Artanis
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				Build: PvE

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 Shield Overload helps him sustain through fights as long as he can keep attacking.
			Shield Overload helps him sustain through fights as long as he can keep attacking. Phase Prism, then an abundance of CC, especially stuns, will shut down Artanis very hard. Blinds are not an issue in themselves for Artanis, but too many of them will become problematic.
			Phase Prism, then an abundance of CC, especially stuns, will shut down Artanis very hard. Blinds are not an issue in themselves for Artanis, but too many of them will become problematic. Amateur Opponent make him an option on specific maps like
			Amateur Opponent make him an option on specific maps like 	
					 Battlefield Of Eternity, or for taking camps on
			Battlefield Of Eternity, or for taking camps on 	
					 Garden of Terror for instance.
			Garden of Terror for instance. Suppression Pulse is the best Blind in the game, with a huge area, a global cast range, and the second longest duration with 4s after
			Suppression Pulse is the best Blind in the game, with a huge area, a global cast range, and the second longest duration with 4s after 	
					 Blind which makes
			Blind which makes 	
					 Cheap Shot a single target 4.5s blind.
			Cheap Shot a single target 4.5s blind. Phase Prism playmaking potential to bring targets towards his team.
			Phase Prism playmaking potential to bring targets towards his team. Genji draft for instance.
			Genji draft for instance. Amateur Opponent will instantly grant Artanis a strong single-target PvE boost, increasing his camp taking speed, his damage to the Immortal on
			Amateur Opponent will instantly grant Artanis a strong single-target PvE boost, increasing his camp taking speed, his damage to the Immortal on 	
					 Battlefield Of Eternity, but the talent also works on structures, which can make Artanis a pushing monster if left unchecked.
			Battlefield Of Eternity, but the talent also works on structures, which can make Artanis a pushing monster if left unchecked. Reactive Parry can be picked for more survivability if you are not on
			Reactive Parry can be picked for more survivability if you are not on 	
					 Battlefield Of Eternity, and someone else on the team is doing the camps (DPS with healer generally.)
			Battlefield Of Eternity, and someone else on the team is doing the camps (DPS with healer generally.) Shield Battery is the pick. The more you play Artanis, the more you will realize that you need your shield as often as possible, and this talent makes it very consistent. You may not be able to stand in place and auto-attack constantly, sometimes you have to move around a bit and dodge key abilities, and the recharge rate truly changes things.
			Shield Battery is the pick. The more you play Artanis, the more you will realize that you need your shield as often as possible, and this talent makes it very consistent. You may not be able to stand in place and auto-attack constantly, sometimes you have to move around a bit and dodge key abilities, and the recharge rate truly changes things. Solarite Reaper is the default pick. It increases Artanis' waveclear significantly, but also grants him more kill pressure with the initial dash of
			Solarite Reaper is the default pick. It increases Artanis' waveclear significantly, but also grants him more kill pressure with the initial dash of 	
					 Blade Dash which is harder to dodge than the returning hit.
			Blade Dash which is harder to dodge than the returning hit. Chrono Surge to make
			Chrono Surge to make 	
					 Phase Prism swaps more impactful, but remember the other option is more consistent.
			Phase Prism swaps more impactful, but remember the other option is more consistent. Suppression Pulse is the default pick, the blind and its duration are huge, you simply cannot go wrong with it.
			Suppression Pulse is the default pick, the blind and its duration are huge, you simply cannot go wrong with it. Purifier Beam can be picked for specific combos, or if
			Purifier Beam can be picked for specific combos, or if 	
					 Chrono Surge was picked and the enemy team doesn't have a reliable way to save the swapped target.
			Chrono Surge was picked and the enemy team doesn't have a reliable way to save the swapped target. Phase Bulwark grants Artanis a nigh-permanent 50 Spell Armor. This increase in survivability is truly required to make Artanis work for later stages of the game.
