Doomfist by porpeta

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Doomfist

By: porpeta
Last Updated: May 2, 2019
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Doomfist

The Successor

STATUS

HP: 1850
HP Regen: 4.5


Mana: 490 (+10 per level)
Mana Regen: 3


Attack Damage: 100
Attack Speed: 1.0
Attack Range: 1.5


Damage and HP Scale: 4% per level

Franchise: Overwatch
Role: Bruiser
Damage: 07/10
Utility: 04/10
Survivability: 06/10
Complexity: 06/10

Combat Trait

1
[D] The Best Defense...
[PASSIVE] Hitting an enemy Hero with [Rocket Punch], [Seismic Slam], [Excessive Punch] and [Heroics] grants to Doomfist a 20% maximum health shield that decays over 5 seconds.

- Basic Attacks reduces the cooldown by 1 second.
- Abilities that hit an enemy Hero reduces the cooldown by 2 seconds per enemy.

Cooldown: 15 seconds

Quest: Doomfist's first Takedown against each enemy Hero or 10 Takedowns.
Reward: After making the Takedowns, increase the Shield amount to 25% and reduces the cooldown by 5 seconds.

Primary Abilities

1
[Q] Rocket Punch
[First Cast] Activate to begin charging Rocket Punch. Doomfist becomes Slowed by 25% and he starts Charging up his Fist for up to 3 Seconds. Rocket Punch is automatically canceled when the charge reaches 4 seconds and will consume 15 Mana.

[Second Cast] Doomfist Dashes forward target direction hitting the first enemy Hero in the path, dealing damage and knocking back. If they collide with terrain/structure he deals them 50% bonus damage. Enemies non-heroic along the dash way are knocked aside and dealt 100 damage.

- 1 second charged: Dash Range: 3 units. Damage dealt: 125. Enemy Knock back: 1 unit.
- 2 seconds charged: Dash Range: 4 units. Damage dealt: 150. Enemy Knock back: 2 units.
- 3 seconds charged: Dash Range: 5 units. Damage dealt: 175. Enemy Knock back: 3 units.

Mana Cost: 55
Cooldown: 12 seconds
2
[W] Crushing Fist
[PASSIVE] Doomfist's basic attacks, [Rocket Punch], [Seismic Slam], [Excessive Punch] and [HEROICS] apply SMASHED to enemies hit, stacking up to 4 times. At 4 SMASHED, next basic attack will be a "Special Attack" that consumes them to deal 100 bonus damage.


[ACTIVE ABILITIES TO CHOOSE IN LEVEL 1]

- [Hand Cannon]: Doomfist fires a burst from the knuckles of his fist, dealing 65 damage to first enemy hit.

Skillshot range: 5.
Stores up to 4 charges.

Mana Cost: 25
Cooldown: 1 second
Charge Cooldown: 10 seconds


- [Excessive Punch]: Deals a powerful attack that blasts through her target, dealing 150 damage to target and 100 damage to all enemies in a cone behind them.

Cast Range: 1.5
Area of Effect: 4.5
Cone: 30º
Stores up to 2 charges.

Mana Cost: 40
Cooldown: 1 second
Charge Cooldown: 15 seconds
3
[E] Seismic Slam
Doomfist leaps forward and smashes into the ground, dealing 125 damage and knocking nearby enemies toward him.

Vector Targeting

Cast Range: 4
Area of Effect: 3
Cone Area: 30º

Mana Cost: 45
Cooldown: 10 seconds

Heroic Abilities

1
[R] Meteor Strike
After 0.5 seconds, take to the sky and leaps towards an area. While in the air, he can steer the landing location by moving.

After 2.5 seconds Doomfist lands, dealing 300 damage to nearby enemies. Damage is increased by 100% in the Central Area.

Cast Range: 2
Air movement speed: 125%
Area of Effect: 5
Central Area: 2

Mana Cost: 100
Cooldown: 100 seconds
2
[R] Rising Uppercut
Doomfist rushes Unstoppable to the target enemy Hero, dealing 350 damage upon arrival and knocking them up for 1.5 seconds. Enemies along the way are knocked aside and dealt 150 damage.

Cast Range: 6

Mana Cost: 90
Cooldown: 90 seconds

TALENTS

TIER 1 LEVEL 1

SELECT 1 ACTIVE [W] Ability:

1) [W][Active Ability] - Hand Cannon: Doomfist fires a burst from the knuckles of his fist, dealing 75 damage to first enemy hit.

2) [W][Active Ability] - Excessive Punch: Deals a powerful attack that blasts through her target, dealing 200 damage to target and 150 damage to all enemies in a cone behind them.

