Level 1
- 
Sniper Master: 
The Sniper Mode activation damage bonus now counts for 4 shots up from 2 but the Assault mode no longer gains any benefit upon activation.
- 
Assault Master: 
The Assault Mode activation damage bonus now lasts for 4 seconds up from 2 but Snipe mode no longer gains any benefit upon activation.
- 
Leaping Mine: 
Venom Mine will leap to a nearby target, effectively increasing it's range but it only triggers on Heroes.
- 
Toxic addition: 
Venom Mine's damage over time and slow effect is increased by 150% on minions and mercenaries.
Level 4
- 
Hasty Grip: 
Grappling Hook's cooldown and cost is decreased by 50% but it can no longer pull in items.
- 
Solid Hook: 
Grappling Hook deals more damage when used on enemies and launches Widowmaker further, but costs more 15 more mana and has a 2 second increased cooldown.
- 
Extended Web: 
Grappling Hook has a longer range but can no longer be used on enemies.
Level 7
- 
Shield Breaker: Widowmakers auto attacks will ignore passive damage reduction effects (Like Block)
- 
Tactical Switch: The cooldown on Widowmakers 
trait (D) is reduced by 4 seconds.
- 
Adaptation: For each time Widowmaker uses 
Longshot or 
Bullet Spray: it's damage is increased by X % - this stacks to 5 times but the stacks are lost when switching between the Assault and Snipe mode.
Level 10 (Ultimates - R)
- Infra-Sight.
- Assassins Guile.
Level 13
- 
Siblings: 
Venom Mine now has 3 charges.
- 
Efficient Killer: 
Longshot and 
Bullet Spray get's a reduced cost and increased cone / range pending on how many heroes that was hit with the previous one.
- 
Longshot will get a 50% reduced cost and 20% increased range.
- 
Bullet Spray will have a reduced cost of 15% and increased cone range by X for each hero hit.
This effect can not re-trigger from a already empowerd 
Longshot or 
Bullet Spray.
- 
Penetrating Rounds: 
Longshot will now pierce trough multiple heroes and 
Bullet Spray makes all enemies hit take 20% increased damage for 3 seconds.
Level 16
- 
Fast reload: 
Longshot and 
Bullet Spray receives a 25% reduced cooldown should it hit an enemy hero.
- 
Spider Venom: 
Venom Mines damage over time is increased by 2 seconds, deals more damage but the slow decays over it's duration.
- 
Parting Gift: 
Grappling Hook now leaves a 
Venom Mine at Widowmakers current position upon use - this mine is deployed immediately but has half the damage of a normal 
Venom Mine.
Level 20
- 
Infra Vision: The effect from Infra Sight now affects Widowmaker's entire team.
- 
Master Assassin: Widowmaker can now use 
Assassins Guile even if having taken damage recently, yet if used within 3 seconds of taking damage, it's duration is halved. If used without having taken damage for the last 3 seconds - the duration is doubled. 
Assassins Guile will now also clear Widowmaker of any negative effects she may have on herself.
- 
Arachnophobia: Widowmaker can attach a 
Venom Mine to herself that is unmodified by talents and deals 0 damage. This 
mine however will trigger when next Widowmaker takes hero damage and the hero that attacked Widowmaker will lose sight of her for 3 seconds and will be slowed by 75% for the duration.
- Widowmaker can only attach a 
Venom Mine to herself once every 20th second. Cooldown starts when the 
Venom Mine is destroyed.
- 
Rewind: Works like the usual Rewind BUT it does not Rewind the cool down on her 
trait (D)
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