do is blink around in order to doge abilities
1
Valla Valla can get bursted by the combo unable to do decent damage to you.
1
Murky Imobile specialists like murky get destroyed as well.
2
  No Threat
3
Lunara Lunara can be bursted as well but her movement speed and mobility can be annoying to deal with
4
  No Threat
5
Nova Only reson Nova is a average because of the cloak which makes her invisible making her hard to hit as to get her out f it you need you Pulse bomb
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Chromie High burst champions like chromie.
10
Tyrael Other CC heroes like him.

Tracer

Build: Build #2

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Tracer

Build: Build #3

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

General Top

Introduction



I am currently level 29 which makes me not as experienced as most people doing guides but I have experience in MOBA games and tracer so I know how the hero operates. She's mostly as finisher which would mean she will stick on or finish off escaping targets with presented combo bellow

Above is the build I am using mostly due to the damage output it can do. There are multiple choices for the R but that's my preferred one , do remember you can pick any one you want depending on your play style!

Abilities


Tracers Abilities:
Passive / D is called reload, this is used to reload your weapon magazine. This is automatic but can be done earlier by pressing D.

Q is called Blink which makes her teleport in selected direction , this ability has 3 charges.

W this is called Melee which does damage in front of her as a click ability. This also recharges 5-10% of Pulse Bomb or more depending on upgrade tree.

E this is Recall which makes you come back to your original position 2 sec ago which is important.

R this is a bomb that sticks to the target doing massive damage. Is unlocked at start but needs
charging in order to be used , ways to charge are W and auto attack.

Combos!!



You want to use your "Blink(Q)" to get it and use your "Melee(W)" in order to get a lot of damage in and charge your "Pulse Bomb(R)". One it charged you want to try using this combo which will effectively take down 70%ish health of an enemy hero depending on their role such as hard tanks like Artanis will not take as much due to his passive. How it works is you "Blink" in then "Melee" , whilst using "Melee" use "Pulse Bomb" which will cancel the animation. Most players will not have enough time to react to stop the combo but you can be varied it a bit by using "Pulse Bomb" then"Melee". If you picked my choice of Pulse Bomb then use this.

( this is my first guide so please tell me how to improve as I like the game and want to make guides for it in order to educate people on how to play assassins as they are my preferred class. DO TELL ME IF MY ENGLISH IS BAD AS I WANT TO IMPROVE ON IT!)

Alternative builds Top

Both of the builds are high damage and high risk as they both involve "untouchable" which is a quest. This quest operates on killing / assisting heroes which will stack it up by 1 per kill / assist. The maximum is 15 which is equivalent to 30% increased damage BUT this is where the high risk comes in as all of those stacks are lost upon a death. This skill is especially overpowered with "locked and loaded". This tier 6 upgrade revolves on reloading perfectly at the last 50% of your reload timer. Successfully it grants 40% damage increase on auto attacks.You can tell if you did it successfully as tracers weapons will have an effect on them for a split second. Threats are always the same but CC champions are even more annoying as they can ruin your spree.

This build has a high impact on a game as you are able to melt other assassins due to the combo, that I listed above, along with full magazine do roughly 4k (4,000) damage.

Soon I will upload videos of me performing the combo and the damage output that this build is capable of doing

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