Tychus (REWORK) by porpeta

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Tychus (REWORK)

By: porpeta
Last Updated: May 16, 2019
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Tychus (REWORK)

It's Minigun Baby!

Tychus Findlay is a big man with a big ego and a bigger gun. Fortunately, his loyalty is easily won. Buy him a drink or three and promise him enough credits, and there's no job in the whole universe too dangerous for this outlaw.

Tychus loves Miniguns and has searched to all type of them. Now, Tychus uses Auto Turret, an automated minigun, this weapon is benefit to Minigun Effects. Also, Tychus trade the "Odin" to Viking, a nice Killing Machine equiped with dual miniguns!

STATUS

HP: 1925
HP Regen: 4.0


Mana: 490(+10 per level)
Mana Regen: 3.0


Attack Damage: 40(decreased from 50)
Attack Speed: 4.00
Attack Range: 4.5


Damage and HP Scale: 4% per level

Live Tychus Here.

Combat Trait

1
[D] Minigun
[PASSIVE] Basic Attacks against Heroes deal bonus damage equal to 0.5% of their maximum Health.



[ACTIVE] Activate to increase the Basic Attacks against Heroes deal additional bonus damage by 2% (increasing to 2.5% total) of their maximum Health. Lasts 3 seconds.


Cooldown: 20 Seconds(increased from 12s)

Primary Abilities

1
[Q] Overkill
Deal 450 damage(decreased from 574) to the target and 225 damage(decreased from 287) to nearby targets over 4 seconds.

Overkill applies Minigun effect, the 4.0 default attack speed grants 1 minigun hit every 0.25 seconds(4 hits per second)(NEW). Reactivate into a new enemy target to select him, or in Tychus to cancel. Can move and use Abilities while channeling.


Cooldown: 12 Seconds
Cost: 70 Mana
(increased from 60)
2
[W] Frag Grenade
Lob a grenade that deals 225 damage(decreased from 256), knocking enemies away.


Cooldown: 10 Seconds
Cost: 50 Mana
3
[E] Run and Gun
Dash a short distance.

Dash Range: 3 Units.


Cooldown: 10 Seconds
Cost: 25 Mana
(decreased from 50)

Secondary Abilities

1
[VIKING] [Q] Double Overkill
Deal 600 damage(increased from 574) to the target and 300 damage(increased from 287) to nearby targets(50% larger from Tychus's Overkill) over 4 seconds.

Double Overkill applies Minigun effect, the 6.0 boosted attack speed grants 1 minigun hit every 0.16 seconds(6 hits per second). Reactivate into a new enemy target to select him, or in Viking to cancel. Can move and use Abilities while channeling.

Stores up to 2 Charges.

Cast Range: 30% more longer that Tychus's Overkill.


Cooldown: 24 Seconds
Cost: 35 Mana
2
[VIKING] [W] Ripwave Missiles
Launches a volley of missiles at target area, dealing 235 damage(increased from 132) and slowing enemy Movement Speed by 30% for 2 seconds.

Cast Range: 8 Units
AoE Radius: 4 Units


Cooldown: 9 Seconds
Cost: 60 Mana
3
[VIKING] [E] Thrusters
Dash in target direction.

Dash Range: 4 Units.


Cooldown: 8 Seconds
Cost: 25 Mana

Heroic Abilities

1
[R] Auto Turret
Call down an Auto Turret to attack nearby enemies, it's has 4.0 Attack Speed, deal 35 damage and also applies Minigun Effects per hit. Reactivate to assign a new target. Auto Turret detect stealthed units. Lasts 25 seconds.

Detect Range: 5 Units
Attack Range: 8.0 Units



Cooldown: 90 Seconds
Cost: 90 Mana
2
[R] Commandeer Viking
Call a Viking to pilot. The Viking has 50% increased Attack Speed(4.0+50%=6.0), Basic Attacks and Double Overkill applies Minigun Effects, has 60% increased Attack range(4.5+60%=7.2 range), and uses different Abilities, the Double Overkill, Ripwave Missiles and Thrusters. The Viking has 25 Armor and lasts 20 seconds(decreased from 23s).


Cooldown: 120 Seconds
Cost: 80 Mana

Special Mount

1
[Z][Viking] Fly
Viking with Upgrades Online TALENT ONLY!

Viking transforms into Fighter Mode over 2 Seconds, and fly to target location(global range), transforming again into Assault Mode over 2 Seconds in destination.

On air, Viking can use [W] Ripwave Missiles on cast range ahead(same area of effect, but is 6 Units ahead of Viking).



Cooldown: 30 Seconds

TALENTS

Yellow Text are modified Talents
Blue Text are new Talents

TIER 1 - LEVEL 1

1) [D][MINIGUN] In the Rhythm - Quest: While Minigun is active, Basic Attacks against Heroes permanently decrease future Minigun Cooldown by 0.06 seconds.(MOVED FROM TIER 2!)

2) [D][MINIGUN] The Bigger They Are... - Lowers the cooldown of [ACTIVE] Minigun by 7 seconds(increased from 2s) and increase the damage bonus from [ACTIVE] to 4% while enemy Heroes are above 35% Health, but [ACTIVE] Minigun decrease the damage from [ACTIVE] bonus to 0.5% on targets below 35%.(MOVED FROM TIER 2!)

3) [PASSIVE] Master Assassin - Quest: Hero Takedowns increase Tychus(ONLY HIM)'s Attack Speed by 1%, up to 15%.
Reward: After getting 15 Takedowns, Tychus(ONLY HIM)'s Attack Speed is increased by an additional 10%.(MOVED FROM TIER 2!)

4) [PASSIVE] I'm Creepy - Increase Basic Attack damage dealt against non-heroes by 30%, it's works on Tychus, Viking and Auto Turret.

