CHO'GALL (REWORK) by porpeta

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CHO'GALL (REWORK)

By: porpeta
Last Updated: Sep 21, 2019
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CHO'GALL (REWORK)

Twilight's Hammer Chieftain

Cho'gall is one of the most powerful, intelligent, and insane ogre-magi to have ever lived. As the leader of the Twilight's Hammer the two brothers seek to bring about an age of destruction... whenever they aren't bickering that is.

STATUS

HP: 3000(increased from 2750)
HP Regen: 3.0(decreased from 5.73)

Mana: 980(+20 per level)
Mana Regen: 3.0
Cho and Gall uses the same Mana Resource.


(CHO only)
Attack Damage: 90 (decreased from 130)
Attack Speed: 0.91
Attack Range: 2.0


(GALL only) Now Gall has a Basic Attack!
Attack Damage: 70
Attack Speed: 0.91
Attack Range: 3.5
(can be 5.0 with Ogre Rage active).

Damage and HP Scale: NOW 4% per level(decreased from 4.5% for Cho, decreased from 5% for Gall[Damage Only])

Franchise: Warcraft
Roles: TANK(Cho)/Ranged Assassin(Gall)
Damage: 09/10
Utility: 05/10
Survivability: 08/10
Complexity: 07/10

Combat Trait

1
[PASSIVE] Two-Headed
Gall is permanently attached to Cho, going where Cho go.

[Head 1][Cho] PASSIVE - Cho receives extra 50% amount of Healing and Mana Regeneration from allies(Healers).(NEW - Cho had not PASSIVE before)


[Head 2][Gall] PASSIVE - Gall is permanently immune to Stun, Sleep(NEW) and Silence effects.
2
(CHO) --- [D] OGRE HIDE
Activate to Cho gain:

Cho gains 25 Armor
Cho gains 40% Crowd Control Reduction.(NEW)
Cho'Gall's Health Regeneration is increased by 100%.(NEW)


NOTE: Crowd Control Reduction will reduce all CC effects, like displacements(-40% range), stun; slow; silence; polymorph ; root (-40% duration each). Void Prison, Mosh Pit don't are affected(because are AOE overtime effects)

This will disable Ogre Rage.


Cooldown: 3 Seconds(decreased from 5s)
3
(GALL) --- [D] OGRE RAGE
Activate to Gall gain:

Gall gains 25% Spell Power
Gall has increased Basic Attack Range by 1.5 Units(NEW)
Cho'Gall's Mana Regeneration is increased by 100%.(NEW)

This will disable Ogre Hide.


Cooldown: 3 Seconds(decreased from 5s)

Primary Abilities

1
(CHO) --- [Q] Surging Fist
Activate to begin charging Surging Fist. Activate again to dash forward(Unstoppable[NEW]), knocking aside enemies and dealing 90 damage(increased from 46). The dash range increases by up to 250%, depending on how long it is charged.


Cooldown: 12 Seconds
Cost: 60 Mana
2
(CHO) --- [W] Consuming Blaze
Ignite nearby enemies, dealing 150 damage over 5 seconds. Basic Attacking burning enemies re-Ignites them. Cho is healed for 80(+4% per level)(increased from 40) when an enemy is Ignited.


Cooldown: 12 Seconds
Cost: 30 Mana
3
(CHO) --- [W] Rune Bomb
Roll a bomb dealing 100 damage(increased from 91) to enemies in its path. Gall can use Runic Blast to detonate it to deal 225 damage(increased from 210) in an area.


Cooldown: 8 Seconds
Cost: 40 Mana
4
(GALL) --- [Q] ShadowFlame
Deal 145 damage(increased from 135) to enemies in the area.


Cooldown: 3 Seconds
Cost: 30 Mana
5
(GALL) --- [W] DREAD ORB
Throw a bomb that will bounce three times, dealing 135 damage(increased from 126) to enemies.


Cooldown: 6 Seconds
Cost: 50 Mana
6
(GALL) --- [E] Runic Blast
Explodes Runic energy around Cho'Gall, dealing 130 damage to nearby enemies(NEW) and detonate Cho's Rune Bomb, dealing 225 damage(increased from 210) around it.

