Johanna
Build: Ranked Tanky + CC
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Threat | Hero | Notes | |
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1 |
Stitches | Poor Stitches - Easy damage to avoid and mitigate. You can out damage, out last and out CC him. |
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Iron Skin (Q) Mana: 25 Cooldown: 20 seconds Become Unstoppable and gain a Shield that absorbs 250.5 + (57.5 per level) damage for 4 seconds |
Punish (Q) Mana: 40 Cooldown: 8 seconds Deal 58 + (10 per level) and slow enemies decaying over 2 seconds |
Condemn (W) Mana: 50 Cooldown: 10 seconds After 1 second , you pull nearby enemies toward you, stunning them for 0.25 seconds and dealing 25 + (5 per level) |
Shield Glare (E) Mana: 45 Cooldown: 12 seconds Deal 54 + (4 per level) damage to enemies and cause them to miss their next 2 Basic Attacks within 4 seconds |
Falling Sword (R) Mana: 100 Cooldown: 80 seconds You leap towards an area. While in the air, you can steer the landing location by moving. After 2 seconds you land, dealing 550 (141.5 + 21.5 per level) damage to nearby enemies and knocking them into the air. |
Blessed Shield (R) Mana: 90 Cooldown: 60 seconds Deal 250 (79 + 9 per level) damage and stun the first enemy hit for 2 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 125 (39.5 + 4.5 per level) damage and stunning them for 1 second. |
Early Game+ |
The "Suck and Slow" combo Condemn + Punish should be used when you can reliably get some damage on the enemy minions AND the heroes in the lane. This will maximize your mana usage and provide you with some poke on the other team. Make sure to coordinate this with your lane partner. This can result in quite a few early kills, the slow from Punish is actually pretty good! In the early game you have some great sustain through your trait Iron Skin. Try to use this when you think the enemy is going to use their abilities or dive for a poke. Pre-casting this is not recommended since the enemy will see you have a blue shield, they will just wait out the 4 seconds, then poke you. Laws of Hope greatly increases your tanking ability, be sure to use this before your HP gets too low since it is a heal over time of 5% per second, rather than an instant 20%. |
Mid Game+OR |
You get approximately one auto attack per second, and Battle Momentum reduces your ability cooldowns by .5 seconds for each. So for every 2 auto attacks, you get 1 second off all of your abilities. Note that this tool tip does not limit this to basic abilities! Falling Sword - This can be used as your team fight initiator, try to aim for their back line to cause as much havoc as possible. Also, but sure to add the "Suck and Slow" combo as soon as you land! You can also coordinate this with your team, Jaina for example, could cast her Blizzard or Ring of Frost can be devastating! Try to set these combos up with your team, especially in ranked play. After you get level 13, be aware of your positioning, even in minion waves. The added damage from Burning Rage can add up quickly so abuse it as much as possible! |
Late Game++ |
As you get Burning Rage you can actually be fairly annoying to the other team. Be sure to engage the enemy back line and peel for your assassins. You will also need to focus on landing your Shield Glare on the correct targets. Assassins are your primary target, especially if they are build for Auto Attacks. You also have the ability to isolate an enemy and prevent them from escaping with Punish and Condemn. Abuse this as much as possible! You also are hard to peel because of your Iron Skin trait. This will also get you out of many forms of CC, including things like Lamb to the Slaughter You are extremely tanky and hard to kill at this point, try to stay in the fights as long as possible to take advantage of Blessed Hammer, this actually hits a few times and it provides a bit more damage. Your main goal is to literally be as annoying as possible during team fights! |
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