Explore Sgt. Hammer’s abilities including: combat trait, base abilities, heroic abilities, and abilities gained through talents. You can also find Sgt. Hammer’s talent tree at the bottom of the page.
		
		
				
	
	| Special Mount 
 
	
	|   | Siege Thrusters Increase Movement Speed by 60% for 4 seconds. Thrusters are always active while at the Altar. Activating Thrusters cancels Siege Mode.
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	| Combat Trait 
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	|   | Siege Mode Activate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.
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	| Abilities 
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	|   | (Q) Spider Mines Create 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 (+4% per level) damage to nearby enemies and Slowing them by 25% for 1.5 seconds.
 
 Siege Mode: Cast range increased by 100%.
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	|   | (W) Concussive Blast Deal 141 (+4% per level) damage to enemies in front of Sgt. Hammer and knock them back.
 
 Siege Mode: Radius increased by 50%.
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	|   | (E) Neosteel Plating Gain 25 Armor for 2 seconds.
 
 Siege Mode: Grants 100% more Armor.
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	| Heroic Abilities(Granted at level 10) 
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	|   | (R) Napalm Strike Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
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	|   | (R) Blunt Force Gun Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
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	| Abilities Gained Through Talents 
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Sgt. Hammer Talents