Heroes of the Storm has just been updated with Hero reworks, a brand new event, bug fixes, and more! Read on for details! NOTE: Orange text indicates a change between PTR and Live notes.
With this patch, Heroes of the Storm will use Metal for rendering on macOS. This change ensures that Heroes is compatible with macOS Catalina and that it continues to be compatible with macOS for a long time to come. As a result, the minimum required version of macOS to run Heroes of the Storm is being increased to macOS 10.12 Sierra.
There are a few known issues in this release:
Stuttering and stalling may be experienced early on in a game, particularly when the game first loads in and when the enemy team is first encountered. These stalls will get better over the course of a game and over the course of several games as macOS optimizes Heroes of the Storm behind the scenes.
Some outlines render black.
Some outlines and team color-based textures may render using colors from the color blind palette when color blind mode is disabled.
Developer Comment: We will continue to work hard to resolve these and any other issues as we commit to providing a quality experience for our macOS players.
Free Loot Chest with 30 Day Boost Promotion
Until October 22nd, receive a free Legendary Scarlet Heist Chest when you purchase a 30 day boost!
New Tirisfal City. A town where every cop is on the take and every crook pays their dues. From her penthouse suite atop the Scarlet Monastery Casino, Whitemane runs the largest criminal empire this side of Tirisfal. There isn't a deal that gets made, a job that gets pulled, a scam that gets run without Whitemane giving her blessing and getting her cut. Until now.
Scarlet Heist Event Dates
The Scarlet Heist is the fall event for Heroes of the Storm running from the week of September 24 – December 3. You'll be able to equip skins for Junkrat, Orphea, Sgt. Hammer, and Whitemane, and complete quests to unlock Portraits, Sprays, Emojis, and special Mounts.
Scarlet Heist Loot Chests
During the Scarlet Heist event, all Loot Chests you earn through progression, Heroes Brawl, or by spending gold will be Scarlet Heist Loot Chests. (Except Hero-specific Chests, which will remain unchanged.) Most limited-time items shown above have a chance to drop from Scarlet Heist Loot Chests only. You can also score Items from previous years' limited-time Fall of King's Crest event in Scarlet Heist Loot Chests!
Scarlet Heist Quests
Orphea's plan is simple: she grabs the safe while Junkrat brings the firepower and Bama provides the getaway. Whitemane would never expect anyone to be bold (or stupid) enough to steal from the Scarlet Mafia. And that's the best thing that Orphea's crew has going for them. As you complete quests you will unlock rewards and if you can pull off the heist you'll unlock the Royal Getaway Sidecar mount.
- Range from 7.5 to 8.
- Mana cost from 30 to 45.
- Compounding Mana cost from 60 to 45.
Inquisition(W)
- Damage from 350 to 329.
Searing Lash(E)
- Damage from 75 to 82 (back to Live)
- Range from 8.5 to 8.
Clemency(1)
- Now available baseline.
- Now costs 75 Mana.
Talents
Righteous Flame
- Changed functionality: Increase the damage of Searing Lash by 25%. Increase this to 50% if the target is Stunned, Rooted, Silenced, or Slowed.
Pity the Frail
- Changed functionality: Enemy Heroes hit by Searing Lash reduce the Cooldown of Inquisition by 1 second. All of your Healing is increased by 25% on targets below 25% Health.
Inquisitor's Prayer
High Inquisitor
- Removed.
Unwavering Faith
- New functionality: Gain 20% Basic Attack range. Each active Zeal buff increases your Basic Attack damage by 15%.
Martyrdom
- Moved from Level 1.
- Changed functionality: Increase Desperate Prayer's healing by 10%. Each active Zeal buff increases this by an additional 20%.
Indulgence
- New functionality: Gain 5% Movement Speed. Each active Zeal buff increases this by an additional 5%.
Intercession
- Cooldown from 60 to 45 seconds.
Scarlet Wrath
Scarlet Aegis(R)
- Cooldown from 60 to 90 seconds.
Divine Reckoning(R)
- Cooldown from 100 to 75 seconds.
- Added functionality: Restore Mana equal to 25% of the damage dealt to Heroes.
Self-Righteous
- Removed.
Guiding Light(Talent)
- Removed.
Subjugation
- Moved from Level 20.
- Damage reduction from 75 to 50%.
Lashing Out
- Moved from Level 16.
- Removed functionality: No longer grants bonus damage on the second strike of Searing Lash.
Saintly Greatstaff
Harsh Discipline
- Moved from Level 13.
Shared Punishment
- Added functionality: Enemies affected by Inquisition lose 10 Armor.
Judgment Day
- Bonus damage from 30 to 50%.
Fanatical Power(Talent)
- Moved from Level 7.
- New functionality: Activate to grant target ally a permanent Zeal. Only one Hero can have this at a time (15 second CD).
- Moved from Level 7.
- Bonus Movement Speed reduced from 15% to 10%.
- Additional functionality: While Frag Launcher has no charges left, Junkrat gains 15% bonus Basic Attack damage.
Extra-Wound Timers
- Additional functionality: The final grenade from Frag Launcher deals 60% bonus damage.
Blow 'Em Up!
Bonzer Hits
- Removed.
Chattering Teeth
- Moved to Level 13.
BOOM POW
- Moved from Level 20.
- Cooldown reduction reduced from 12 to 8 seconds.
Taste For Explosions
- Damage scaling changed from .5 per stack to .2%.
- Maximum bonus damage changed from 100 to 40%.
Bogged Down
- Moved from Level 13.
