Medivh has received significant updates with today's patch. Find his detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes.
Stats
General.display_name(General.keybind)
- Health scaling increased from 4% to 4.5 % per level
- Health Regeneration scaling increased from 4% to 4.5 % per level
Abilities
Arcane Rift(Q)
- Damage reduced from 200 to 170
- Additional Functionality: Quest: Hit 40 enemy Heroes without dying.
- Additional Functionality: Reward: Permanently increase Arcane Rift's damage by 75 and the cooldown reduction granted for hitting a Hero by 1 second
Force of Will(W)
- Cooldown increased from 5 to 8 seconds
- Mana cost increased from 50 to 60
- Upon expiration, allies are healed for 20% of the damage absorbed
Portal(E)
- Cooldown reduced from 20 to 16 seconds
- Mana cost reduced from 75 to 65
Talents
Winds of Celerity
- Moved from Level 13
Portal Mastery
- Additional Functionality: Portals can now be cast while in Raven form
Raven's Intellect
- Additional Functionality: Now also increases Health regeneration by 75% while in Raven form
- Mana regeneration bonus reduced from 100% to 75%
Bird's Eye View(Talent)
- Removed
Mage Armor
- New functionality: An ally now gains 25 Armor for 4 seconds the first time they enter a Portal
Raven Familiar
- Moved from Level 7
- Additional functionality: Now also Slows enemies by 30% for 2.5 seconds.
- Additional functionality: A Raven now joins an ally each time they enter a Portal
Dust of Appearance(Talent)
- Adjusted Functionality: Permanently increases vision range in Raven Form by 25%.
- Adjusted Functionality: Activate to greatly increase Medivh's vision range for 5 seconds, and reveal enemy Heroes in the area for 8 seconds. Does not cancel Raven form
The Master's Touch
- Removed
Arcane Explosion
- New functionality: Deals 90 damage to nearby enemies when Force of Will expires. Also deals an additional 100% of damage taken, up to 365 bonus damage
- New functionality: Explosion radius increased from 3 to 3.5
Mystic Assault
Force of Magic
Quickening
- Removed
Astral Projection
- Removed
Circle of Protection
- Moved from Level 16
- Now applies a talented version of Force of Will to nearby allies
- Radius increased from 2.5 to 3
Enduring Will
- Moved from Level 16
- New functionality: If Force of Will absorbs 268 damage, its cooldown is reduced to 3 seconds
Reabsorption
- Moved from Level 16
- Increases Force of Will's Healing to 50% of the damage taken
Arcane Charge
- Moved from Level 7
- Damage bonus reduced from 30% to 15%
Stable Portal
- Moved from Level 1
- New Functionality: Reduces Portal's cooldown by 25% and increases Portal duration by 50%
Temporal Flux
Dust of Disappearance(Talent)
- Invisibility renamed to Dust of Disappearance
- No longer costs Mana
LEVEL (TIER)
Medivh Talents
1 (1)
Winds of Celerity (Z)
Raven's Intellect (Z)
Portal Mastery (Active)
-
-
4 (2)
Mage Armor (E)
Raven Familiar (E)
Dust of Appearance (Active)
-
-
7 (3)
Mystic Assault (Q)
Arcane Explosion (W)
Force of Magic (W)
-
-
10 (4)
Poly Bomb (R)
Ley Line Seal (R)
-
-
-
13 (5)
Circle of Protection (W)
Enduring Will (W)
Reabsorption (W)
-
-
16 (6)
Arcane Charge (Q)
Temporal Flux (Q)
Stable Portal (E)
-
-
20 (7)
Glyph of Poly Bomb (R)
Medivh Cheats! (R)
Guardian of Tirisfal (Q)
Arcane Brilliance (Active)
Dust of Disappearance (Active)
(!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent.