TIER 2 - LEVEL 4

1) [E][RUN AND GUN] Press the Advantage - Run and Gun increases Tychus's Basic Attack range by 1.5 for 4 seconds.(MOVED FROM TIER 1!)

2) [E][RUN AND GUN] Dash - Quest: Run and Gun increases Tychus's Movement Speed by 1% for each Regeneration Globe gathered, up to 25%. Lasts 2.5 seconds. Reward: Once 25 Regeneration Globes have been gathered, the range of Run and Gun is increased by 50%.(MOVED FROM TIER 1!)

3) [E][RUN AND GUN] Combat Tactician - Basic Attacks reduce the cooldown of Run and Gun by 1 second.(MOVED FROM TIER 1!)

4) [E][RUN AND GUN] Fervor - Run and Gun increases Tychus's Attack Speed by 37.5% for 3 Seconds.

TIER 3 - LEVEL 7

1) [Q][Overkill][Double Overkill] Killing Spree - Tychus, and Viking, gains 15% movement Speed while channeling Overkill.

2) [W][FRAG GRENADE] Quarterback - Increases the range of Frag Grenade by 50%.

3) [W][FRAG GRENADE] Concussion Grenade - Increases Frag Grenade's radius by 25% and the knockback distance by 100%.

4) [PASSIVE] Oppressor - Attack damage dealt against non-heroes heal by 20% of Damage Dealt, it's works on Tychus, Viking and Auto Turret.

TIER 4 - LEVEL 10

HEROICS!

1) [R] Auto Turret

2) [R] Commandeer Viking

TIER 5 - LEVEL 13

1) [D][MINIGUN] That's the Stuff! - Minigun heals Tychus(or Viking) for 50%(decrease from 100%) of the Minigun's damage dealt.

2) (1) Neosteel Coating - Activate to gain 75 Spell Armor for 3 seconds, reducing Ability Damage taken by 75%.

3) [Q][OVERKILL][DOUBLE OVERKILL] Spray 'n' Pray - Increases Overkill and Double Overkill's range by 25%.

4) [PASSIVE] Relentless Soldier - Tychus being Stunned or Rooted grants 35 Armor for 3 seconds, reducing damage taken by 35%. Viking being Stunned or Rooted grants 25 additional Armor for 3 seconds.(MOVED FROM TIER 3!)

TIER 6 - LEVEL 16

1) [W][FRAG GRENADE][RIPWAVE MISSILES] Titan Explosion - Frag Grenade and Ripwave Missiles deals bonus damage to Heroes equal to 5% of their maximum Health.

2) [Q][OVERKILL][DOUBLE OVERKILL] Lead Rain - Overkill and Double Overkill also slows enemy movement speed by 30%.

3) [Q][OVERKILL] Armor Piercing Rounds - Increases Overkill and Double Overkill's damage to the primary target by 50%.

4) [PASSIVE] Overheat - Tychus, Viking and Auto Turret's miniguns will Overheat, increasing Basic Attack damage done. Every Basic Attack increase Overheat counter by 1, up to 100 max. Attacks against Heroes will count Twice. Every 2 Overheat points, deals 1% Bonus damage. After 1 second, Overheat decays by 3 per second.

TIER 7 - LEVEL 20

1) [R][AUTO TURRET] Overkill Turret - Increases the range(Attack and Detect ranges) of the Auto Turret by 50%. If Target of Tychus's Overkill is in range of Auto Turret, the Auto Turret will also use your Overkill in same target dealing 50% damage.

2) [R][COMMANDEER VIKING] Upgrades Online - Permanently remain in Viking mode. Increase Viking Armor by 10. Viking can use [Z] to Fly over battleground. On air, Viking can use [W] Ripwave Missiles on cast range ahead(same area of effect, but is 6 Units ahead of Viking).

[Z] Fly - Viking transforms into Fighter Mode over 2 Seconds, and fly to target location(global range), transforming again into Assault Mode over 2 Seconds in destination. Cooldown: 30 Seconds.

Press [R] for 2 Seconds to exit and destroy the Viking. The Commandeer Viking's Cooldown is reduced by 20 Seconds, but the Cooldown only starts to count by Viking's death/destroy.


3) [E][RUN AND GUN][THRUSTERS] Bob and Weave - Increase Tychus(and Vinking and Auto Turret)'s Basic Attack range by 1.5. Run and Gun and Viking's Thrusters gain 2 additional charges.

4) [D][MINIGUN] Sizzlin' Attacks - The [MINIGUN-PASSIVE]'s Basic Attacks now deal extra damage to Heroes equal to 1%(increasing to 1.5% passive total) of their maximum Health.(Also applies to Viking and Auto Turret!)

GREETINGS

Thanks for the attention and I hope you have understood my concept and also my English, I'm so sorry, this is not my main language. :)

Rework Idea

The Tychus is amazing, your Minigun is nice, your Kit is awesome, but the Heroics don't FIT into your kit. The Odin don't have synergy with minigun, as also the Drakken Laser Drill don't has, and the Minigun is not used properly.

Now the Minigun have PASSIVE effect, with this, your minigun fit the theme, and the ACTIVE increase the damage power like the old kit. The Odin has been changed to VIKING, the big killing machine with DUAL MINIGUNS, it has synergy with Minigun Trait, as also the Auto Turret, a "variant" from Drakken but has synergy with minigun too.

With 2 "new"(adaptations) Heroics, Tychus can be the true Minigun Outlaw, ideal to combat high health enemy Heroes, but with long minigun's cooldown, you need a right time to engage and desengage to an enemy tank.

The old Odin(which actually is a THOR) will be transferred to Horace Warfield!

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