Nazeebo
Build: Spider-Toad [Contest]
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Corpse Spiders (Q)
Cooldown: 10 seconds Deal 48 (+4% per level) damage and create 3 Corpse Spiders that deal 13.52 (+4% per level) damage. Spiders last for 4 seconds. |
Level 4 (Tier 1): 80 | 14.25 Level 7 (Tier 2): 104 | 17.10 Level 10 (Tier 3): 128 | 19.95 Level 13 (Tier 4): 152 | 22.80 Level 16 (Tier 5): 176 | 25.65 Level 20 (Tier 6): 208 | 29.45 |
Zombie Wall (W)
Cooldown: 14 seconds After a short delay, create a ring of Zombies surrounding the target area that deal 27.04 (+4% per level) damage and last for 3 seconds |
Level 4 (Tier 1): 28 Level 7 (Tier 2): 34 Level 10 (Tier 3): 40 Level 13 (Tier 4): 46 Level 16 (Tier 5): 52 Level 20 (Tier 6): 60 |
Plague of Toads (E)
Cooldown: 10 seconds Create 5 Toads that leap forward in an arc that deal 90.48 (+4% per level) damage each. |
Level 4 (Tier 1): 70 Level 7 (Tier 2): 94 Level 10 (Tier 3): 118 Level 13 (Tier 4): 142 Level 16 (Tier 5): 166 Level 20 (Tier 6): 198 |
Voodoo Ritual (Passive)
Ability and attack damage poisons enemies for 45.76 (+4% per level) additional damage over 4 seconds. If a poisoned enemy dies, Nazeebo regenerates 1.95% Health and 1% Mana. |
Level 4 (Tier 1): 40 Level 7 (Tier 2): 52 Level 10 (Tier 3): 64 Level 13 (Tier 4): 76 Level 16 (Tier 5): 88 Level 20 (Tier 6): 104 |
Gargantuan (R)
Cooldown: 60 seconds Summon a Gargantuan that guards you for 20 seconds. Deals 157.04 (+4% per level) damage to nearby enemies when summoned, attacks for 237.12 (+4% per level) damage, and can be ordered to stomp. The Gargantuan deals extra damage to Minions and Structures. |
Level 10 (Tier 3): 195 | 320 attack Level 13 (Tier 4): 240 | 380 attack Level 16 (Tier 5): 285 | 440 attack Level 20 (Tier 6): 345 | 520 attack |
Gargantuan Stomp (Q)
Cooldown: 5 seconds Gargantuan can be ordered to stomp, dealing 157.04 (+4% per level) damage. |
Level 10 (Tier 3): 195 Level 13 (Tier 4): 240 Level 16 (Tier 5): 285 Level 20 (Tier 6): 345 |
Ravenous Spirit (R)
Cooldown: 90 seconds Channel a Ravenous Spirit that deals 195.54 (+4% per level) damage per second. Cannot move while channelling. Lasts for 8 seconds. |
Level 10 (Tier 3): 248 Level 13 (Tier 4): 302 Level 16 (Tier 5): 356 Level 20 (Tier 6): 428 |
Death Ritual is chosen for huge additions to health and mana totals late game. Since Nazeebo can quickly clear lanes, as the game progresses, Nazeebo will grow steadily more durable and gain a larger mana pool. Note: This talent has no limit for its stacks so theoretically you could be as tanky as Stiches. |
Spider Cluster makes Corpse Spiders create 3 more spiders. This talent is picked up to add to the contesting power: forcing an enemy hero to leave or get hit by 6 spiders if they stay. |
Toad Affinity gives you mana return but we pick this talent because it lowers cooldowns. Since this talent is dependent on enemies hit, we want to use
Plague of Toads on large waves or crowds of enemies. Generally you will want to hit around 5 enemies and get around 25 mana and lower the cooldown by 50%; anymore and this talent really pays off. Without Toads of Hugeness you won't be getting that much of a return. After you get it, this talent will be very noticeable. Synergy with Hardened Focus as well; virtually reducing the cooldown 60% or more. |
Gargantuan took me a while to appreciate but my appreciation is mostly due to Blizzard's buff to this ability. This ability provides Nazeebo with a meatshield (to merc effectively, punish enemy closing distances, push more effectively) and it persists for longer than
Ravenous Spirit. First, you deal AOE damage to a small area, then the Gargantuan hits hard, and can stomp opponents for more burst damage. If used effectively, it can deal overall more damage than Ravenous Spirit and has more of an effect on the game since it persist's longer and has a shorter cooldown. Most significantly, this heroic allows you to use your Toads and keep your distance from enemies. |
Toads of Hugeness can obliterate unsuspecting enemy heroes, wipe creep waves off the planet, and reduce structures to dust. This is the talent you pick this build for. It adds HUGE damage to your toads each time they leap. Blizzard's buff to 20% is generous, as the toads can leap 5 times and add 100% extra damage to
Plague of Toads. This talent changes how you have to use Plague of Toads, rewarding you for keeping your distance. But the talent also rewards you for doing this, as it will increase the area of effect by 20% each time they hop as well. Meaning, the further you are, the more enemies you will hit. Great synergy with Toad Affinity, allowing you to significantly reduce cooldowns. |
Leaping Spiders is a great choice for adding much more damage to Nazeebo and increases Nazeebo's contesting ability even more. Leaping spider effectively increases the range of Spider Cluster and interrupts the opponent from taking Dragon Knight, Mounting or hearth-stoning back to base. |
Bolt of the Storm is always a good choice because it provides versatility on the map and allows Nazeebo to escape, re-position in team fights or ambush/chase. This ability fixes a main flaw in Nazeebo, that he doesn't have any escapes. With Nazeebo, Bolt of the Storm is going to be used defensively more than offensively, since Zombie Wall has a delay, Corpse Spiders has a small AOE and Plague of Toads requires precise positioning. |
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