- Added functionality: Ana Heals for 50% of Shrike damage dealt to Heroes
Healing Dart(Q)
- Healing reduced from 237 to 215
Biotic Grenade(W)
- Adjusted functionality: Amplified Healing now only affects Ana's Healing output
- Adjusted functionality: Amplified Healing duration increased from 3 to 4 seconds
Nano Boost(R)
- Cooldown increased from 50 to 60 seconds
- Mana cost increased from 40 to 60
Eye of Horus(R)
- Self-cancelling no longer places the Ability on a 10 second cooldown
- Cooldown reduced from 60 to 45 seconds
- Mana cost reduced from 75 to 45
- Number of shots reduced from 8 to 6
Talents
Grenade Calibration
- Add base functionality
- The amplified healing effect of Biotic Grenade now works on all healing
Piercing Darts
- 1st quest unlock
- Range increase from 50 to 25%
- 2nd quest unlock
- Range increase from 50 to 25%
Detachable Box Magazine
- 1st quest unlock
- New functionality
- The self-healing for Shrike now also applies to non-Heroes
Aim Down Sights
- Shrike activation cooldown reduced from 10 to 3 seconds
Air Strike
- Airborne duration reduced from 4 to 3 seconds
Debilitating Dart(Talent)
- Cooldown reduced from 45 to 20 seconds
Mind-Numbing Agent
- Spell Power reduction per Shrike stack decreased from 15% to 10%
DEVELOPER COMMENT: Developer Comment: While Ana’s current win-rate is sitting above most other Healers, and North of 50%, we have made some changes to make her feel more meaningful in solo-Support compositions. Along with the addition to self-sustain through Shrike, we also took the opportunity to do some Talent balancing as well. While there are no major outliers in terms of win-rate, she definitely has some Talents that are overshadowing others in terms of pick-rates. We have tried to address the majority of these to hopefully open up some new strategic choices for Ana players. We really enjoyed the changes internally, and we’re excited to see what players can do with them.
Sonya has received significant updates with today's patch. Find her detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes.
Talents
Block
- Removed
Furious Blow
- Moved from Level 16
- New functionality
- Every fourth Seismic Slam deals 40% more damage and costs no Fury
Tough As Nails
Focused Attack
- Removed
Shattered Ground
- New Functionality: Seismic Slam deals 75% damage to all targets hit and its splash damage travels 66% farther
Mercenary Lord
- Removed
Battle Rage(Talent)
Follow Through
- Removed
Ferocious Healing(Talent)
- Removed
Shot of Fury
- Moved from Level 1
- New Functionality: Activate to instantly gain 50 Fury. 40 Second cooldown
- New Functionality: After casting Seismic Slam, your next Basic Attack deals 40% more damage
Aftershock
- Removed
Spell Shield(Talent)
- Removed
No Escape
- Moved from Level 16
- Movement Speed bonus reduced from 25% to 20%
Ruthless
Imposing Presence(Talent)
- Removed
Giant Slammer
Rampage
Anger Management
- Removed
Nexus Blades
- Removed
Ignore Pain(Talent)
- Armor reduced from 75 to 60
Composite Spear
- Moved from Level 7
- New functionality: Increases Ancient Spear's range by 50%.
- New functionality: Hitting an enemy Hero with Ancient Spear grants 25 armor for 4 seconds
Striding Giant(Talent)
LEVEL (TIER)
Sonya Talents
1 (1)
Furious Blow (W)
War Paint (Passive)
Tough as Nails (Passive)
-
4 (2)
Shattered Ground (W)
Hurricane (E)
Battle Rage (Active)
-
7 (3)
Poisoned Spear (Q)
Life Funnel (E)
Shot of Fury (Trait)
-
10 (4)
Leap (R)
Wrath of the Berserker (R)
-
-
13 (5)
Mystical Spear (Q)
Ruthless (E)
No Escape (Trait)
-
16 (6)
Giant Slammer (W)
Rampage (Passive)
Nerves of Steel (Active)
-
20 (7)
Arreat Crater (R)
Striding Giant (R)
Composite Spear (Q)
Ignore Pain (Active)
(!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent.
Fixed a number of typo and tooltip errors across several aspects of the game.
Art
Abathur: Fixed a pair of small holes in Xenotech Abathur's model.
Blaze: Talent icons for Adhesive Petroleum and Oil Dispersal now use different colors so they are easier to differentiate at a glance.
Greymane: Greymane's Health bar will no longer move during his victory animation.
Greymane: The Doctor Wolf & Stein skin's Inner Beast visual effects no longer appear misaligned during Greymane's Hearthstone animation.
Sgt. Hammer: Neosteel Plating's visual effects now correctly match Sgt. Hammer's model while in Siege Mode.
