Boomkin Hybrid by Ramladon

Boomkin Hybrid

By: Ramladon
Last Updated: Jul 16, 2015
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Build 1 of 1

Malfurion

Build: Hybrid Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Malfurion with this build

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Threat Hero Notes
1
Murky
1
Li Li
2
  No Threat
3
Rehgar
3
Tassadar
3
Raynor
3
Sgt. Hammer
3
Tyrael
3
Uther
4
Diablo
4
Azmodan
4
Chen
4
Gazlowe
4
The Lost Vikings
4
Tyrande
5
Brightwing
5
Johanna
5
Malfurion
5
Thrall
6
Kerrigan
6
E.T.C.
6
Sonya
6
Tychus
6
Zagara
7
Falstad
7
Stitches
7
Sylvanas
8
Jaina
8
Kael'thas
9
Illidan
9
Nazeebo
9
Valla
10
Nova
10
Zeratul

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This hybrid build is for quick matches. Will allow you to help clear waves be a nuisance to enemy back lines and solo merc camps if need be. While also being able to heal teammates as needed.

Q (Regrowth): your healing ability. Because of the HOT (heal over time) you don't want to wait until yourself or your teammates are too low to receive this effect. If you or a teammate is taking constant damage best to use when at about 3/4 health especially if there are stealth assassins on the enemy team. Otherwise you can wait until they are at 1/2. health. 7 second cd is forever in the heat of battle so use responsibly.

W (Moonfire): This is your go to talent for damage. other then the first few levels you should be spaming this talent unless you have less then 50% mana.

E (Entangling Roots): This ability cost too much to use early game unless it is to secure a kill or to get away. Mid to late game unless taking a merc camp or to hold of the enemy to secure an objective you should still keep this on stand by.

R: Heroic Abilities will be talked about later in the guide.

Tier 1:

Conjurer's pursuit: Unless you can't help but want to spam talents there is no reason to ever take this and like all globe talents it takes too many globes to truly be useful.

Moonburn: No matter your build this is the most useful talent for this tier. Extra damage for wave clearing.

Harmony: This talent isn't worth taking does not allow you to heal boss mercs or player controlled bosses there really isn't a point to this talent.

Scouting Drone: This talent can be useful in competitive matches but due to lack of coordination in quick matches this talent isn't useful.

Tier 2: Unlike tier 1 tier 2 has several viable options which depend on your team comp and your enemy's team comp.

Vengeful Roots: This talent is ok helps with being able to solo merc camps is also decent. Recommended if you have a strong team comp also recommended if you have a second support.

Shan'do's Clarity: this is more of a competitive talent. Would not recommend for quick matches.

Versatile: This talent has limited uses and not recommended for quick matches.

Protective Shield: Recommended if the enemy team has any stealth assassins or multiple burst damage heroes.

Healing ward: sounds good but I would only recommend if you have multiple high health heroes and you are the only Support.

Tier 3: This is another tier that has multiple talents that are good depending on team comps.

Battle Mementum: Great talent if you have a second support.

Enduring Growth: Recommended if you are solo support.

Strangling Vines: Only recommended if you have a second major heal support like Li Li.

Elune's grace: Only recommended if you have a second major heal support and enemy teams have multiple gap closers or multiple long range heroes.

Calldown: MULE: Not recommended for quick matches.

Tier 4:

Tranquility: Go to talent for this tier Unless you have Li Li you should probably take this talent and even with Li Li on the team if you are behind or your team is struggling in team fights this is probably the most recommended talent.

Twilight Dream: sounds good but, requires you to be closer to enemy team then recommended only suggested if your team is dominating all ready or if you have Li Li on your team.

Tier 5: This tier isn't as situational as tier 2 or 3 not for a hybrid build.

Life seed: This talent sounds legit but with the long CD not really reliable only recommended if your struggling with heals.

Full Moonfire: Makes clearing waves easier can hit more enemies in team fights and cost less mana there really is no down side to this talent.

Shrink Ray: This talent is only recommended if you team is really lacking CC (crowd control) or if enemy team has a burst assassin that is tearing your team up. This will help negate their damage while also locking them down.

Ice Block: This talent is not recommended.

Tier 6: This is another situational tier

Hardened Focus: Only take this talent if you have not taken Battle Momentum and you need to be in a more supportive role with your heals.

Hindering Moonfire: you should only take this if your team is lacking in CC and you took Full Moonfire.

Lunar Shower: Is the go to talent for this tier for a Hybrid build especially works well with Moonburn and Full Moonfire.

Tenacious Roots: This talent should only be taken if your team is lacking in CC and you did not take the Full Moonfire talent.

Tier 7:

Serenity: Most of the time if you took Tranquility your going to take this talent.

Nightmare: Unless you need storm shield to help with team fights this will be the talent pick with Twilight Dream.

Storm Shield: This talent is good vs burst team comps or if you have a low damage comp will give time for your Tranquility to kick in or can be used as a secondary to prolong team fights.
Otherwise get Serenity.

Rewind: Only recommended if your team has low CC potential so you can double root enemy team.

Bolt of the Storm: While being a good talent for many heroes you all ready have an escape built in with Entangling Roots there is no need to pick up this talent. Also with it being this late in the game you should be with your team in the back line and the other talents are much more useful for your team even as a hybrid you are still a support.

This is my first guide if you have any constructive suggestions or comments please let me know. If this guide does well I will post more.

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