TIER 2 LEVEL 4

1) [W][Crushing Fist] - I haven't even started: The "Special Attack" against Heroes grants 30% attack speed for 4 seconds.(Don't stacks).

2) [Q][Rocket Punch] - Take it on the chin: Quest: Every time a Hero is Hit by Rocket Punch, increase its damage by 1%, up to 20%. Reward: After Hitting 20 Heroes, if enemy Hero collides with a terrain/structure he will be Stunned 1 second.

3) [Q][Rocket Punch] - Combo Breaker: Increases the dash range by 1 unit and knockback by 2 units.

4) [E][Seismic Slam] - I am not your savior: Increases the Cast Range, Area of Effect and Cone Area by 40%.

TIER 3 LEVEL 7

1) [Q][Rocket Punch] - I have something right here for you: After uses a ability, for 2 seconds Doomfist can use [Rocket Punch] immediately with maximum charge in target direction and without Mana Cost.

2) [W][Crushing Fist] - Talk to the fist: Increases "Special Attack" damage agains Heroes by 100%.

3) [E][Seismic Slam] - I didn't ask for your opinion: Silence enemy Heroes for 2 seconds.

4) [D][The Best Defense...] - You test my patience: When a shield is up, gains 25% attack speed and his Basic Abilities recharge 25% faster.

TIER 4 LEVEL 10

HEROICS!

1) [R][Meteor Strike]

2) [R][Rising Uppercut]

TIER 5 LEVEL 13

1) [W][Hand Cannon] - Gunner: Reduces Charge cooldown by 5 seconds. If the same enemy Hero is hit by the 4 charges, he will take 175 bonus damage.

2) [W][Excessive Punch] - One punch is all I need: Target Enemy Hero take additional damage equal to 8% of their maximum Health.

3) [D][The Best Defense...] - Is a Great Defense: Deal damage to an enemy Hero with a [HEROIC] ability will grants to Doomfist a 25% maximum health extra shield that lasts 10 seconds.

4) [Q][Rocket Punch] - Go and Sit Down: If Rocket Punch makes an enemy Hero collides with a terrain/structure, the cooldown is reduced by 6 seconds.

TIER 6 LEVEL 16

1) [Q][Rocket Punch] - Don't get back up: If the Enemy Hero collides with a terrain/structure he will be stuck("Root effect") on the terrain/structure for 3.5 seconds.

2) [Q][Rocket Punch] - Fortune favors the bold: Cancels the movement speed penalty and apply Unstoppable during charge.

3) [E][Seismic Slam] - You should be scared: Slow all Enemies Heroes by 50% for 4 seconds.

4) [D][The Best Defense...] - Try Me: When a shield is up, Doomfist's Basic Abilities heal for 20% of the damage they deal, Doomfist's Basic Attacks heal for 25% of damage dealt and reduce Trait and Basic Abilities cooldowns by 1 second per basic attack.

TIER 7 LEVEL 20

1) [R][Meteor Strike] - K.O. : Grants global cast range, free cast without movement restrictions and enemies don't see where Doomfist will lands.

2) [R][Rising Uppercut] - So mean, I make medicine sick: The target enemy Hero will be Poisoned over 3 seconds, during this time all healing will be poisoned, after this effect the poison hurts the enemy by 200% amount healed, dealing the damage over 3 seconds.

3) [D][The Best Defense...] - You must be joking: If a shield is up, you can Active [D] to gains Unstoppable for 3 seconds and renew the Shield amount and decay time. Cooldown: 15 seconds.

4) [W][Crushing Fist] - Fortune favors the bold: The "Special Attack" reduces the Enemy Hero Armor by 35 for 3 seconds and movement speed by 30% for 3 seconds. Now all Abilities(except [Hand Cannon]) can apply the "Special Attack", dealing the bonus damage with the ability damage.

Concept

My Doomfist hero concept is focused into make him a great Bruiser. Has medium~low HP, medium~high damage, medium Shield that activates on hit abilities and great combos. The concept try translate the overwatch gameplay style to HOTS, .... in 2D. Without focus in air-combat, your focus is gank and combat, in TF he try execute the backline and run away, the trait shield can help him into do this. High mobility with Rocket Punch and Seismic Slam can help to gank the backline.

He is a Martial Artist that loves fight in Melee range and punch yours enemies in the face. The Doomfist's weakness is burst damage and constant damage.

I can se him with exclusive gameplay into HOTS. Your "ranged" shot, Hand Cannon is an option to choose in Level 1, helping him in long ranges and bush checking, or take Excessive Punch to do high damage.

To limit his "power", the mana cost is medium~high and cooldowns is long. No much options to reduce it.

GREETINGS

Thanks for the attention and I hope you have understood my concept and also my English, I'm so sorry, this is not my main language. :)

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