Tassadar: Moving while in the Mecha Tassadar Skin's Mount form on Sky Temple will no longer cause flickering visual effects to appear on-screen.
Valeera: After activating Crippling Poison and Wound Poison, visual effects on Valeera's blades will no longer flicker while she is riding certain mounts.
Battlegrounds
Mage Wars (Brawl): Kael'thas can now correctly cast Verdant Spheres as soon as its cooldown completes.
Mercenaries: Fixed an issue in which neutral Mercenaries could spawn twice at their Mercenary Camp under specific circumstances.
Try Mode: Zul'jin's Headhunter Talent will now progress correctly after killing The Lost Vikings.
Heroes, Abilities, and Talents
Brightwing: Soothing Mist will no longer Heal allies who are standing nearby while Brightwing is inside Anub'arak's Cocoon, Lt. Morales' Medivac, Stitches' Gorge, or Zagara's Devouring Maw.
Brightwing: Phase Shift can no longer be cast on Allies who are in Stasis.
D.Va: Fixed an issue that could cause Big Shot to deal no damage after learning the Pew! Pew! Pew! Talent and becoming affected by another damage or Spell Power reduction effect.
Gall: Shadow Bolt Volley's targeting reticle is no longer visible to enemies through the Fog of War.
General: Fixed an issue that allowed certain Abilities to affect enemy Heroes in their own Hall of Storms:
Alarak – Telekinesis (W)
Brightwing – Emerald Wind (R)
Dehaka – Drag (Q)
Medivh – Ley Line Seal (R)
Stitches – Hook (Q)
Hanzo: Casting Storm Bow with Quick Cast turned off will no longer prevent the player from issuing movement commands by holding down right-click.
Hanzo: Issuing a Stop or Hold command will now correctly halt Hanzo's movement and cancel Storm Bow's primed state.
Hanzo: Casting Storm Bow immediately after Dragon's Arrow will no longer cause Hanzo to become stuck in Storm Bow's primed state.
Hanzo: Striking an enemy Hero with Sonic Arrow just before they enter their Hall of Storms will no longer cause Sonic Arrow to display odd visual effects.
Nazeebo: Using a mine entrance or exit on Haunted Mines during Gargantuan's summoning animation will no longer cause Nazeebo to lose control of the Gargantuan.
Raynor: Cooldown reduction granted by A Card to Play will no longer trigger twice after killing Leoric or Uther.
Rexxar: Entering a Garden Terror while Misha is dead will no longer prevent Rexxar from issuing commands to Misha after she respawns.
Samuro: Mirror Images now correctly play Level Up and Quest Completion visual effects when Samuro levels up or completes a quest.
Sgt.Hammer: Commands can now correctly be queued while Sgt. Hammer is returning to Tank Mode.
Tassadar: Fixed an issue that could cause Basic Attacks in Archon form to deal splash damage twice to secondary attack targets after learning Prismatic Link.
Tassadar: Completing the Templar's Will quest and learning Twilight Archon will no longer grant extended range to Tassadar's first Basic Attack in Twilight Archon form.
Tracer: The Bullet Spray Talent now correctly increases the Melee’s radius by 40%.
Tyrael: The remaining duration on bonus Armor granted by the Stalwart Angel Talent after using El'Druin's Might to teleport will now correctly appear in the Buff Bar.
Tyrande: The Darnassian Archery Talent's Buff Bar icon now correctly displays the current number of stacks in addition to its duration.
Zagara: Fixed an issue that could cause Heroes who were caught in the center of Devouring Maw to display their exit locations before Devouring Maw expired.
Sound
Ana: Debilitating Dart activation is no longer audible when the player camera is far from Ana's location.
Falstad: Lightning Rod is no longer audible to enemies through the Fog of War.
Greymane: Gilnean Cocktail will now correctly play sound effects when it hits a target in the Fog of War.
User Interface
Draft Mode: Using the voice volume control in a draft lobby will no longer prevent players from viewing teammates’ profiles using the right-click context menu.
Minimap: Ping icons will no longer appear faded on the Minimap while shaders are set to medium.
Score Screen: The in-game Score Screen will now correctly track quest progress for D.Va's Crash Course Talent.
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