- Slow amount reduced from 60% to 40%.
- Slow Duration increased from 2 to 2.5 seconds.
Big As
- Additional functionality: Enemy Heroes who are hit by Steel Trap have their Armor lowered by 10 to 3.5 seconds.
Sticky Wicket
- New functionality: Enemy Heroes who are hit by Steel Trap are Silenced for 2.5 seconds.
Dirty Trickster
RIP-Tire
- Cooldown reduced from 80 seconds to 75 seconds.
Rocket Ride(R)
- Movement Speed increased from 5.5 to 6.
- Impact damage increased from 750 to 815.
Gotta Trap 'Em All!
- Moved to Level 4.
- No longer has a quest component to gain benefits.
- Maximum number of Traps reduced from 3 to 2.
- Cooldown reduction increased from 3 to 5 seconds.
Bomb's Away
Extra Oomph
- Cooldown reduction increased from 20 to 25 seconds.
Puckish Scamp
- New functionality: Junkrat gains the ability to use RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability. Each Heroic has its own separate cooldown.
Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!
For the duration of the Scarlet Heist event, the Legendary Scarlet Heist loot chest will be available for purchase for 12,000 gold! (Limit 1 per region per account)
New Bundles (Limited Time Only!)
Scarlet Heist Bundle
Showstopper Whitemane Bundle
Big Shot Sgt. Hammer Bundle
Wiseguy Junkrat Bundle
Baby-Face Orphea Bundle
Raccoon Bundle
Getaway Sidecar Bundle
Fall of King's Crest Bundle
New Skins (Limited Time Only!)
Showstopper Whitemane
Noir Showstopper Whitemane
Idol Showstopper Whitemane
Diamond Dust Showstopper Whitemane
Silver Screen Showstopper Whitemane
Big Shot Sgt. Hammer
Cabbie Big Shot Sgt. Hammer
Hot Shot Sgt. Hammer
Untouchable Big Shot Sgt. Hammer
Dragster Big Shot Sgt. Hammer
Wiseguy Junkrat
Slick Wiseguy Junkrat
Henchman Wiseguy Junkrat
High Roller Wiseguy Junkrat
Prankster Wiseguy Junkrat
Baby-Face Orphea
Honey Baby-Face Orphea
Lovely Baby-Face Orphea
Sly Baby-Face Orphea
Devious Baby-Face Orphea
New Mounts (Limited Time Only!)
Timmy Raccon
Bobby Raccoon
Frankie Raccoon
Joey Raccoon
Escobar Racoon
Tommy Raccoon
Getaway Sidecar
Classic Getaway Sidecar
Blazing Getaway Sidecar
Smooth Getaway Sidecar
Swell Getaway Sidecar
Revered Tombstone
Venomous Tombstone
New Content (Limited Time Only!)
Several new sprays and portraits have also been added to the game.
(NEW) (macOS) Players will now see a message letting them know that Metal is required to play Heroes of the Storm.
Fixed an issue where purchasing items in the Store can cause the Blizzard Checkout screen to display as black.
Fixed an issue where Loot Chests can fail to open when you use Loot Chest award notification on end of game screen to navigate to Loot screen.
Removed Minion flag from Mercenaries and Monsters.
(Score Screen Updates): Self Healing/Shielding score is no longer being added to Healing/Shielding score and will instead become its own score that replaces Damage Taken in the Tab Score Screen.
(Try Me Mode): Cassia's Titan's Revenge armor will now fully reset when resetting Talents in Try Me Mode.
Abilities learned while the Hero is disabled due to crowd control effects will not be usable while the Hero is disabled by channeling or other Crowd Control effects.
Heroes, Abilities, & Talents
Leoric: Updated Wraith Walk's Movement Speed to correctly get up to a 50% bonus.
(Rework) Junkrat: Concussion Mines will now always knock back all enemy types and Junkrat when they explode.
Stitches: Shambling Horror's movement speed has been updated to match the new base Hero move speed.
Li Li: Blinding Wind can no longer target and blind Immune targets.
Artanis: Interupting Blade Dash before a second missle is launched no longer places in Artanis in unpathable terrain.
Azmodan: All Shall Burn no longer continues to cast on targets in Post-Death states.
Orphea: Orphea is now granted Mana when she uses Shadow Waltz.
Yrel:
Yrel will now automatically mount after Hearthing back to base after using Bubble Hearth.
Yrel can no longer become temporarily stuck channeling a Basic Ability by using her remaining Mana on Ardent Defender.
Qhira:
Updated No Santuary to include a 20% damage bonus to Blood Rage, Pulsing Pain, and Final Strike.
Grappling Hook chain will no longer sometimes remain after casting the hook against Terrain.
Swing Life Away no longer gives Spell Armor even if Revoling Sweep ends.
The Thirst no longer heals Qhira after Carnage has hit non-Heroic targets.
Qhira no longer pops at the end of her dance animation.
Kel'Thuzad: Talents
Level 10
Shadow Fissure (R2)
Hitting an enemy Hero no longer instantly resets the cooldown of Shadow Fissure, but instead sets it to 1.5 seconds.
Developer Comment: Talk about fireworks?! With our last balance patch, we introduced some changes to Shadow Fissure that ended up causing a bit more mayhem than we had expected. While we like rewarding players for hitting their abilities, a full instant reset of the ability ended up feeling pretty bad to play against in a lot of circumstances. This was compounded with the changes we also made to Might of the Scourge, so instead of a full reset, we decided to dial it back a notch and set the cooldown to 1.5 seconds instead.
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