Taldarin by porpeta

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Taldarin

By: porpeta
Last Updated: Apr 18, 2019
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Taldarin

PURIFIER IMMORTAL



Taldarin is a Purifier AI construct modeled from the brain scans of Praetor Taldarin. He fought in the End War under Talandar, and was able to inhabit the shell of Purifier immortals. The AI construct maintained his base personality's rank of praetor.

STATUS

Role: Bruiser


HP: 2550
HP Regen: 4.05


Mana: 490(+10)
Mana Regen: 3.5


Attack Damage: 85
Attack Speed: 1.00
Attack Range: 6.00


Damage and HP Scale: Increase 4% per level

Combat Trait

1
[D] Twin Phase Disruptors
[PASSIVE] Taldarin's Basic Attacks reduce his Ability cooldowns by 0.5 seconds and your Basic Attacks against Heroes deal bonus damage equal to 2.5% of their maximum Health.

Primary Abilities

1
[Q] Phase Bolt
Fires a Phase Bolt that deal 90 damage to the first target hit and apply Silence for 1 second.

Travel Distance: 6 Units

Stores up to 2 charges.


Cooldown: 10 Seconds
Cost: 40 Mana
2
[W] Graviton Bomb
Fires a phase Graviton Bomb dealing 90 damage to target enemy, Stun him for 1 Second and pulls nearby enemies to the target dealing 50 damage to them.

Stores up to 2 charges.

Cast Range: 5 Units
Pull AOE: 3 Units


Cooldown: 30 Seconds
Cost: 60 Mana
3
[E] Hardened Barrier
Grant to Taldarin a Shield that absorbs 750 damage until be break or cancelled. The Shield Regenerates 1% per Second. The Cooldown starts when Shield ends.


Cooldown: 15 Seconds
Cost: 75 Mana

Heroic Abilities

1
[R] Phase Storm
After a 0.5s delay, unleash 20 Phase Bolts over 4 seconds, each dealing 75 damage to the first target hit in rectangular area in front of you. Taldarin can move freely but the ability remain in single direction. Enemies affected are Silenced for 0.25 seconds per hit.

Area of Effect: 1.5 x 10 Units


Cooldown: 120 Seconds
Cost: 120 Mana
2
[R] Force Cannon
Fires an energy missile in the target area, dealing 125 damage to all enemies in the area. After 1 Second will fires the second energy missile in the same target area, dealing 275 damage and Enemies Heroes will be stunned for 1.5 Seconds.

Cast Range: 10 Units
AoE Radius: 4.5 Units


Cooldown: 100 Seconds
Cost: 100 Mana

TALENTS

TIER 1 LEVEL 1

1) [D][Twin Phase Disruptors] - Basic Attacks deal 150% bonus damage to non-Heroes.

2) [Q][Phase Bolt] - The Phase Bolt pierce 1 enemy.

3) [Q][Phase Bolt] - Deal 20% bonus damage.

4) [W][Graviton Bomb] - Increase Cast Range by 20%.

TIER 2 LEVEL 4

1) [D][Twin Phase Disruptors] - Basic Attacks create a gravity well that pulls non-hero nearby enemy to the target.

2) [Q][Phase Bolt] - The Phase Bolt pierce plus 2 enemies.

3) [Q][Phase Bolt] - The Phase Bolt pierce plus 1 enemy and increase Range by 25%.

4) [E][Hardened Barrier] - Reduces the Cooldown by 3 Seconds.

TIER 3 LEVEL 7

1) [D][Twin Phase Disruptors] - Taldarin's attacks store 25% of the damage dealt on the target. When that unit is killed, it explodes, dealing all of the stored damage to nearby enemies. AoE: 2.5 Units.

2) [D][Twin Phase Disruptors] - After using an Ability, your next Basic Attack within 6 seconds deals 80% additional damage.

3) [Q][Phase Bolt] - The Phase Bolt pierce plus 1 enemy and increase Silence time by 1 Second.

4) [E][Hardened Barrier] - Reduces Mana Cost by 40.

TIER 4 LEVEL 10

HEROICS!

1) [R] PHASE STORM

2) [R] FORCE CANNON

TIER 5 LEVEL 13

1) [D][Twin Phase Disruptors] - Taldarin's Basic Attacks reduce his Ability cooldowns by 1 second against non-hero and 2 seconds against Heroes.

2) [D][Twin Phase Disruptors] - [ACTIVE] to make next Basic Attack against Hero apply Silence and Root in the target for 2 Seconds. Cooldown: 20 Seconds.

3) [D][Twin Phase Disruptors] - Increase Attack Speed by 40%. Every 5 Basic Attacks deal a Double Basic Attack, dealing double damage and applying effects twice.

4) [E][Hardened Barrier] - Increase Shield Amount by 300. If Shield Breaks, the Cooldown is reduced by 5 Seconds.

TIER 6 LEVEL 16

1) [D][Twin Phase Disruptors] - Increase to Basic Attacks against Heroes dealing bonus damage equal to 5% of their maximum Health.

2) [W][Graviton Bomb] - Increase Stun time on target by 1 Second and apply Stun on all nearby affected enemies for 1 Second.

3) [E][Hardened Barrier] - When Shield breaks or are cancelled it Explodes dealing 125 damage, knocking back nearby enemies and Stun nearby Heroes for 2 Seconds. AoE Explosion Effect: 3.5 Units.

4) [E][Hardened Barrier] - While Hardened Barrier is Active, Taldarin is Unstoppable, but consumes 5 Mana per Second.

TIER 7 LEVEL 20

1) [R][Phase Storm] - Phase Storm will now hit all enemies in its path and increase Silence by 0.75 Seconds per hit.

2) [R][Force Cannon] - First missile Silences for 2 Seconds and second missile deal against Heroes a bonus damage equal to 20% of their maximum Health.

3) [PASSIVE] - Upon dying, will explode dealing 750 damage to all nearby enemies. Each enemy Hero hit will reduce the respawn time by 35%. AoE Explosion Radius: 6 Units.

4) [PASSIVE] - Taldarin gains permanent Shields equal to 20% of his max Health. Shields regenerate quickly(12.5% per Second) as long as he hasn't taken damage lasts 3 Seconds.

GREETINGS

Thanks for the attention and I hope you have understood my concept and also my English, I'm so sorry, this is not my main language. :)

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