			Phase Bulwark grants Artanis a nigh-permanent 50 Spell Armor. This increase in survivability is truly required to make Artanis work for later stages of the game. Suppression Pulse generally wins hard against those AA based teams.
			Suppression Pulse generally wins hard against those AA based teams. Blades of a Templar is the default option, granting Artanis attack-speed, which means more cooldown reduction on his
			Blades of a Templar is the default option, granting Artanis attack-speed, which means more cooldown reduction on his 	
					 Shield Overload, as well as a 20% slow on enemies he attacks.
			Shield Overload, as well as a 20% slow on enemies he attacks. Force of Will can be picked instead to help him survive.
			Force of Will can be picked instead to help him survive. Titan Killer is a situational talent that can be picked when focusing high HP targets with your team, or if you could afford to pick
			Titan Killer is a situational talent that can be picked when focusing high HP targets with your team, or if you could afford to pick 	
					 Triple Strike at Level 13 before.
			Triple Strike at Level 13 before. Zealot Charge enables Artanis to maneuver around fights more efficiently, chasing enemies, as well as retreating by attacking things like a side-wall, this range increase is more valuable than you may first think.
			Zealot Charge enables Artanis to maneuver around fights more efficiently, chasing enemies, as well as retreating by attacking things like a side-wall, this range increase is more valuable than you may first think. Orbital Bombardment is the other pick on this tier.
			Orbital Bombardment is the other pick on this tier.
						 Reactive Parry will let Artanis win many 1v1 matchups that he would otherwise struggle in, as well as letting him survive more in teamfights. For instance,
			Reactive Parry will let Artanis win many 1v1 matchups that he would otherwise struggle in, as well as letting him survive more in teamfights. For instance, 	
					 Thrall will win the duel with
			Thrall will win the duel with 	
					 Rolling Thunder, but if Artanis picks
			Rolling Thunder, but if Artanis picks 	
					 Reactive Parry suddenly the orc cannot go through his shield and Artanis ends up winning.
			Reactive Parry suddenly the orc cannot go through his shield and Artanis ends up winning. Protector of Aiur is also pickable if you can afford it, but if you're struggling too much in the early game and your team falls behind, maybe you should have gone for more instant power instead. If you're on
			Protector of Aiur is also pickable if you can afford it, but if you're struggling too much in the early game and your team falls behind, maybe you should have gone for more instant power instead. If you're on 	
					 Braxis Holdout and your team needed you to win the duel in the top lane,
			Braxis Holdout and your team needed you to win the duel in the top lane, 	
					 Reactive Parry might have been the pick.
			Reactive Parry might have been the pick. Shield Battery is once again the most consistent option, and very rarely does
			Shield Battery is once again the most consistent option, and very rarely does 	
					 Shield Surge outperform it.
			Shield Surge outperform it. Chrono Surge will turn Artanis into a monster with the Attack-Speed boost, while the swapped target will be slowed and vulnerable. This however requires landing
			Chrono Surge will turn Artanis into a monster with the Attack-Speed boost, while the swapped target will be slowed and vulnerable. This however requires landing 	
					 Phase Prism consistently, and it can win or lose you your duels depending on whether you land the swap or not!
			Phase Prism consistently, and it can win or lose you your duels depending on whether you land the swap or not! Purifier Beam has great synergy with
			Purifier Beam has great synergy with 	
					 Chrono Surge, and will often result in a kill after swapping a target.
			Chrono Surge, and will often result in a kill after swapping a target. Suppression Pulse may still be needed depending on the enemy team, so definitely pick it against a team with
			Suppression Pulse may still be needed depending on the enemy team, so definitely pick it against a team with 	
					 Muradin
			Muradin 	
					 Tyrande and
			Tyrande and 	
					 Zul'jin, against them picking the laser would be trolling!
			Zul'jin, against them picking the laser would be trolling! Phase Bulwark,
			Phase Bulwark, 	
					 Blades of a Templar and
			Blades of a Templar and 	
					 Zealot Charge as default.
			Zealot Charge as default.
						

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