Finally, we have reached Level 10 and before us is the difficult decision of Heroic abilities. Arthas is one of those heroes with 2 really good Heroic abilities, each with its own advantages that can really turn the tide of battle. Let's take a look at them.
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Army of the Dead
Summons Ghouls that last 15 seconds. Sacrifice Ghouls to heal for 104 (+24 per level) Health.
Army of the Dead is a great ability that summons 6 ghouls (9 with the Lvl 20 talent) to Arthas' side. These ghouls form a protective circle around Arthas, fighting the nearest target or whomever Arthas targets. In addition, Arthas can sacrifice these ghouls to heal himself. Army of the Dead is a strong ultimate that excels at improving the survivability of Arthas as well as aiding him in fights.
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Summon Sindragosa
Deals 150 (+15 per level) damage, slows enemy Heroes, and freezes Minions for 10 seconds and Structures for 20 seconds.
Summon Sindragosa launches a massive skillshot in which Arthas invokes the power of the mighty dragon, Sindragosa. Sindragose carpets the battlefield with ice dealing a large amount of damage. The dragon also unleashes a host of battlefield-changing buffs that freeze Minions and Structures, applies a massive slow, and can root Heroes (with the Lvl 20 talent). Summon Sindragosa is a great teamfighting ultimate that is highly capable of battlefield manipulation.
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So which Heroic Ability do we take?
Army of the Dead - We won't be taking Army of the Dead today. While, it used to be more popular, the meta is in a current shift toward Sindragosa. Both talents are still really close to 50-50. But Sindragosa is doing more these days in terms of teamfighting and damage.
Summon Sindragosa - For both our Tank n Teamfight build and our Frostmourne Tempest build, we will be taking Summon Sindragosa. This ability is really powerful in teamfights, often changing the tides of battle. Summon Sindragosa offers more versatility than Army of the Dead as it can be used to siege forts, start teamfights with some burst damage and slows, and clean up the mess after your team wins a teamfight by slowing (and rooting at Lvl 20) any fleeing Heroes.
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