Area of Effect: 3 Units


Cooldown: 4 Seconds(increased from 0.5s)
Cost: 50 Mana

Secondary Abilities

1
(GALL) --- [1] Eye of Kilrogg
Place an eye, granting vision of a large area around it for 45 seconds. The eye can be killed by enemies with 2 Basic Attacks. Stores up to 2 charges.

Cooldown: 45 Seconds

Heroic Abilities

1
(CHO) --- [R] Upheaval
After 1 second, pull enemies towards Cho'gall, slowing them by 25% for 3 seconds and dealing 175 damage.


Cooldown: 60 Seconds
Cost: 90 Mana
2
(CHO) --- [R] Hammer of Twilight
Activate to swing the Hammer of Twilight, dealing 150 damage, pushing enemies away, and Stunning them for 0.75 seconds.

Passive: Cho's Basic Attacks deal 40% increased damage(increased from 25%).


Cooldown: 15 Seconds
Cost: 40 Mana
3
(GALL) --- [R] Twisting Nether
After 1 second, nearby enemies are slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 360 damage.


Cooldown: 80 Seconds
Cost: 90 Mana
4
(GALL) --- [R] Shadow Bolt Volley
After 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 90 damage to the first target hit. The bolts fire towards your mouse.


Cooldown: 60 Seconds
Cost: 70 Mana

Special Mount

1
(GALL) --- [Z] Shove
Nudge Cho a small distance and grant him 25% Movement Speed fading over 3 seconds.

Stores up to 2 charges.(Increased from 1 charge)


Cooldown: 30 Seconds

CHO TALENTS

Yellow Text are modified Talents
Blue Text are new Talents

Tier 1 Level 1

1) [W] Consuming Fire - Consuming Blaze heals for 150% more when a Hero is Ignited.

2) [W] Fuel for the Flame - Quest: Every Minion killed near Cho increases the amount healed by Consuming Blaze by 0.3%.
Quest: Every Hero Takedown increases the amount healed by Consuming Blaze by 3%.

3) [D] Calloused Hide - Ogre Hide also increases healing received by 20%(increased from 15%).

4) [E] Big Bomb - Increases the explosion area of Rune Bomb by 25%.

Tier 2 Level 4

1) [Q] Uppercut - Surging Fist deals additional damage to Heroes equal to 7% of their max Health.

2) [E] Rollback - Rune Bomb rolls back to Cho, damaging enemies in its path.

3) [PASSIVE] Seared Flesh - Each consecutive Basic Attack to an enemy Hero deals 20% more damage, to a maximum of 100% damage(increased from 60%). This bonus lasts 5 seconds or until a different enemy is attacked.

4) [W] Big Blaze - Increase the Consuming Blaze's Area of Effect by 20%.

Tier 3 Level 7

1) [Q] Power Surge - Each Hero hit by Surging Fist reduces its cooldown by 3(decreased from 4) seconds.

2) [W] Firestarter - Basic Attacks against ignited Heroes decreases the cooldown of Consuming Blaze by 1.5 seconds.

3) [D] Ogre Rampage - Cho's Basic Abilities recharge 50% faster for 4 seconds after Gall activates Ogre Rage.

4) [D] Twin Spirit - Increase Ogre Rage's Spell Power by 10% and reduce the Mana Cost from all Cho'Gall's Basic Abilities by 10 Mana.

Tier 4 Level 10

CHO HEROICS!

1) [R] Upheaval

2) [R] Hammer of Twilight

Tier 5 Level 13

1) [D] The Will of Cho - Takedowns permanently increase the Armor granted by Ogre Hide by 1(decreased from 2), to a max of 35(decreased from 50) extra Armor. (MOVED FROM TIER 7)

2) [PASSIVE] Runed Gauntlet - Cho and Gall's Basic Attacks will reduce the cooldown of Cho and Gall's Heroic Abilities by 0.50(decreased from 0.75) seconds.

