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Patch Notes - January 24, 2017

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Quote | PM | +Rep by aeide » January 24, 2017 12:44pm | Report



This week's patch brings with it several balance changes but the main highlight is the addition of Valeera Sanguinar to the Heroes roster. She's an assassin who masters at ambushing from the shadows thanks to her stealth mechanic. She also uses energy to cast her abilities instead of mana. Some of Valeera's abilities build combo points which can be spent on her finishing move to make it much more powerful. She's been added to our talent calculator so feel free to test out her abilities and talents before setting off into the Nexus. To learn more about the changes in this Patch check out the official release below.






Elusive Feet
- Now displays a button on the hotbar showing the cooldown


Shake It Off
- Now displays a button on the hotbar showing the cooldown



Star Wood Spear
- Will now generate an Indicator displaying Lunara’s new attack range while active


Our goals for Misha Rexxar were twofold: to streamline his control scheme as much as we could and to give his talents some love. All of Misha’s controls should now be centralized on the D button, which should make it easier overall to play the hero. While this does result in a tiny loss of control (Rexxar no longer has the ability to recall Misha to his side and to keep her in a passive state), we felt that overall this functionality was not that huge of a loss for Rexxar and was worth the gain of making his controls centered around one button instead of two. We also made Misha’s Movement Speeds during her various states more consistent so that she feels better when being commanded by Rexxar, and we’ve added some talents that should help better sell the fantasy of Rexxar and Misha working together to take down their prey. We’ve had a blast playing with the new and improved Rexxar, and hope that you enjoy it as much as we have!



Misha, Attack!(Combat Trait)


Misha, Follow!(Combat Trait)


Misha, Focus!(Combat Trait)


Flare(Talent)
- Cooldown increased from 20 to 30 seconds
- Reveal duration changed from 5 to 20


Grizzled Fortitude


Animal Husbandry


Dire Beast


Grizzled Bear


Survivalist Training


Blood of the Rhino


Bear Necessities


Barkskin


Critical Care


Easy Prey
- Tier decreased from 2 to 1


Bird of Prey


Hunter-Gatherer


Aspect of the Beast


Crippling Talons


Taking Flight


Aspect of the Hawk


Thrill of the Hunt
- Tier increased from 5 to 6


We absolutely love releasing reworks and this one was a long-time-coming, as Tassadar has had a bit of an identity crisis from the moment he stepped foot into the Nexus. We knew that the design direction and changes were going to need to be a bit more expansive in scope compared to most of our other reworks, but we did our best to keep him as true to his High Templar heritage as possible. Our goals were to embrace him as a true utility-based support mage. The new "Distortion Beam" Basic Attack should allow you to help peel for your allies as well as secure kills that would be otherwise unobtainable. Plasma Shield has gained baseline utility that will continue to empower Basic Attackers, while also offering more diverse talents in order to better react to enemy and ally compositions. Archon has been surgically buffed and given a passive reset for Dimensional Shift which should be great news for our old-school fans as we fully expect to see a resurgence of back-line infiltration play. Overall, we hope the changes reinvigorate our steadfast Tassadar players while integrating many new ones into the Khala. En Taro Tassadar.


General.display_name(General.keybind)
- Attacks per second increased from 1 to 4
- Basic Attack damage decreased from 71.76 to 10.4


Nullification(Talent)


Shield Battery(Talent)


Archon(R)


Force Wall(E)


Plasma Shield


Abilities/Dimensional Shift.display_name(Abilities/Dimensional Shift.keybind)


Oracle


Psionic Storm(W)


Talents/Templar's Will.display_name(Talents/Templar's Will.keybind)


Talents/Khaydarin Resonance.display_name(Talents/Khaydarin Resonance.keybind)


Talents/Khala's Celerity.display_name(Talents/Khala's Celerity.keybind)


Talents/Khala's Embrace.display_name(Talents/Khala's Embrace.keybind)


Talents/Khala's Light.display_name(Talents/Khala's Light.keybind)


Talents/Psionic Projection.display_name(Talents/Psionic Projection.keybind)


Talents/Adun's Wisdom.display_name(Talents/Adun's Wisdom.keybind)


Nullification(Talent)


Talents/Phase Disruption.display_name(Talents/Phase Disruption.keybind)


Psionic Echo


Talents/Focused Beam.display_name(Talents/Focused Beam.keybind)


Talents/Prismatic Link.display_name(Talents/Prismatic Link.keybind)


Shield Battery


Conjurer's Pursuit


Overload


Reinforce Structure


Leeching Plasma


Healing Ward


Promote


Talents/Khala's Embrace.display_name(Talents/Khala's Embrace.keybind)


Static Charge


Calldown: MULE


Distortion Beam


Prescience


Scryer


Shrink Ray


Evasive Shielding


Dimensional Warp


Second Strike


Storm Shield


Rewind


Psi-Infusion


Talents/Resonation.display_name(Talents/Resonation.keybind)


Talents/Mental Acuity.display_name(Talents/Mental Acuity.keybind)


Talents/Deep Shift.display_name(Talents/Deep Shift.keybind)


Twilight Archon


Force Barrier


For a time, the gladiator Valeera Sanguinar served dutifully as one of Varian Wrynn’s personal bodyguards. Now, her shadowy skills find her a natural fit within the secretive rogue order, the Uncrowned, in their fight against the Legion.


Vanish(Combat Trait)


Ambush(Q)


Sinister Strike(Q)


Blade Flurry(W)


Cheap Shot(W)


Eviscerate(E)


Garrote(E)


Smoke Bomb(R)


Cloak of Shadows(R)
1 (?)
4 (?)
7 (?)
10 (?)
13 (?)
16 (?)
20 (?)

These simple changes should allow Varian players to "live the dream" and get multiple Overpower triggers more often, particularly when combined with Live by the Sword or Twin Blades of Fury. We want Overpower to allow Varian to gain a lot of value when used at just the right time, and found even the best cases of the old Talent design didn't compare to the other options on the tier. By also allowing it to increase the damage of Heroic Strike baseline, we think it will an additional vector that will make it an enticing option for all 3 builds..


Overpower
- Can now trigger multiple times per Parry
- Now also increases the damage of the next Heroic Strike by 25%

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aeide
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