3) [Q] Frenzied Ogre- Gain 50% Attack Speed(decreased from 75%) and 15% Movement Speed for 5 seconds after using Surging Fist.

4) [E] Gooey Bomb - Rune Bomb slow enemies in the path by 20% for 2 seconds. The Gall's Runic Blast explosion will slow enemies by 30% for 2 seconds.

Tier 6 Level 16

1) [Q] Surging Dash - While channeling Surging Fist, Cho heals for 175 (increased from 150) Health per second.

2) (1) Twilight Veil - Activate to increase the Armor bonus of Ogre Hide by 40(decreased from 300%) for 4(increased from 2s) seconds. If cast while Ogre Rage is active, it instantly swaps to Ogre Hide. Cooldown: 30 seconds.

3) (1) Molten Block - Activate to enter Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 100 damage(increased from 92) per second.

4) [D] Vampiric Ogre - When Ogre Hide is activated, Gall heals Cho for 30% of Gall's damage done.

Tier 7 Level 20

1) [R] C'Thun's Gift - Cho's Basic Attack becomes ranged(+2.0 Units range) and slows targets by 25%(increased from 20%) for 2 seconds.

2) [R] Favor of the Old Gods - Upheaval roots enemy Heroes for 2 seconds(increased from 1.5s).

3) [PASSIVE] Hour of Twilight - Decreases Cho'gall's death timer by 50%.

4) [D] Ogre Brute - Increase the Crowd Control Reduction from Ogre Hide by 35% and Armor by 10.

GALL TALENTS

Yellow Text are modified Talents
Blue Text are new Talents

Tier 1 Level 1

1) [Z] Keep Moving! - Increases the duration of Shove's movement speed bonus by 2 seconds.

2) [Z] Taskmaster - Every time Cho is hit by a Hero Basic Attack, reduce the Cooldown of Shove by 1 second.

3) (1) We See You! - Eye of Kilrogg's cooldown is decreased by 15 seconds and its range is increased by 33%.

4) [W] Twilight Nova - Quest!: When Dread Orb hit an enemy Hero increase the damage by 0.5%, until 25%. Reward: After hitting 50 Heroes, after the first bounce of Dread Orb, 2 extra bombs bounce to the sides once.(MOVED FROM TIER 5)

Tier 2 Level 4

1) [W] Double Back - Activate Dread Orb before the second bounce ends to reverse the direction of the third bounce. Passive: The third bounce of Dread Orb deals 200% more damage to Non-Heroic targets.

2) [E] Runic Persistence - Runic Blast deals an additional 180 damage over 3 seconds in an area around the detonation point.

3) [E] Bomb's Away - Quest: Damaging a Hero with Runic Blast increases its damage by 5, up to 200. Reward: After damaging 20 Heroes, the range and speed of Cho's Rune Bomb is increased by 20%.

4) (B)[HearthStone] OgreStone - If Gall use the (B) while Cho is channeling the [HearthStone], decrease the channel time by 50% and grants Unstoppable for the duration. Cooldown: 75 Seconds.

Tier 3 Level 7

1) [Q] Edge of Madness - Every subsequent hit of Shadowflame against the same enemy Hero deals an additional 8% damage, to a maximum of 40%. These bonuses are lost if the Hero has not been hit for 4 seconds.

2) [Q] Double Trouble - Quest: If Shadowflame hits an enemy Hero that is afflicted by Cho's Consuming Blaze, its cooldown is reduced by 0.5 second. Reward: After hitting 20 Heroes, Shadowflame's cooldown is instead permanently reduced by 1 second.

3) [D] Ogre Rampage - Gall's Basic Abilities recharge 50% faster for 4 seconds after Cho activates Ogre Hide.

4) [D] Twin Spirit - Increase Ogre Hide's Armor by 10 and reduce the Mana Cost from all Cho'Gall's Basic Abilities by 10 Mana.

Tier 4 Level 10

GALL HEROICS!

1) [R] Shadow Bolt Volley

2) [R] Twisting Nether

Tier 5 Level 13

1) [D] The Will of Gall - Takedowns permanently increase the Spell Power bonus of Ogre Rage by 1%(decreased from 2%).(MOVED FROM TIER 7)

2) [W] Rising Dread - Each bounce of Dread Orb increases its radius by 25% and damage by 25%.

3) [Q] Searing Shadows - Enemy Heroes hit by Shadowflame take an additional 2% of their maximum Health as damage.

4) [Q] Shadow Rage - The Cho'Gall current Mana will increase the Shadowflame damage from 15% of Mana Amount.

Tier 6 Level 16

1) [Z] Unstoppable Shove - Shove grants Unstoppable effect for 1.5 seconds. The following CC effects on Cho: Stun, Root, Silence and Sleep will reduce the Shove's Cooldown by 10 seconds for each CC taken.

2) [Q] Shadowsnare - Shadowflame slows enemy Heroes by 10% for 4 seconds. This effect can stack up to 3 times.

3) [W] Leaden Orb - Dread Orb stuns enemy Heroes for 0.5 seconds.

4) [E] Deafening Blast - Runic Blast silences enemy Heroes for 1.25 seconds.

Tier 7 Level 20

1) [R] Shadowfury - Shadow Bolt Volley hits all enemies in its path and increase the range by 25%.

2) [R] Shifting Nether - Twisting Nether now teleports Cho to a targeted location before it begins channeling. After the Teleport, for 10 seconds, reactivate Shifting Nether to return to the point where it was cast from.

3) [PASSIVE] Psychotic Break - Upon dying, Gall gains Ogre Rage and can use Abilities for 10 seconds. Each takedown will reduce the Cho'Gall's respawn time by 10 Seconds.

4) (1) Spirit of Kilrogg - Eye of Kilrogg can be placed in Global Range and has increased Sight range by 50%. If Eye of Kilrogg is killed, he will Slow all enemy Heroes in the Sight range by 30% for 10 seconds.

Rework/Rebalance Concept

The main focus of the Rework is being put more focus on the TRAITS, and also regulating Cho'Gall for adjustment of 4% per level, instead of 4.5% (Cho) and 5% (Gall). "Now" his base power has been slightly increased (Cho's HP and Gall's damage), but the power in ENDGAME can be slightly reduced, now has Mana Resource shared to both players to help to balance him, but now there are new talents that release new possibilities of gameplay and abilities combos.

The skills remain the same, but there has mana cost and an added function of Rune Blast, now it also explodes energy around Cho'Gall.

With TRAITS having more importance and less Cooldown, we can have a greater interaction of the players with each other. And now players should focus even more on their strategy of being defensive or offensive at the right time and management the Mana thats are shared.

I see that the current Cho'Gall is in good place, but may need a little BUFF to make up for the last nerf in HP.

The only certainty I have is that Cho'gall and other unique characters deserve more love by the DEVs! Thx.

GREETINGS

Thanks for the attention and I hope you have understood my concept/rework and also my English, I'm so sorry, this is not my main language. :)

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lucky-tiger (2) | May 7, 2019 1:27am
i think you added some really good additions! cc counter is something that many heroes lack especially chugall since he is 2 heroes...
just about his trait changes- i think life regen is better with ogre hide and mana regen is better with ogre rage. and also a question- does chu has a passive 25% cc reduction and than 50% with ogre hide? if so i believe its better to remove the passive one, as 50% on base its a bit too much (considering he has many talents to counter cc).
also his aa range with ogre rage overlaps with his heroic upgrade C'Thun's Gift, so its better to think of a different upgrade or bonus.
2
[-]
porpeta (1) | May 7, 2019 8:33am
Thx 4 feedback! In the case of AA with Ogre Rage, this increase only the New GALL's Basic Attack(3.5 to 5.5), Ogre Rage don't affect Cho.

The life regen is in Cho passive because in live server the CHo has the talent tier 3: Cho's Enraged Regeneration

While Gall's Ogre Rage is active, Cho's Health Regeneration is increased by 200%.

Therefore Cho's trait has Mana Regen and Gall's trait has health regen, but now I put the HP regen in Cho and Mana Regen in Gall traits.

I'll adjust the cc counter. Thx! ;)
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